Modding:Basic Block: Difference between revisions
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** '''randomdrawoffset ''(boolean)''''': ''default'': false; If the block has a random draw offset. | ** '''randomdrawoffset ''(boolean)''''': ''default'': false; If the block has a random draw offset. | ||
** '''renderpass''' | ** '''renderpass''' | ||
*** | *** opaque ''(default)'' | ||
*** | *** opaquenocull | ||
*** | *** transparent | ||
*** | *** liquid | ||
*** | *** topsoil | ||
** '''variantgroups ''(array)''''' | ** '''variantgroups ''(array)''''' | ||
*** '''loadFromProperties''' | *** '''loadFromProperties''' | ||
Line 48: | Line 48: | ||
** '''blockmaterial''' | ** '''blockmaterial''' | ||
** '''drawtype''' | ** '''drawtype''' | ||
*** | *** blockLayer_1 | ||
*** | *** blockLayer_2 | ||
*** | *** blockLayer_3 | ||
*** | *** blockLayer_4 | ||
*** | *** blockLayer_5 | ||
*** | *** blockLayer_6 | ||
*** | *** blockLayer_7 | ||
*** | *** json | ||
*** | *** empty | ||
*** | *** cube | ||
*** | *** cross | ||
*** | *** transparent | ||
*** | *** liquid | ||
*** | *** crossandsnowlayer | ||
** '''textures''' | ** '''textures''' | ||
** '''texturesinventory''' | ** '''texturesinventory''' |
Revision as of 12:20, 21 December 2016
This tutorial should introduce you into the basic of adding a block to the game using JSON files. Down below you can find a complete list of all existing properties. If your block requires more than just a JSON file there is a tutorial for Advanced Blocks.
A Simple Block
Let's add a simple block to the game. In our example we will add a new wooden planks type.
The Texture
First of all we need a texture. We will add a spruce wood plank to the game using this texture: File:Spruce1.png.
Now we need to copy the texture to the game assets. Therefore navigate to the Vintagestory folder and place it in assets\textures\blocks\wood\planks\
The JSON file
Testing
Export a mod
Advanced Properties
Properties Overview
A complete list of all available properties:
- Json File
- code (string)
- maxstacksize (number): default: 64
- enabled (boolean): default: true; If the block will be added to game or not.
- randomdrawoffset (boolean): default: false; If the block has a random draw offset.
- renderpass
- opaque (default)
- opaquenocull
- transparent
- liquid
- topsoil
- variantgroups (array)
- loadFromProperties
- creativeinventory
- default
- shapeinventory
- shape
- base
- shapebytype
- ambientocclusion (boolean): default: true; If ambient occlusion will be applied to the block.
- blockmaterial
- drawtype
- blockLayer_1
- blockLayer_2
- blockLayer_3
- blockLayer_4
- blockLayer_5
- blockLayer_6
- blockLayer_7
- json
- empty
- cube
- cross
- transparent
- liquid
- crossandsnowlayer
- textures
- texturesinventory
- texturesbytype
- texturesinventorybytype
- resistance
- sounds
- place
- walk
- break
- hit
- inside