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[[File:Lifezones.png|thumb|alt=Displays a pyramid of hexagons, representing the convergence of latitude, altitude, and humidity. File hi|Descriptive labels of climate regions]] | |||
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The world is generated through a variety of different features procedurally generating to organically form different environments. | The world is generated through a variety of different features | ||
procedurally generating to organically form different environments. Rather than discrete biomes, regions are formed through mechanics such as temperature, rocks, tree density, and water density. | |||
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Structures form over the world's surface and underground in the form of {{ll|Ruins|ruins}}. These structures often contain loot that can benefit survival in various ways. Some blocks, such as {{ll|Planks|aged wooden planks}}, can only be found in these ruins. | Structures form over the world's surface and underground in the form of {{ll|Ruins|ruins}}. These structures often contain loot that can benefit survival in various ways. Some blocks, such as {{ll|Planks|aged wooden planks}}, can only be found in these ruins. | ||
== History == | |||
== Notes == | |||
== Gallery == | |||
== See also == | |||
== References == | |||
<references /> | |||
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{{Game navbox}} | {{Game navbox}} | ||
[[Category:Game mechanics{{#translation:}}]] | [[Category:Game mechanics{{#translation:}}]] |