Modding:Other Content Tutorials

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Revision as of 10:40, 26 May 2024 by Nateonus (talk | contribs) (Marked this version for translation)
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This page is the landing page for the miscellaneous content tutorials. These often cover topics that solve specific tasks, and may be referenced from other tutorials.

Other Tutorials

  • Debugging Content - This tutorial will give a list of common issues when modding, as well as how to solve them. It also shows you how to enable developer mode, and to launch the game through the console to view logs.


Code Modding
Basics Code Mods Preparing For Code Mods Creating A Code Mod
Tutorials
Advanced Server-Client Considerations Setting up your Development Environment Advanced Blocks Advanced Items Block and Item Interactions Block Behavior Block Entity Particle Effects World Access Inventory Handling Commands GUIs Network API Monkey patching (Harmony)
Data Management VCDBS format Savegame Moddata ModConfig File Chunk Moddata Serialization Formats TreeAttribute
Worldgen WorldGen API NatFloat EvolvingNatFloat
Rendering Shaders and Renderers
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Modding
Modding Introduction Getting Started Theme Pack
Content Modding Content Mods Developing a Content Mod Basic Tutorials Intermediate Tutorials Advanced Tutorials Content Mod Concepts
Code Modding Code Mods Setting up your Development Environment
Property Overview ItemEntityBlockBlock BehaviorsBlock ClassesBlock EntitiesBlock Entity BehaviorsWorld properties
Workflows & Infrastructure Modding Efficiency TipsMod-engine compatibilityMod ExtensibilityVS Engine
Additional Resources Community Resources Modding API Updates Programming Languages List of server commandsList of client commandsClient startup parametersServer startup parameters
Example ModsAPI DocsGitHub Repository