List of server commands/debug: Difference between revisions
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**<code>/debug logticks [milliseconds]</code><br />If a server tick required more then supplied milliseconds to process, a breakdown of that tick will be logged to the server-main.txt | **<code>/debug logticks [milliseconds]</code><br />If a server tick required more then supplied milliseconds to process, a breakdown of that tick will be logged to the server-main.txt | ||
**<code>/debug tickhandlers</code><br /> Displays a summary of ticking blocks and entities are currently registered. | **<code>/debug tickhandlers</code><br /> Displays a summary of ticking blocks and entities are currently registered. | ||
**<code>/debug tickhandlers dump [gtblock|gtentity|dcblock|sdcblock|dcentity]</code><br /> Dumps a complete list of all tick/callback listeners to the server-debug.txt | **<code>/debug tickhandlers dump [gtblock|gtentity|dcblock|sdcblock|dcentity]</code><br /> Dumps a complete list of all tick/callback listeners to the server-debug.txt | ||
**<code>/debug ci</code><br /> Display some information on the current chunk the player is in | **<code>/debug ci</code><br /> Display some information on the current chunk the player is in | ||
**<code>/debug cs</code><br /> Forcefully resends the current chunk the player is in | **<code>/debug cs</code><br /> Forcefully resends the current chunk the player is in | ||
**<code>/debug cr</code><br /> Forcefully completely relights the chunk the player is in and all of them within one chunk of it | **<code>/debug cr</code><br /> Forcefully completely relights the chunk the player is in and all of them within one chunk of it | ||
**<code>/debug helddurability [value]</code><br /> Sets the durability of the currently held item | **<code>/debug helddurability [value]</code><br /> Sets the durability of the currently held item | ||
**<code>/debug heldtemp [value]</code><br /> Sets the temperature of the currently held item | **<code>/debug heldtemp [value]</code><br /> Sets the temperature of the currently held item | ||
**<code>/debug setgen [value]</code><br /> Set the generation of the currently looked entity | |||
**<code>/debug printcl [all|missing]</code><br /> Print a full list of all/missing collectible codes to the server-debug.txt | |||
**<code>/debug blockcodes</code><br /> Exports a full list of all block codes to the server-main.txt | **<code>/debug blockcodes</code><br /> Exports a full list of all block codes to the server-main.txt | ||
**<code>/debug blockids</code><br /> Lists the blocks that consume most block ids to the server-main.txt | **<code>/debug blockids</code><br /> Lists the blocks that consume most block ids to the server-main.txt | ||
**<code>/debug privileges</code><br /> Change privilege debugging mode | |||
**<code>/debug netbench</code><br /> Benchmarking | |||
**<code>/debug tickposition</code><br /> Tick position | |||
**<code>/debug stacktrace</code><br /> Stack trace | |||
**<code>/debug chunksummary</code><br /> Chunk summary | |||
**<code>/debug chunkmap</code><br /> Print a chunk map | |||
**<code>/debug rebuildlandclaimpartitions</code><br /> Rebuild land claim partitions | |||
**<code>/debug cgenq</code><br /> Currently chunks in generation queue | |||
**<code>/debug octagonpoints</code><br /> Print octagon points | |||
**<code>/debug cloh</code><br /> Compact a large object heap | |||
**<code>/debug mainthreadstate</code><br /> Main thread state | |||
**<code>/debug killmainthread</code><br /> Kill the main thread |
Revision as of 03:03, 24 November 2021
/debug [logticks|tickhandlers|ci|cs|cr]
Various debug commands/debug logticks [milliseconds]
If a server tick required more then supplied milliseconds to process, a breakdown of that tick will be logged to the server-main.txt/debug tickhandlers
Displays a summary of ticking blocks and entities are currently registered./debug tickhandlers dump [gtblock|gtentity|dcblock|sdcblock|dcentity]
Dumps a complete list of all tick/callback listeners to the server-debug.txt/debug ci
Display some information on the current chunk the player is in/debug cs
Forcefully resends the current chunk the player is in/debug cr
Forcefully completely relights the chunk the player is in and all of them within one chunk of it/debug helddurability [value]
Sets the durability of the currently held item/debug heldtemp [value]
Sets the temperature of the currently held item/debug setgen [value]
Set the generation of the currently looked entity/debug printcl [all|missing]
Print a full list of all/missing collectible codes to the server-debug.txt/debug blockcodes
Exports a full list of all block codes to the server-main.txt/debug blockids
Lists the blocks that consume most block ids to the server-main.txt/debug privileges
Change privilege debugging mode/debug netbench
Benchmarking/debug tickposition
Tick position/debug stacktrace
Stack trace/debug chunksummary
Chunk summary/debug chunkmap
Print a chunk map/debug rebuildlandclaimpartitions
Rebuild land claim partitions/debug cgenq
Currently chunks in generation queue/debug octagonpoints
Print octagon points/debug cloh
Compact a large object heap/debug mainthreadstate
Main thread state/debug killmainthread
Kill the main thread