Mechanical power: Difference between revisions

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Removed most info on windmill and linked to windmill page.
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Mechanical power can be used to mechanize some simple machines. Currently, wind power can be used to automate [[quern]]s for milling, [[helve hammer]]s to work iron blooms and form ingots or smith metal plates, as well as [[pulverizer]]s to smash materials into their powdered form. Of the above mentioned, only the quern can be used independently without mechanical power, the other machines require a power source like the windmill to function.
Mechanical power can be used to mechanize some simple machines. Currently, wind power can be used to automate [[quern]]s for milling, [[helve hammer]]s to work iron blooms and form ingots or smith metal plates, as well as [[pulverizer]]s to smash materials into their powdered form. Of the above mentioned, only the quern can be used independently without mechanical power, the other machines require a power source like the windmill to function.


On a technical level, windspeed varies from region to region and is linearly interpolated between the 4 nearest weather regions, for a given block location. Windspeed will increase by 1% per block ''above'' sea level. Conversely, wind speeds below sealevel is reduced 50% at 4 blocks below and 66% at 8 blocks below, rapidly decreasing towards 100% reduction.
On a technical level, windspeed varies from region to region and is linearly interpolated between the 4 nearest weather regions, for a given block location. Windspeed will increase by 1% per block ''above'' sea level. Conversely, wind speeds below sea level is reduced 50% at 4 blocks below and 66% at 8 blocks below, rapidly decreasing towards 100% reduction.


==Windmill Required Materials==
==Building a windmill==
To create a windmill, a player needs
Detailed information on building a windmill can be found on the [[Windmill]] page.
* Windmill rotor (1)
* Sails (one set = 4 sails. Full sails = 20 or 5 sets)
* Wooden Axles (Varies)
* Angled Gears (Varies)


There are many possible designs for a windmill but factors to consider include
*Location windspeed
*Accommodation of various power train designs and equipment
*Height - for wind and clearance for sails
*Amount of power needed to drive attached equipment


<div style="display:flex;flex-wrap:wrap;">
==Power Train==
{{Grid/Crafting
|A1=|B1=Copper hammer|C1=
|A1N=|B1N=|C1N=
|A2=|B2=Copper Chisel|C2=
|A2N=|B2N=|C2N=
|A3=Resin|B3=Log (Oak)|C3=Fat
|A3N=|B3N=2|C3N=
|Output=Windmill Rotor|OA=}}
{{Grid/Crafting
|A1=|B1=|C1=Stick
|A1N=|B1N=|C1N=2
|A2=|B2=Stick|C2=Linen
|A2N=|B2N=2|C2N=2
|A3=Stick|B3=Linen|C3=
|A3N=2|B3N=2|C3N=
|Output=Sail|OA=4}}
{{Grid/Crafting
|A1=Copper hammer|B1=|C1=
|A2=Copper Chisel|B2=|C2=
|A3=Log (Oak)|B3=Fat|C3=
|Output=Wooden Axle|OA=}}
{{Grid/Crafting
|A1=Copper hammer|B1=Copper Saw|C1=
|A2=Stick|B2=Copper Chisel|C2=Stick
|A3=Resin|B3=Log (Oak)|C3=Fat
|Output=Angled Gears|OA=}}
</div>


=== Building the Windmill ===
[[File:Example Power Train.png|500px|center]]
The windmill requires at least 5 blocks of vertical space between the rotor and the ground or any other solid block to accommodate a full complement of sails. The internal system construction (from the rotor to the machine) can vary depending on space, practical considerations and player ingenuity. Power trains are constructed using assemblies of axles and gears. General rules for trains with specific machines will be provided below, but longer trains lose power.
 
One important point to know is that trains must be assembled in order. That is, blocks must be placed in a continuous fashion from start to finish. When the gears and axles are turning, all is well. If the assembled train does not accomplish the intended goal, break the gears and axles, and reassemble the train from the rotor to the input block.
 
:{| class="wikitable" style="width:90%"
|-
! Part
! width="80%" | Description
|-
| style="text-align:center;" | {{Item List|item=Windmill Rotor|icon=|page=Mechanical_Power}}
| The rotor should be placed on a tower or the side of a tall building. When building, it may be simpler to place the first axle on the top of the block and attach the rotor to the placed axle. This placement will suspend the rotor empty blocks ''outside'' the building. This space is required to attach the sails.
|-
| style="text-align:center;"| {{Item List|item=Sail|icon=|page=Mechanical_Power}}
| Sails are added to the rotor in sets of four (one for each windmill blade). Each set of sails will increase the power output by 25% and require one full block clearance (per set). If the sails do not have space to move freely, they will break. Axles or angled gears can be attached to the opposite side of the windmill rotor.
|-
| style="text-align:center;" | {{Item List|item=Wooden Axl|icon=|page=Mechanical_Power}}
| Used to transmit power in a straight line. These may be placed vertically or horizontally in any of the cardinal directions.
|-
| style="text-align:center;" | {{Item List|item=Angled Gear|icon=|page=Mechanical_Power}}
| Used to introduce a right angle turn in a train along any axis.
|-
! colspan=2 | Built Mill
|-
| colspan=2 | [[File:Example Mill.png|500px|center]]
 
# Angled Gear
# Wooden Axl
# Windmill Rotor & Sails
|-
! colspan=2 | Power Train
|-
| colspan=2 | [[File:Example Power Train.png|500px|center]]


''You can use '''Axles''' and '''Angled Gears''' to connect several machines in a unique Power Train.''
''You can use '''Axles''' and '''Angled Gears''' to connect several machines in a unique Power Train.''
Confirmedusers
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