Modding:Getting Started: Difference between revisions

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If you're just starting out it is certainly best to begin with a content mod, as most code mods simply extend the features of blocks, items and entities made from a content mod anyway. Once you've mastered content mods you can move onto coding if you want to add some really special things to your Vintage Story experience.
If you're just starting out, it's best to begin with a content mod, as most code mods simply extend the features of blocks, items and entities made from a content mod anyway. Once you've mastered content mods you can move onto coding if you want to add some really special things to your Vintage Story experience.


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The first thing you can do while starting your first content mod is to familiarize yourself with the '''[[Modding:Asset System |Asset System]]'''. This is where most of the magic in Vintage Story is accomplished, and you'll be using these resources constantly while modding.  
The first thing to do while starting your first mod is to familiarize yourself with the '''[[Modding:Asset System |Asset System]]'''. This is where most of the magic in Vintage Story is accomplished, and you'll be using these resources constantly while modding.
 
To move on with a content mod, head over to the [[Modding:Basic Block | Basic Block page]] or [[Modding:Basic Item |Basic Item]] page.
To start with a theme mod, head over to the [[Modding:Theme_Pack|Theme Pack]] page.


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