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Lazy Warlock (talk | contribs) |
Lazy Warlock (talk | contribs) |
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<td scope="row"><div class="tt" data-tt-id="p_requiredminingtier_info" data-tt-parent="p_requiredminingtier" data-invisible="true"></div></td> | <td scope="row"><div class="tt" data-tt-id="p_requiredminingtier_info" data-tt-parent="p_requiredminingtier" data-invisible="true"></div></td> | ||
<td colspan="4"> | <td colspan="4"> | ||
The following are examples of the mining tiers required for certian ores in Vintage Story: | |||
<table class="wikitable"> | <table class="wikitable"> | ||
<tr style="background-color: rgba(0,0,0,0.2);"> | <tr style="background-color: rgba(0,0,0,0.2);"> | ||
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<tr> | <tr> | ||
<td>'''1'''</td> | <td>'''1'''</td> | ||
<td>''''' | <td>'''''galena''''' and '''''rocksalt_sylvite'''''</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>false</td> | <td>false</td> | ||
<td>If true, walking against this block will make the player climb (used for ladders).</td> | <td>If true, walking against this block will make the player climb (used for ladders).</td> | ||
<td>ladder</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>false</td> | <td>false</td> | ||
<td>If rain can fall through this block.</td> | <td>If rain can fall through this block.</td> | ||
<td>torch, torchholder</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>-</td> | <td>-</td> | ||
<td>Whether snow may rest on top of this block.</td> | <td>Whether snow may rest on top of this block.</td> | ||
<td>leavesbranchy</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td scope="row"><div class="tt" data-tt-id="p_snowcoverage_info" data-tt-parent="p_snowcoverage" data-invisible="true"></div></td> | <td scope="row"><div class="tt" data-tt-id="p_snowcoverage_info" data-tt-parent="p_snowcoverage" data-invisible="true"></div></td> | ||
<td colspan="4"> | <td colspan="4"> | ||
All | All non-solid blocks can't be covered by snow unless it's defined different: | ||
*Leaves (also branchy): '''true''', | *Leaves (also branchy): '''true''', | ||
*Water with particles, Lakeice: '''false''' | *Water with particles, Lakeice: '''false''' | ||
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<td>box (0,0,0 -> 1,1,1)</td> | <td>box (0,0,0 -> 1,1,1)</td> | ||
<td>Defines a box with which the player collides with.</td> | <td>Defines a box with which the player collides with.</td> | ||
<td>carcass, door, fence, all slabs</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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Also, setting the entire property to <code>null</code> will eliminate the collision box entirely. | Also, setting the entire property to <code>null</code> will eliminate the collision box entirely. | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td>-</td> | <td>-</td> | ||
<td>Defines multiple boxes with which the player collides with.</td> | <td>Defines multiple boxes with which the player collides with.</td> | ||
<td>all stairs, crate</td> | |||
</tr> | </tr> | ||
<tr> | <tr> |
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