Modding:Basic Block: Difference between revisions
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<syntaxhighlight lang="json"> | <syntaxhighlight lang="json"> | ||
{ | { | ||
code: " | code: "mygoldblock", | ||
creativeinventory: { "default": ["*"] }, | creativeinventory: { "default": ["*"] }, | ||
shape: { base: "basic/cube" }, | shape: { base: "basic/cube" }, | ||
blockmaterial: " | blockmaterial: "Stone", | ||
drawtype: "cube", | drawtype: "cube", | ||
textures: { | textures: { | ||
all: { base: " | all: { base: "metal/mygoldtexture.png" } | ||
}, | }, | ||
resistance: 3.5, | resistance: 3.5, | ||
sounds: { | sounds: { | ||
"place": "block/ | "place": "block/anvil", | ||
"walk": "walk/ | "walk": "walk/stone" | ||
} | } | ||
} | } |
Revision as of 11:20, 10 January 2017
This tutorial should introduce you into the basic of adding a block to the game using JSON files. Down below you can find a complete list of all existing properties. If your block requires more than just a JSON file there is a tutorial for Advanced Blocks. There is a full list of all properties which can be defined inside the json file Block Json Properties.
A Simple Block
Let's add a simple block to the game. In our example we will add a new wooden planks type.
The Texture
First of all we need a texture. We will add a gold block to the game using this texture: .
Now we need to copy the texture to the game assets. Therefore navigate to the Vintagestory folder and place it in assets\textures\blocks\wood\planks\
. Eventually rename it to mygoldtexture.png
The JSON file
Now we need a json file which will determine the properties this block has. For now we keep it simple and only cover simple properties, but there are a lot of other things you can do with. Here is a full list of all Block Json Properties.
{
code: "mygoldblock",
creativeinventory: { "default": ["*"] },
shape: { base: "basic/cube" },
blockmaterial: "Stone",
drawtype: "cube",
textures: {
all: { base: "metal/mygoldtexture.png" }
},
resistance: 3.5,
sounds: {
"place": "block/anvil",
"walk": "walk/stone"
}
}