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  • ...le:Redmeat-raw.png|25px]] '''Red meat''' is meat from most common, passive creatures, such as [[Boar|pigs]], [[sheep]] and [[hare]]s ...-raw.png|25px]] '''Bush meat''' is meat from aggressive or semi-aggressive creatures, such as [[Wolf|wolves]], [[bear]]s and [[fox]]es
    501 bytes (74 words) - 13:14, 20 July 2023
  • ...mounds are found in hot and dry climates. Termites are completely passive creatures.
    255 bytes (40 words) - 12:08, 30 July 2023
  • ...mounds are found in hot and dry climates. Termites are completely passive creatures. [[Category:Creatures{{#translation:}}]]
    1 KB (145 words) - 17:29, 31 July 2023
  • ...mounds are found in hot and dry climates. Termites are completely passive creatures. [[Category:Creatures{{#translation:}}]]
    1 KB (179 words) - 17:28, 31 July 2023
  • ...le:Redmeat-raw.png|25px]] '''Red meat''' is meat from most common, passive creatures, such as [[Boar|pigs]], [[sheep]] and [[hare]]s ...-raw.png|25px]] '''Bush meat''' is meat from aggressive or semi-aggressive creatures, such as [[Wolf|wolves]], [[bear]]s and [[fox]]es
    1 KB (233 words) - 13:14, 20 July 2023
  • ...le:Redmeat-raw.png|25px]] '''Red meat''' is meat from most common, passive creatures, such as [[Boar|pigs]], [[sheep]] and [[hare]]s ...-raw.png|25px]] '''Bush meat''' is meat from aggressive or semi-aggressive creatures, such as [[Wolf|wolves]], [[bear]]s and [[fox]]es
    2 KB (251 words) - 13:14, 20 July 2023
  • Quite a variety of '''creatures''' inhabit the serene worlds of Vintage Story, here are some of the commonl |[[File:Chicken(Male).png|80px]] || {{ll|Chicken|Chicken}} || Passive || Temperate and warm climates || Usually encountered in groups. Run away f
    24 members (1 subcategory, 0 files) - 16:41, 15 August 2023
  • Quite a variety of '''creatures''' inhabit the serene worlds of Vintage Story, here are some of the commonl ...ken|<translate><!--T:39--> Chicken</translate>}} || <translate><!--T:40--> Passive</translate> || <translate><!--T:41--> Temperate and warm climates</translat
    28 members (2 subcategories, 0 files) - 11:48, 15 August 2023
  • ...te a Reed Basket Trap and insert the appropriate food item as bait. Small creatures might enter the trap. The player then has 24 game-hours to transport the c # '''Passive:''' In an area nearby the desired animals, dig a pit at least 2 blocks deep
    1 KB (266 words) - 13:46, 1 June 2024
  • |behavior={{ll|:Category:Passive_creatures|Passive}} [[Category:Creatures{{#translation:}}]]
    1 KB (191 words) - 10:44, 22 August 2023
  • |behavior={{ll|:Category:Passive_creatures|<translate><!--T:5--> Passive</translate>}} [[Category:Creatures{{#translation:}}]]
    3 KB (389 words) - 15:34, 19 February 2024
  • ...staying outside in cold temperatures) will increase consumption over this passive rate. If satiety drops to zero, the player will begin starving, taking dama ...eful when exploring the deepest reaches of the world, where very dangerous creatures roam.
    3 KB (465 words) - 18:04, 3 August 2023
  • ...staying outside in cold temperatures) will increase consumption over this passive rate. If satiety drops to zero, the player will begin starving, taking dama ...eful when exploring the deepest reaches of the world, where very dangerous creatures roam.
    4 KB (603 words) - 18:04, 3 August 2023
  • ...8 hours (5 in game days) for them to become full adults. Boars will become passive to the player and piglets will lose their fear after 10 generations. From t [[Category:Creatures{{#translation:}}]]
    4 KB (542 words) - 17:59, 20 February 2024
  • ...8 hours (5 in game days) for them to become full adults. Boars will become passive to the player and piglets will lose their fear after 10 generations. From t [[Category:Creatures{{#translation:}}]]
    5 KB (676 words) - 12:25, 19 February 2024
  • ...te a Reed Basket Trap and insert the appropriate food item as bait. Small creatures might enter the trap. The player then has 24 game-hours to transport the c # '''Passive:''' In an area nearby the desired animals, dig a pit at least 2 blocks deep
    20 KB (1,646 words) - 13:46, 1 June 2024
  • The idea is create a little passive figure, made out of wood. The modid of our mod will be <code>figure</code>. "creatures": [ "*" ]
    9 KB (853 words) - 12:13, 5 December 2023
  • The idea is create a little passive figure, made out of wood. The modid of our mod will be <code>figure</code>. "creatures": [ "*" ]
    9 KB (853 words) - 12:12, 5 December 2023
  • The idea is create a little passive figure, made out of wood. The modid of our mod will be <code>figure</code>. "creatures": [ "*" ]
    10 KB (887 words) - 14:15, 27 March 2024
  • <code>graceTimer</code> might refer to all mobs but it seems that natural creatures can spawn during the grace period, while monsters (Drifters) won't spawn ev ...#8226; Never hostile || creatureHostility || dropdown || ""aggressive"", ""passive"", ""off"" || aggressive || via [[List of server commands|server commands]]
    41 KB (4,656 words) - 10:31, 27 January 2024

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