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** <code>/serverconfig tickrate [10-100]</code><br /> Shows or sets the server tick rate. A higher tickrate makes the server more responsive. A lower tick rate has the opposite effect. | ** <code>/serverconfig tickrate [10-100]</code><br /> Shows or sets the server tick rate. A higher tickrate makes the server more responsive. A lower tick rate has the opposite effect. | ||
** <code>/serverconfig blockTickSamplesPerChunk</code><br /> Control how many random update ticks per chunk should be executed. | ** <code>/serverconfig blockTickSamplesPerChunk</code><br /> Control how many random update ticks per chunk should be executed. | ||
** <code>/serverconfig | ** <code>/serverconfig defaultspawn [x y? z]</code><br /> Shows or sets the default spawn point. <code>y</code> can be omitted to automatically use the surface position at given x/z location. | ||
** <code>/serverconfig setspawnhere</code><br /> Sets the default spawn point to where the player is currently standing. | ** <code>/serverconfig setspawnhere</code><br /> Sets the default spawn point to where the player is currently standing. | ||
** <code>/serverconfig passtimewhenempty [bool]</code><br /> Shows or sets if time should pass when the server has no connected players. | ** <code>/serverconfig passtimewhenempty [bool]</code><br /> Shows or sets if time should pass when the server has no connected players. |