Обработка кожи

From Vintage Story Wiki
Revision as of 13:12, 10 October 2020 by Tadd (talk | contribs) (Created page with "=== Подготовка решений === * Ведро вмещает 10 единиц жидкости. * Бочка вмещает 50 единиц или 5 ведер ж...")


Leather working is a specialized series of barrel recipes that players can use to convert raw hides into leather.

Необходимые материалы

Для создания кожи игроку необходимо

  • Шкуры.
  • Бочки для обработки сырых шкур
  • Запас дубовых бревен, для производства танина.
  • ведро для перекачки жидкости.
  • Запас извести или порошковой буры.



Подготовка решений

  • Ведро вмещает 10 единиц жидкости.
  • Бочка вмещает 50 единиц или 5 ведер жидкости.

To make soaked hides limewater or diluted borax may be used:

  • Limewater: 1 unit of water and 1 lime makes 1 unit of limewater.
  • Diluted borax: 5 units of water and 2 powdered borax make 5 units of diluted borax.

Weak and strong tannin are both required:

  • Weak tannin: 10 units of water and 1 oak log make 10 units of weak tannin. The barrel must be sealed for 24 hours.
  • Strong tannin: 10 units of weak tannin and 1 oak log make 10 units of strong tannin. The barrel must be sealed for 24 hour.

Hide Processing Sequence

Players may only process one size of hide at a time, small, medium, large, or huge. Also, each of the sizes use different amounts of solution. Huge, large, medium, and small require 10, 6, 4, and 2 units respectively.

  1. Place the hides into the lime or borax solution and seal the barrel, after 20 hours they will become soaked hides.
  2. Put a knife and the soaked hides into your crafting grid to create scraped hides.
  3. Place the scraped hides into the weak tannin solution and seal the barrel, after 4 days they will become prepared hides.
  4. Place the prepared hides into the strong tannin solution and seal the barrel, after 4 days they will become leather.

The different sizes of hides also give different amounts of leather. Huge, large, medium, and small produce 5, 3, 2, and 1 leather respectively.


{{{title}}}