Reed basket trap/de: Difference between revisions

From Vintage Story Wiki
(Created page with "Hase (männlich)")
Tags: Mobile edit Mobile web edit
No edit summary
Line 58: Line 58:
| Hase (Baby) || Gemüse || style="text-align:center;" | 80% || style="text-align:center;" | 0%
| Hase (Baby) || Gemüse || style="text-align:center;" | 80% || style="text-align:center;" | 0%
|-
|-
| Hase (Weiblich) || Gemüse || style="text-align:center;" | 50% || style="text-align:center;" | 0%
| Hase (weiblich) || Gemüse || style="text-align:center;" | 50% || style="text-align:center;" | 0%
|-
|-
| Hase (männlich) || <span lang="en" dir="ltr" class="mw-content-ltr">Vegetable</span> || style="text-align:center;" | 50% || style="text-align:center;" | 0%
| Hase (männlich) || Gemüse || style="text-align:center;" | 50% || style="text-align:center;" | 0%
|-
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Piglet</span> || <span lang="en" dir="ltr" class="mw-content-ltr">Grain (except rice), Fruit* (and fruit mash), Vegetable (except parsnip), Protein</span> || style="text-align:center;" | 50% || style="text-align:center;" | 5%
| Frischling || <span lang="en" dir="ltr" class="mw-content-ltr">Grain (except rice), Fruit* (and fruit mash), Vegetable (except parsnip), Protein</span> || style="text-align:center;" | 50% || style="text-align:center;" | 5%
|-
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Raccoon (pup)</span> || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit*</span> || style="text-align:center;" | 50% || style="text-align:center;" | 5%
| <span lang="en" dir="ltr" class="mw-content-ltr">Raccoon (pup)</span> || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit*</span> || style="text-align:center;" | 50% || style="text-align:center;" | 5%

Revision as of 09:07, 6 February 2024

Other languages:


Schilfkorbfalle
Baskettrap-reed.png
Material Holz
Stackable 64
Drops sich Selbst
Blocks


Schilfkorbfallen können in der Steinzeit dazu genutzt werden um kleine Tiere für Essen oder für die Zucht zu fangen.

Herstellung

Schilfkorbfallen stellt man mit einem Schilfkorb und einem Stock im Handwerksmenü her.


Ingredients Crafting Recipe
1x Schilfkorb
1x Stock

Reed chest


Stick



Baskettrap-reed








Verwendung

  • Platziere die Falle auf dem Boden und verwende Right mouse button mit Essen, um einen Köder der Falle hinzuzufügen.
  • Verlasse das Gebiet, um die Tiere nicht weiter zu verschrecken.
  • Überprüfe die Falle einmal am Tag.
  • Eine ausgelöste Falle ist nicht mehr mit einem Stock ausgerüstet.
  • Drücke Right mouse button mit einem leeren Rucksackplatz um die ausgelöste Falle aufzunehmen.
  • Wähle die Falle im passendem Rucksackplatz aus durch drücken von Ctrl und rollen des Mausrads MMB.png, dann klicke einmal Right mouse button auf den Boden, um das Tier freizulassen.
  • Die Falle ist wieder zu einem einfachen Schilfkorb geworden, welches du wieder in den Rucksackplatz packen kannst.

Möglicher Fang

Tiere die in der Schilfkorbfalle gefangen werden können
Name Nahrungsart als Köder Chance für den Erfolg Chance das
Falle kaputt geht
Küken Getreide und Fruchtmus 80% 0%
Henne Getreide und Fruchtmus 50% 0%
Hahn Getreide und Fruchtmus 50% 1%
Hase (Baby) Gemüse 80% 0%
Hase (weiblich) Gemüse 50% 0%
Hase (männlich) Gemüse 50% 0%
Frischling Grain (except rice), Fruit* (and fruit mash), Vegetable (except parsnip), Protein 50% 5%
Raccoon (pup) Fruit* 50% 5%
Bighorn lamb Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip) 50% 5%
Wolf (pup) Meat 40% 5%

*Honeycombs can be used as bait for fruit-loving creatures.

A reed basket trap can hold only one type of bait. Once a bait has been placed, the only way to remove it is by breaking the trap with Left mouse button (no tool needed), dropping a reed basket trap and the food item on the ground.

Cannot trap

The following creatures, although they could fit inside the reed basket trap, cannot be trapped:

  • Gazelle (calf)
  • Deer (fawn) and moose (calf)
  • Goat (kid)
  • Hyena (pup)
  • Fox (pup)
  • Termite

Trap failure

Triggering a reed basket trap requires several conditions:

  • the trap must be "ready" (baited)
  • the bait must be a food type matching the animal's diet
  • the animal must be "basketCatchable" with a value greater than 0 (small and coded for capture)
  • the animal must consume the bait

Even so, the trap might fail to catch the animal. You will have to pick up the empty reed basket trap with Right mouse button and use it again with a new bait.

Trap destruction

Many creatures have the possibility of destroying a reed basket trap. The chance for small animals such as a rooster is lower (1%) than for stronger animals such as a piglet (5%).

Trap success

Triggering the trap causes a soft snick sound. A triggered trap looks like an upside-down reed chest, slightly askew. Because an occupied trap cannot go inside a handbasket, backpack, etc. ensure that you have a vacant backpack slot before approaching a triggered trap.

The Block info HUD doesn't hint at what (if anything) is inside. If a live creature is inside, the basket might wiggle occasionally and cause a rustling sound. Use Right mouse button to pick up the full trap into a vacant backpack slot. Mousing over the basket trap in the player inventory will display what creature is inside, and how many hours remain (<24 hours) until it dies. The time continues to count down, but the change is only apparent if the player moves the mouse off the trap icon and back on. The trap icon in the player inventory might wiggle occasionally.

To release the captive creature, use Right mouse button on the ground while the basket slot of the player inventory is selected. To move from the hotbar slots to the backpack slots, hold Ctrl while rolling MMB.png.

The trap is now a normal reed chest again, and can become a basket trap by re-combining with a stick.

Creature dying inside the basket

  • A trapped creature has only 24 hours to live inside a reed basket trap, starting from the moment the trap was activated. Check the trap regularly to avoid letting a trapped creature die before you can relocate it.
  • If the creature inside the trap died, select the trap in your backpack slot with Ctrl+rolling of MMB.png and use Right mouse button on the ground with the the trap.
  • The body of the creature will appear on the ground and you will have an empty reed chest.
  • You can use a knife to loot the body.

Selling

Agriculture traders and treasure hunter traders sometimes want to purchase wolf pups. But wolf pups captured in a reed basket trap cannot be released into the player's inventory, only onto the ground. So these traders can only purchase wolf pups that the player purchased from a survival goods trader .

History

Notes

  • Although the developers stated that "Some heavy creatures (e.g. boar) can destroy basket traps."[1], big creatures like bears seem to ignore the trap even if a piglet is trapped inside and creatures trapped inside the basket do not seem to be able to break it to escape.
  • Small domesticated animals can be picked up with a reed chest if they are at least generation 5. Small wild animals and small domesticated animals under generation 5 can be picked up with a reed basket trap. These are two different processes.

Gallery

See also


Wiki Navigation
Vintage Story Guides[[::Category:Guides| ]]Frequently Asked Questions Soundtrack Versions Controls
Game systems Crafting Knapping Clay forming Smithing Cooking Temperature Hunger Mining Temporal stability Mechanical power Trading Farming Animal husbandry
World World generation Biomes Weather Temporal storms
Items Tools Weapons Armor Clothing Bags Materials Food
Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking