Translations:Classes/9/en: Difference between revisions

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[[File:ClockmakerClass.png|300px|thumb|right|The Clockmaker as depicted ingame]]
[[File:ClockmakerClass.png|130px|thumb|left|The Clockmaker as depicted in-game]]
===Clockmaker===
===Clockmaker===
: <span style="color: #4b97e3">''"The machines never stop ticking down there. You've seen to that. You can hear them in your sleep."''</span>
: <span style="color: #5f6160">''"Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence."''</span>
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
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: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
: <span style="color: maroon">Nervous</span> (-15% melee damage){{-}}
: <span style="color: maroon">Nervous</span> (-15% melee damage)

Revision as of 05:15, 1 June 2022

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Message definition (Classes)
===Clockmaker===
The Clockmaker as depicted in-game

Clockmaker

"The machines never stop ticking down there. You've seen to that. You can hear them in your sleep."
"Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence."

The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.

Additional Positive and Negative Traits
Precise (+25% damage against mechanicals)
Technical (-1 temporal gear cost to repair translocators)
Fleetfooted (+10% walk speed)
Frail (-2.5 health points, -25% ranged distance)
Nervous (-15% melee damage)