Prospecting Pick/de: Difference between revisions

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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
{{Tool
{{tnt|Tool
|Name=Prospecting Pick
|Name=Prospecting Pick
|Image=[[File:Grid_Copper_prospecting_pick.png|100px]]
|Image=[[File:Grid_Copper_prospecting_pick.png|100px]]
|Type=Tools
|Type=Tools
|Durability='''Copper''': 150<br />'''Tin Bronze''': 250<br />'''Bismuth Bronze''': 300<br />'''Black Bronze''': 350<br />'''Gold''': 60<br />'''Silver''': 80<br />'''Iron''': 650<br />'''Meteoric Iron''': 900<br />'''Steel''': 1625
|Durability='''Copper''': 150<br />'''Tin Bronze''': 250<br />'''Bismuth Bronze''': 300<br />'''Black Bronze''': 350<br />'''Gold''': 60<br />'''Silver''': 80<br />'''Iron''': 650<br />'''Meteoric Iron''': 900<br />'''Steel''': 1625
|Stackable=1
|Stackable=No
}}
}}
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
'''Prospecting Picks''' (Propick) are used to help players locate [[Ore Deposits|ore deposits]] for mining. An in depth guide discussing the various mining modes can be found on the [[Mining]] page.
'''Prospecting Picks''' (Propick) are used to help players locate [[Special:MyLanguage/Ore Deposits|ore deposits]] for mining. An in depth guide discussing the various mining modes can be found on the [[Special:MyLanguage/Mining|Mining]] page.
</div>
</div>


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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
The raw material used to create the tool head determines the crafting process required:
The raw material used to create the tool head determines the crafting process required:
* [[Casting]] (100 units): Copper and Bronze alloy  
* [[Special:MyLanguage/Casting|Casting]] (100 units): Copper and Bronze alloy  
* [[Smithing]] (1 ingot): tool head crafted from the metals shown in the table (below).
* [[Special:MyLanguage/Smithing|Smithing]] (1 ingot): tool head crafted from the metals shown in the table (below).
* Assembly:
* Assembly:
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
<div style="display:flex;flex-wrap:wrap;">
{{Grid/Crafting
{{Grid/Crafting
|B2=CopperPropickHead|B3=Stick
|B2=CopperPropickHead|B2_name=Prospecting pick head
|Output=Copper prospecting pick}}
|B3=Stick|B3-link=Special:MyLanguage/Stick|B3_name=Stick
</div>
|Output=Copper prospecting pick|Output_name=Prospecting pick}}
<br>
</div>
</div>


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! Material
! Material
! Durability
! Durability
! Material Tier
! Tool Tier
! Mining Speed (Stone & Ore)
! Mining Speed (Stone & Ore)
! Mining Speed (Metal)
! Mining Speed (Metal)
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! Attack Tier  
! Attack Tier  
|-
|-
| Gold
! Gold
| 60
| 60
| 2
| 2
| 2.7x
| 2.7x
| N/A
| N/A
| 1.8
| 1.75
| 2
| 2
|-
|-
| Silver
! Silver
| 80
| 80
| 2
| 2
| 2.7x
| 2.7x
| N/A
| N/A
| 1.8
| 1.75
| 2
| 2
|-
|-
| Copper
! Copper
| 150
| 150
| 2
| 2
| 2.5x
| 2.5x
| N/A
| N/A
| 1.3
| 1.25
| 2
| 2
|-
|-
| Tin Bronze
! Tin Bronze
| 250
| 250
| 3
| 3
| 3.3x
| 3.3x
| N/A
| N/A
| 1.8
| 1.75
| 3
| 3
|-
|-
| Bismuth Bronze
! Bismuth Bronze
| 300
| 300
| 3
| 3
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| 3
| 3
|-
|-
| Black Bronze
! Black Bronze
| 350
| 350
| 3
| 3
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| 3
| 3
|-
|-
| Iron
! Iron
| 650
| 650
| 4
| 4
| 4.5x
| 4.5x
| 4.5x
| 4.5x
| 2.3
| 2.25
| 4
| 4
|-
|-
| Meteoric Iron
! Meteoric Iron
| 900
| 900
| 4
| 4
| 4.8x
| 4.75x
| 4.8x
| 4.75x
| 2.3
| 2.35
| 4
| 4
|-
|-
| Steel
! Steel
| 1625
| 1625
| 5
| 5
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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
''See also
:''See also [[Special:MyLanguage/Mining#Prospecting_(Systematic_Method)|Mining - Prospecting]]''
</div> {{pll|Mining#Prospecting_.28Systematic_Method.29|2=<span lang="en" dir="ltr" class="mw-content-ltr">Mining - Prospecting</span>}}''
</div>


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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Node Search mode is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via
Node Search mode is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via [[Special:MyLanguage/World_Configuration#Survival_challenges|worldgen command]] after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.
</div> {{pll|World_Configuration#Survival_challenges|2=<span lang="en" dir="ltr" class="mw-content-ltr">worldgen command</span>}} <div lang="en" dir="ltr" class="mw-content-ltr">
after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.
</div>
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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Density Search mode tells players the probability of finding ores, while Node Search mode tells players exactly where a detected ore deposit is. Additionally, Density Search mode will not tell the player about the presence of certain ores such as [[gold]] or [[silver]], that are found within deposits of other minerals. Node Search mode ''does'' inform players about child ore deposits. <!-- to-do: double check saltpeter and other mineral detection -->
Density Search mode tells players the probability of finding ores, while Node Search mode tells players exactly where a detected ore deposit is. Additionally, Density Search mode will not tell the player about the presence of certain ores such as [[Special:MyLanguage/gold|gold]] or [[Special:MyLanguage/silver|silver]], that are found within deposits of other minerals. Node Search mode ''does'' inform players about child ore deposits.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
==Storage==
==Storage==
Tools are items commonly used by players and are generally equipped in the hotbar. Up to four tools can be placed on the tool rack, a specialized wall-mounted storage container. Propicks do not stack in inventory or when placed in containers.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
The prospecting pick can be {{tnt|SneakClick|placed}} against a wall, stored in [[Special:MyLanguage/Containers|containers]] and placed on [[Special:MyLanguage/tool rack|tool racks]].
</div>  
</div>  


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</div>
</div>


{{tnt|Metals navbox}}
{{Metals navbox}}
{{tnt|Game navbox}}
{{Game navbox}}
[[Category:Tools{{#translation:}}]]
[[Category:Tools{{#translation:}}]]
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