World generation: Difference between revisions

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[[File:Lifezones.png|thumb|alt=Displays a pyramid of hexagons, representing the convergence of latitude, altitude, and humidity.  File hi|Descriptive labels of climate regions]]
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The world is generated through a variety of different features procedurally generating to organically form different environments. Biomes don't really exist in this game, and are instead formed through mechanics such as temperature, rocks, tree density, and water density.
The world is generated through a variety of different features  
procedurally generating to organically form different environments. Rather than discrete biomes, regions are formed through mechanics such as temperature, rocks, tree density, and water density.


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Structures form over the world's surface and underground in the form of {{ll|Ruins|ruins}}. These structures often contain loot that can benefit survival in various ways. Some blocks, such as {{ll|Planks|aged wooden planks}}, can only be found in these ruins.
Structures form over the world's surface and underground in the form of {{ll|Ruins|ruins}}. These structures often contain loot that can benefit survival in various ways. Some blocks, such as {{ll|Planks|aged wooden planks}}, can only be found in these ruins.


== History ==
== Notes ==
== Gallery ==
== See also ==
== References ==
<references />
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