Vintage Story Wiki:Translation Tables: Difference between revisions

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The following are tables including (eventually, hopefully) all of the important blocks and items used in the game and thus this wiki. Please use them to cross reference if your usage of VS terms on wiki pages, guides or in your translations matches these already in use. <br>
The following are tables including (eventually, hopefully) all of the important blocks and items used in the game and thus this wiki. Please use them to cross reference if your usage of VS terms on wiki pages, guides or in your translations matches these already in use. <br>
The goal is to keep the game and wiki naming and translations as uniform as possible.
The goal is to keep the game and wiki naming and translations as uniform as possible.


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Please note, entries marked '''bold''' indicate that different names for the same thing are used on the wiki or in the game, checking and eliminating these instances would be necessary after a consensus is found.
Please note, entries marked '''bold''' indicate that different names for the same thing are used on the wiki or in the game, checking and eliminating these instances would be necessary after a consensus is found.


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Tip: Use the Control key (Ctrl) + F to search the page for a specific item.
Tip: Use the Control key (Ctrl) + F to search the page for a specific item.


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__TOC__
__TOC__


== Adding a Translation ==
== Adding a Translation == <!--T:5-->
When adding translated terms in another language, please make sure to follow these steps:
When adding translated terms in another language, please make sure to follow these steps:
# Check if there is a translated version already used in the game. If possible, check directly in the .json file for your language, which can be found as follows: ...\Vintagestory\assets\game\lang. For Windows, this should be in AppData, for Mac in App Package, and for Linux in ApplicationsData - or in your custom installation path. Alternatively, you can always check the inventory in creative mode in a game world.
# Check if there is a translated version already used in the game. If possible, check directly in the .json file for your language, which can be found as follows: ...\Vintagestory\assets\game\lang. For Windows, this should be in AppData, for Mac in App Package, and for Linux in ApplicationsData - or in your custom installation path. Alternatively, you can always check the inventory in creative mode in a game world.
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# If you got a grasp on the translation, please add it to the list. Make sure to '''bold''' it, if you found discrepancies between the game and wiki versions, which you could not immediately fix yourself!
# If you got a grasp on the translation, please add it to the list. Make sure to '''bold''' it, if you found discrepancies between the game and wiki versions, which you could not immediately fix yourself!


== Stone ==
== Stone == <!--T:6-->
The following table shows first the different descriptors used for the different states "stone" can be found as in the game (including sand and gravel).
The following table shows first the different descriptors used for the different states "stone" can be found as in the game (including sand and gravel).
Please note that not all stone types can be combined with all descriptors.
Please note that not all stone types can be combined with all descriptors.
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Followed by a list of all of the different stone types found in the game (or at least in the game files).
Followed by a list of all of the different stone types found in the game (or at least in the game files).
{| class="wikitable"
{| class="wikitable"
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== Wood ==
== Wood == <!--T:8-->
The following table shows first the different descriptors used for the different states "wood" can be found as in the game.
The following table shows first the different descriptors used for the different states "wood" can be found as in the game.
{| class="wikitable"
{| class="wikitable"
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Followed by a list of all of the different wood types found in the game (or at least in the game files).
Followed by a list of all of the different wood types found in the game (or at least in the game files).
{| class="wikitable"
{| class="wikitable"
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== Ores ==
== Ores == <!--T:10-->
The following table shows first the different descriptors used for the different states "ores" can be found as in the game.
The following table shows first the different descriptors used for the different states "ores" can be found as in the game.
Please note that not all ore types can be combined with all descriptors.
Please note that not all ore types can be combined with all descriptors.
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Followed by a list of all of the different ore types found in the game (or at least in the game files).
Followed by a list of all of the different ore types found in the game (or at least in the game files).
{| class="wikitable"
{| class="wikitable"
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== Metals ==
== Metals == <!--T:12-->
The following table shows first the different descriptors used for the different states "metals" can be found as in the game, exempting tools, weapons & armor as they will be listed separately.
The following table shows first the different descriptors used for the different states "metals" can be found as in the game, exempting tools, weapons & armor as they will be listed separately.
Please note that not all metal types can be combined with all descriptors.
Please note that not all metal types can be combined with all descriptors.
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Followed by a list of all of the different metal types found in the game (or at least in the game files).
Followed by a list of all of the different metal types found in the game (or at least in the game files).
{| class="wikitable"
{| class="wikitable"
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