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Settings
Group
Accessibility
Adjustable FPS Video Recording
Alcohol brewing
Alum
Ambience Features
Animal husbandry
Anvil
Archimedes screw
Armor
Armor stand
Arrow
Arrowhead
Axe
Backpack
Bag
Bandage
Barrel
Base return teleporter
Basket
Bear
Bed
Beekeeping
Beenade
Bees
Beeswax
Bell
Berry
Bighorn sheep
Bismuth
Blackguard armor
Block reinforcement
Bloomery
Boards
Bone
Bonemeal
Bony ribcage
Bony soil
Book
Bookshelf
Bookshelf (legacy)
Borax
Bot System
Bow
Bowl
Brass
Bread
Brick blocks
Brigandine armor
Bronze
Bug net
Butterfly
Cabbage
Carpet
Carrot
Cassava
Casting
Category:Armor
Category:Bags
Category:Blocks
Category:Building Blocks
Category:Combustibles
Category:Creative Mode
Category:Creatures
Category:Crops
Category:Entity Loot
Category:Fertile Blocks
Category:Foods
Category:Fuels
Category:Game Content
Category:Guides
Category:Hostile creatures
Category:Inventions
Category:Items
Category:Light Emitters
Category:Liquid storage
Category:Lore
Category:Mechanisms
Category:Metals
Category:Minerals
Category:Outdated pages
Category:Pigments
Category:Priority translation
Category:Storage
Category:Structures
Category:Stubs
Category:Tools
Category:Transitionable
Category:Transport
Category:UI
Category:Under construction
Category:Weapons
Cellar
Ceramic Blocks
Chain armor
Charcoal
Cheese
Chest
Chicken
Chisel
Cinematic Camera
Cinnabar
Classes
Clay
Clay forming
Clay oven
Cleaver
Client startup parameters
Cloth
Clothes
Club
Coal
Coke
Collectibles
Combat
Compost
Container
Controller Compatibility
Controls
Cooking
Cooking pot
Coordinates
Copper
Cracked vessel
Crafting
Crafting Recipes
Crate
Crock
Crucible
Crude oar
Debarked log
Debugging
Display Case
Door
Drifter
Dry grass
Dye
Egg
Falx
Farming
Fat
Feather
Fence
Fire Brick
Firepit
Firestarter
Firewood
Flax
Flax fibers
Flint
Flower
Flowerpots
Food preservation
Foraging
Forge
Forlorn Hope armor
Fox
Framerate and Performance
Frequently Asked Questions (FAQ)
Fruit Press
Fruit tree
Fuel
Gambeson armor
Gazelle
Gemstone
Glass
Glider
Gold
Grain
Grass
Gravel
Greenhouse
Ground Storage
Guide:Creative mode
Halite
Hammer
Hand basket
Hare
Hay
Health
Help:How to help
Helve hammer
Henbox
Historic Crafting Recipes
Hoe
Honeycomb
Hostile entities
How to use WorldEdit
Humanoid
Hunter's backpack
Hyena
Immobilized eidolon
Improvised body armor
Ingot
Ink and quill
Installing the game on Linux
Iron
Jam
Jonas part
Knapping
Knife
Ladder
Lamellar armor
Land claiming
Lapis lazuli
Lead
Leather
Leather armor
Leather bracers
Leather jerkin
Leather reinforced mask
Leather working
Light sources
Lightning rod
Lime
Linen
Linen sack
List of client commands
List of client commands/cam
List of client commands/clientconfig
List of server commands
List of server commands/debug
List of server commands/entity
List of server commands/gamemode
List of server commands/group
List of server commands/info
List of server commands/land
List of server commands/macro
List of server commands/player
List of server commands/role
List of server commands/serverconfig
List of server commands/time
List of server commands/tp
List of server commands/weather
List of server commands/wgen
Locust
Log
Lore book
Macro
Main Page
Mantle
Meal
Meat
Meat stew
Mechanical
Mechanical power
Metal
Metal parts
Metal plate
Metal scraps
Metal spike
Meteoric iron
Meteorite
Mining
Mining bag
Modding:Adding Block Behavior
Modding:Advanced Blocks
Modding:Advanced Items
Modding:Animation
Modding:Asset System
Modding:Asset Type - BlockTypes
Modding:Asset Type - Entities
Modding:Asset Type - ItemTypes
Modding:Asset Type - Patches
Modding:Asset Type - Recipes
Modding:Asset Type - Recipes (Alloy)
Modding:Asset Type - Recipes (Barrel)
Modding:Asset Type - Recipes (Clayforming)
Modding:Asset Type - Recipes (Cooking)
Modding:Asset Type - Recipes (Grid)
Modding:Asset Type - Recipes (Knapping)
Modding:Asset Type - Recipes (Smithing)
Modding:Asset Type - Shapes
Modding:Asset Type - Sounds
Modding:Asset Type - Textures
Modding:Asset Type - WorldProperties
Modding:Basic Block
Modding:Basic Content Tutorials
Modding:Basic Entity
Modding:Basic Inventory Handling
Modding:Basic Item
Modding:Basic Modding Examples
Modding:Block and Item Interactions
Modding:Block Entity
Modding:Block Json Properties
Modding:Chunk Moddata
Modding:Code Mods
Modding:Code Tutorial Simple Block
Modding:Commands
Modding:Community Resources
Modding:Content Mods
Modding:Content Tutorial Basics
Modding:Content Tutorial Block Variants
Modding:Content Tutorial Item Variants
Modding:Content Tutorial Simple Block
Modding:Content Tutorial Simple Item
Modding:Content Tutorial Simple Recipe
Modding:Creating Recipes
Modding:Developing a Content Mod
Modding:Entity Json Properties
Modding:Getting Started
Modding:GUIs
Modding:Intermediate Content Tutorials
Modding:Item Json Properties
Modding:JSON Patching
Modding:Load Order
Modding:Mod Packaging
Modding:Mod-Engine Compatibility
Modding:Moddable Mod
Modding:Modding API Updates
Modding:Modding Efficiently
Modding:Network API
Modding:Other Content Tutorials
Modding:Preparing For Code Mods
Modding:Programming Languages
Modding:Rendering API
Modding:SaveGame ModData
Modding:Server-Client Considerations
Modding:Setting up your Development Environment
Modding:Simple Particles
Modding:Textures
Modding:The Remapper
Modding:Theme Pack
Modding:TreeAttribute
Modding:Tutorial Template
Modding:VS Model Creator
Modding:VS Model Creator tutorials
Modding:World Access
Modding:WorldGen API
Modding:WorldGen Concept
Modding:WorldGen Configuration
Modinfo
Mold
Mortar
Mushroom
Nails and strips
Nickel
Night vision mask
Off-hand
Omok
Onion
Ore
Ore blasting bomb
Ore Deposits
Other Plants
Painting
Panning
Parchment
Parsnip
Path
Peanut
Peat
Peat brick
Pickaxe
Pigment
Pineapple
Pit kiln
Planks
Plaque
Plaster
Porridge
Potash
Poultice
Prospecting Pick
Pulverizer
Pumpkin
Quern
Raccoon
Raft
Reed
Reed basket trap
Reed chest
Resin
Resonance Archives
Resonator
Resource Crafting
Rift ward
Rock
Roofing blocks
Room
Rope
Rot
Ruin
Rusty gears
Salmon
Saltpeter
Sand
Sandbox/darce/test
Sandbox/Daretmavi/maintest
Sandbox/Tyron/Home alt
Sandbox/ZulfBracket/Home
Sandbox/ZulfBracket/Home alt
Satiety
Saw
Scrambled eggs
Scrap weapon kit
Scythe
Sea shell
Seasons
Server Config
Server startup parameters
ServerBlockTicking
Setting up a Multiplayer Server
Sewing kit
Shears
Shelf
Shield
Shovel
Sieve
Sign
Signpost
Silver
Skep
Smithing
Soil
Soil Blocks
Soup
Soybean
Spear
Steel
Steel making
Stick
Stone Blocks
Storage vessel
Straw dummy
Strewn straw
Suggestions
Sulfur
Support beam
Surface
Survival Guide - Advanced tech
Survival Guide - Your first day
Tapestry
Temperature
Template:AnimalTabs
Template:AnimalTabs/doc
Template:Armor
Template:Block
Template:Block/doc
Template:Blocks navbox
Template:Breaking
Template:Breaking/doc
Template:Climate
Template:Content
Template:Cooking navbox
Template:Cooking navbox/doc
Template:Crafting
Template:Creature
Template:Drops
Template:Drops/Nothing
Template:Drops/row/doc
Template:Entities navbox
Template:Entity infobox
Template:Entity infobox/doc
Template:Farming navbox
Template:Game navbox
Template:GameVersion
Template:GameVersion/doc
Template:Item
Template:Item/doc
Template:Item/Food
Template:Item/Food/Category
Template:Item/Fuel
Template:Item/Fuel/doc
Template:Item/Smeltable
Template:Item/Transitionable
Template:Items navbox
Template:Keypress/doc
Template:Metals navbox
Template:Navbox/codemodding
Template:Navbox/contentmodding
Template:Navbox/modding
Template:Navbox/properties-audio
Template:Navbox/properties-config
Template:Navbox/properties-gameobjects
Template:Navbox/properties-patches
Template:Navbox/properties-recipes
Template:Navbox/properties-template
Template:Navbox/properties-worldgen
Template:Navbox/properties-worldproperties
Template:Needs image
Template:Outdated
Template:PageOutdated
Template:Protip
Template:Protip/doc
Template:Range
Template:Range/doc
Template:Sandbox/Xandoria/Testing
Template:SectionOutdated
Template:SneakClick
Template:Spawn
Template:Spoiler
Template:Sprint
Template:Stub
Template:Stub/doc
Template:Tool
Template:Tool/MiningSpeed
Template:Using
Template:Using/doc
Template:Weapon
Template:Weapon/Attack
Temporal gear
Temporal rift
Temporal stability
Temporal storm
Terminus teleporter
Termite
Termite mound
Terrain Generation
Thatch
Tin
Titanium
Tongs
Tool rack
Tools
Tools and Weapons
Torch
Trading
Translocator
Tree
Troubleshooting Guide
Trough
Tuning cylinder
Tuning spear
Turnip
Twine
Updating Old Worlds
User:Degradkal
User:Grimdian
User:Nateonus
User:Nateonus/navbox/content
User:Nateonus/navbox/main
User:Saricane/Sandbox/Firestarter
User:Saricane/Sandbox/Test1
User:Saricane/Sandbox/Test2
User:Xandoria/Sandbox/Test1
Vegetable stew
Version history
Vertical rack
Vintage Story Original Soundtrack
Vintage Story Wiki:How to translate the wiki
Vintage Story Wiki:Translation Tables
Vintage Story Wiki:Video Tutorials Needed
VintagestoryData folder
VTML
Wallpapers
Water
Weapons
Weather
Wild food
Wild pig
Windmill
Wolf
Wooden bucket
World Configuration
World generation
Worldmap
Wrench
Zinc
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - руски
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - davvisámegiella (Suoma bealde)
se-no - davvisámegiella (Norgga bealde)
se-se - davvisámegiella (Ruoŧa bealde)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
Format
Export for off-line translation
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{{DISPLAYTITLE:动物养殖}}<languages /> {{GameVersion|1.16}} [[File:Chicken-with-trough.png|right|300px]] '''驯化''' 是指动物在某一代不再攻击或恐惧玩家。 复古物语拥有许多游戏机制,允许玩家驯化一些生成在世界上的动物。为了驯化动物,玩家必须至少捕获一只雄性和一只雌性,以便繁殖出不再恐惧玩家的后代。动物的行为会在多代以后发生变化——你无法改变某只动物的攻击性或恐惧,只有后代才不会攻击玩家或感到恐惧。即便是很高代数的 {{ll|boar|野猪}} 和 {{ll|bighorn sheep|大角羊}} ,在受到攻击后仍会攻击玩家。 __TOC__ == 代数变化 == 在判定后代代数时,只判定母亲的代数而不考虑父亲。也就是说,如果你永远一个三代的雌性和一个四代的雄性,那后代只会是四代,因为后代总是比母亲高一代。 ''' 在1代之后:''' <ul><li> 动物可以被{{Using|抚摸}},抚摸动物可以使动物平静地站立。</li></ul> ''' 在3代之后:''' <ul><li> 动物可以被{{ll|cleaver|屠宰刀}}直接 {{Using|杀死}}, 只需要按住 {{RMB}} 几秒钟;务必不要指向不想屠宰的生物。</li></ul> ''' 在10代之后:''' * 沉睡的动物不再会因玩家的靠近而苏醒。 * 主动攻击的动物会变得中立,只有在被攻击时才会反击,野鸡不会再互相攻击。 * 动物不会再逃离玩家。 用于测试目的,玩家可以使用命令来改变动物的代数:<br> *1.18.15及更早版本中:<code>/debug setgen [number]</code> - 数字是玩家希望动物变为的代数。 *1.19rc8版本中: <code>/entity cmd l[] setgen [number]</code> 需要看向对应动物。 == 迁移动物 == 从1.16.5版本开始,不再有栓绳或类似的工具能用来轻松的转移动物,无论是用来捕捉野生动物还是迁移已驯化的动物。 === 捕捉野生动物 === 有三种方法可以用来捕捉野生动物: # '''制作:''' 制作一个编织篮陷阱并放入适合的食物作为诱饵。 小型生物可能会进入陷阱。 随后玩家有24小时的时间将捕获到的生物运送到围栏并释放,否则生物将死在篮中。请注意,只要其中有动物,玩家必须空出一个背包装备栏位才能捡起并运输这个陷阱。 # '''主动:''' 用较弱的攻击挑衅动物,作为回应,动物会尝试攻击玩家。如果玩家开始逃跑,它们会尝试跟随一段距离。动物也可能会逃跑,在这种情况下玩家可以将其驱赶至所需位置。这种行为可以用于将动物吸引至事先准备好的栅栏之中。如果玩家遭遇了一群动物,请优先关注雄性,因为雌性会跟随雄性。野生的母鸡总是会逃离玩家,而公鸡则会试图攻击玩家;同样可以利用这一习性将其引至围栏中。 # '''被动:''' 在想要捕捉的动物附近挖掘一个至少深2格的坑洞,随后在坑中放置 {{ll|Trough|饲料槽}} 并在其中放入合适的食物。等待动物掉入坑中后将坑改造为围栏。玩家也可以在想要捕捉的动物周围挖一条“深沟”。只要将对应的食物放入其中,野生动物就可能被吸引并困住。 === 移动驯化动物 === [[File:Animal funelling.PNG|400px|thumb|right|利用漏斗构造将大角羊转移到新围栏]] 在动物开始繁殖之后,移动动物可能会很麻烦,因为动物在第10代之后会不再恐惧玩家,并且不会轻易因为被攻击而开始逃跑或反击。 因此,作为上述方法的替代方案,可以使用漏斗构造来移动动物,或是在需要时将它们分开,比如剔除某一代。<br> 为了实现这一方法,玩家需要: *至少一个饲料槽 *足够的围栏 *适合动物的食物。 只需要在围栏中建造一个通往下一个围栏的走廊(或者中继站)。在新围栏中放置一个装满食物的饲料槽,随后打开走廊出入口。确保你处于方便的位置,以便随时在走廊中放置围栏隔断。 动物将从原本的围栏走向拥有饲料槽的围栏,玩家有足够的时间和空间来放置栅栏将动物隔开,或者是影响动物的移动方向,将其从整个群体中分离出来。<br> 另一种有效的移动方法是水流。不过小心,水会抬高动物,这会使它们能够爬上一格高度的栅栏。 == 繁殖 == 所有动物都需要一定量的饲料才能繁殖。在饲料槽中 {{Using|放置}} 适量的 [[dry grass|干草]] , {{ll|grain|谷物}} , [[vegetable|蔬菜]] 或者水果泥来喂养动物(对野兔来说,只需要将食物丢在地上就能饲喂),具体的食物取决于动物的偏好。雄性和雌性动物都必须吃饱才能开始繁殖。看向动物时的 {{BlockInfo|信息界面}} 显示了动物的饱食度。 它还会显示生物的体重,代数,是否可以繁殖,是否可以挤奶,以及是否会因黑暗而消失。<br> 动物可以在最远0.6个方块的距离食用实物,并在最远10个方块外交配。<br> 每份食物提供1.0的饱食度,''在''达到"准备交配"的阶段后,较大的雌性动物需要吃10份饲料,母鸡为4份,野兔只需2份。雄性的{{BlockInfo|信息界面}}不会显示他们的饱食度,但它们需要至少1.0的饱食度才能进行交配。(请注意,由于饱食度会不断下降,雄性动物平均需要2.0的饱食度才能交配。)。交配后,雄性和雌性的饱食度都会重置为0。 '''(注意:''' 被圈养或是被驯养的动物 ''不需要'' 食物就能存活。它们不会饿死。 此外,下面提到的所有天数数据都以默认的1月有9天为基准。 如果改变这一设置,怀孕和成长的时间会相应增加。) === 猪 === {{ll|Pig|猪}} 会食用 {{ll|Trough|大饲料槽}} 中的食物:任何谷物(大米除外)、某些蔬菜(大头菜,胡萝卜,洋葱,卷心菜和南瓜)、水果泥。在母猪准备交配后,它们需要吃10份食物才能怀孕。在怀孕25天后,母猪会一次产下多头小猪(4-6头)。在有多只母猪怀孕的情况下,请确保围栏足够容纳"猪群"。小猪需要158个小时才能长大,有75%的概率是雌性,25%概率是雄性。母猪在产后6-11天内不会再次怀孕。<br> 请注意,公猪(母猪也有可能)在玩家靠近时会主动攻击玩家,但十代之后的猪会变为被动。 当附近有小猪时,公猪和母猪都会变得具有攻击性。 === 羊 === {{ll|Sheep|绵羊}} 会食用 {{ll|Trough|大饲料槽}} 中的食物:干草(或干草块),谷物(大米除外),蔬菜(欧防风除外)或水果泥<ref>Lines 12-14 of sheep-bighorn-female.json</ref>。 当 {{BlockInfo|信息界面}} 显示母羊可以交配时,它们需要从大饲料槽中吃掉10份食物。 怀孕20天后,母羊会产下一只小羊,小羊的性别概率为50/50。小羊需要366小时才能长大,母羊需要休息4-11天才能再次繁殖。<br> 注意,雄性绵羊(有时雌性也会)一定会在玩家靠近时主动攻击,只有10代以后的绵羊不会这样做。 === 山羊 === {{ll|Goat|山羊}} 会食用 {{ll|Trough|大饲料槽}} 中的食物:干草(或干草块)、谷物(除了大米)、蔬菜(除了欧防风)、水果泥<ref>Lines 58-61 of goat.json</ref>。当{{BlockInfo|信息界面}}显示可以交配时,它们需要从大饲料槽中吃10份食物<ref>Line 442 of goat.json</ref>。如果同种的公羊位于10格<ref>Lines 432-435 of goat.json</ref>范围内,她将很快怀孕。在20天后,<ref>Line 439 of goat.json</ref> 母羊会产下一头小羊。 === 鸡 === {{ll|Chicken|鸡}} 只能用 [[Trough|小饲料槽]] 饲喂。尽管母鸡每8-15天就会产蛋,但母鸡仍需要至少有4的饱食度并且附近有公鸡,然后才能产下受精蛋。在准备好后,需要设置一个鸡窝,以便受精蛋在大约5天的孵化期内被孵化。如果每个鸡窝都被占用或是没有鸡窝,母鸡将会在地上产蛋,这些蛋无法被孵化。它们会在地上存在48小时(游戏内时间),随后会消失。只要鸡窝中有3个受精蛋,母鸡就会在孵化期内定期坐在上面,直到鸡蛋孵化。如果玩家或其他敌对生物离母鸡太近,它们会受到惊吓并逃跑,以至于孵化时间被延长。 每个鸡蛋会孵化出一只小鸡, 它会在168小时 (7 天) 后长大, 有90%的概率是母鸡,只有10%的概率是公鸡。在母鸡下蛋后,必须经过1-2小时才能再次下蛋。 === 野兔 === {{ll|Hare|野兔}} 从大饲料槽中进食, 还会食用丢在附近地面上的任何蔬菜。虽然 {{BlockInfo|信息界面}} 不会显示它们 ''能否'' 交配, 成年雌性需要吃掉2份<ref>Line 117 of hare-female.json</ref> 食物。 如果雌性野兔附近10格<ref>Lines 109-110 of hare-female.json</ref>内有雄性野兔, 它将会很快怀孕。在怀孕5天后,<ref>Line 114 of hare-female.json</ref> 野兔会产下 1-4 [https://en.wikipedia.org/wiki/Hare leverets] 只小兔子。<ref>Lines 111-112 of hare-female.json</ref> 小兔子需要336个小时才能长大,<ref>Line 85 of hare-baby.json</ref> 而雌性兔子需要等待2-5天<ref>Lines 115-116 of hare-female.json</ref> 才能再次交配。<br> 之后, {{BlockInfo|信息界面}} 会显示这些后代为第一代,即不再野生。他们在第五代时仍会逃离玩家, 但第十代后不会。 == 采收和屠宰 == ===采收=== 驯养 和 野生的动物都可杀死并采收 {{ll|meat|肉}}, {{ll|Leather Working|生皮}}, {{ll|bone|骨头}}, 和 {{ll|fat|脂肪}}。 * 想要采收或屠宰, 玩家必须在手持 {{ll|Knife|刀具}} 的情况下 {{SneakClick|shift+鼠标右键}} 。 :'''''注意:''' 通过这种方法获得的物品数量取决于动物的体重。 '' ===挤奶=== [[File:Ewe lactating.PNG|425px|thumb|right|最近产仔过的母羊的信息界面]] 母羊在产后有21天的泌乳期。当看向母羊时,如果启用了信息提示,将会显示它是否处于泌乳期。无论是第几代的母羊都会有这一信息提示,但不同代数的母羊挤奶过程有所不同: *'''第0和1代''': 如果你手持桶对母羊右键,可能会让它感到痛苦,以至于在一段时间内都无法进行挤奶(甚至会引起母羊的攻击)。最好的方法是按住鼠标右键,并在母羊感到痛苦前松开,等待几秒让母羊放松。重复此过程,直到桶停留到足够挤奶的时间。 *'''第2代及以上''': 只需玩家手持桶并右键便可轻松挤奶,但即便在这一代及往后的代数中,母羊仍有5%的概率感到痛苦。 :'''''注意:''' 母羊即便处于泌乳期也无法每天都挤奶。可以查看信息界面来确定。'' 牛奶可以用碗从桶中盛出以饮用, 或者使用木桶承装来制作 {{ll|cheese|奶酪}}。 母山羊在产后同样可以挤奶。 == 生物体重和黑暗 == 对于新手来说,这两个机制可能会让人摸不着头脑,即 '''体重''' 和 '''黑暗''' 机制。 === 生物体重 === {{BlockInfo|信息界面}} 显示了 "生物重量" 这一属性,从高到低依次有良好,正常,低或饥饿。较低体重的生物在被杀死后提供的物品数量较少。这在冬季或寒冷地区是一个问题,因为这会显著降低动物的产量。让动物吃饱可以防止他们体重降低。 === 黑暗 === 许多动物都有此种特性。如果动物持续处于黑暗中,它们就会消失。玩家可以通过查看 {{BlockInfo|信息界面}} 来判断动物是否会因此消失。 提灯或火把等光源或者阳光都可以防止动物消失。黑暗是除了杀死外唯一能让动物消失的方法。 == 其他动物 == {{ll|Bees|蜜蜂}} 无法被驯化, 但通过 {{ll|beekeeping|养蜂}} 这一手段可以让蜜蜂处于 '可控环境' 中,由此来可持续性的收获它们的产物而不是全部杀死。 山羊 (以及其他山羊科的生物, 如麝牛) 在大多数方面都表现的和羊一样:它们可以繁殖,雌性在分娩后可以挤奶。 鹿 (以及其它类似的生物, 如驼鹿) 可以通过饲料槽饲喂。但即便食用10份食物且附近有雄性,她们也不会怀孕。 {{ll|Fox|狐狸}}, {{ll|hyena|鬣狗}}, {{ll|gazelle|瞪羚}}, {{ll|raccoon|浣熊s}}, {{ll|Wolf|狼}} 和 {{ll|bear|熊}} 无法被驯化,必须将其杀死并采收其尸体才能获得:{{ll|meat|肉}}, {{ll|fat|脂肪}}, {{ll|hide|生皮}} 和 {{ll|bone|骨头}} 。 == 历史 == * 在 1.19.0-pre.1版本中加入了用篮子运输动物的功能: "捕捉动物: 可以用篮子捡起驯养的动物。" [https://www.vintagestory.at/blog.html/news/v1190-pre1-dejank-redux-r367/ Official Devlog] 根据公告中的图片,如果篮子中的动物未被释放,它们将在一天内死去。 显然, 装有动物的篮子占据一格背包栏位, 就像蜂巢一样 (也就是说它无法被装在背包内)。 * 在 1.19版本 之前, 野猪无论雌雄都是中立生物,即便附近有小猪也一样。 == 注意 == * 雌性会试图跟随雄性, 幼崽会试图跟随雌性。有时它们会开始奔跑来缩短距离。 *野兔的繁殖数量需要更多测试。 == 画廊 == == 另请参阅 == == 更新 == <references /> {{Game navbox}} [[Category:Guides{{#translation:}}]]
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