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<languages/> | <languages/><div lang="en" dir="ltr" class="mw-content-ltr"> | ||
{{GameVersion|1.18.6}} | |||
</div> | |||
{{Item | {{Item | ||
|Name=<span lang="en" dir="ltr" class="mw-content-ltr">Carrot</span> | |Name=<span lang="en" dir="ltr" class="mw-content-ltr">Carrot</span> | ||
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|NoBreak=yes | |NoBreak=yes | ||
}} | }} | ||
<div class="mw-translate-fuzzy"> | |||
La '''Zanahoria''' es un tipo de cultivo vegetal que puede encontrarse creciendo de forma silvestre en el juego. | La '''Zanahoria''' es un tipo de cultivo vegetal que puede encontrarse creciendo de forma silvestre en el juego. | ||
</div> | |||
__TOC__ | __TOC__ | ||
<div class="mw-translate-fuzzy"> | <div class="mw-translate-fuzzy"> | ||
== Obtención == | == Obtención == | ||
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<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Small patches of carrot crops can be found while exploring, in areas with the following [[Temperature#Effect_on_plants|temperature]], [[Weather#Precipitation|precipitation]], and [[World_generation#Tree_Generation|forestation]]. | |||
{{Climate | |||
|MinTemp=5 | |||
|MaxTemp=24 | |||
|MinRain=0.35 | |||
|MaxRain=0.75 | |||
|MinForest=0 | |||
|MaxForest=0.6 | |||
}} | |||
Chunks meeting these conditions have a 4% likelihood of generating 0-10 carrot crops, which might include a mix of mature and immature crops. | |||
<br><br> | |||
Surface ruins and underground ruins usually contain 1 or more cracked loot vessels, which might contain crop seeds. | |||
5-7 carrot seeds can sometimes be found in a [[Cracked_vessel#Seed_Vessels|Cracked vessel (Seed)]]. | |||
<br><br> | |||
Carrots and carrot seeds cannot be purchased from any [[Trading|traders]]. | |||
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[[File:Carrot-fully-grown-crop.png|200px|thumb|<span lang="en" dir="ltr" class="mw-content-ltr">Mature carrots</span>]] | [[File:Carrot-fully-grown-crop.png|200px|thumb|<span lang="en" dir="ltr" class="mw-content-ltr">Mature onions (should be carrots)</span>]] | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Carrot crops tolerate temperatures -10 to 32°C, but only grow when above 0°C. If the temperature drops below -10°C or exceeds 32°C, the carrot crop will become [[Temperature#Effect_on_plants|“stunted”]] and begin to accumulate damage. Stunted carrot crops will yield 75% of normal when harvested. | |||
<br><br> | |||
Carrot crops consume 40 [[Farming#Soil_nutrients|K (potassium)]] over 7 stages of growth. During stages 2-6, carrot crops feed [[Bees|bees]] and [[Butterfly|butterflies]]. Carrot crops take [[Farming#Time|1.2 months]] to mature, assuming a growth rate near 100%. Low [[Farming#moisture|moisture]] or [[Farming#Soil_nutrients|nutrient levels]] can significantly delay maturation. | |||
<br><br> | |||
Each block of mature carrot crops will yield 9-13 carrots and 1-2 seed packets. Harvesting at stage 6 will yield 2-4 carrots, with a 99% chance of getting 1 seed packet. Harvesting before stage 6 has a 0% chance of getting any carrots, and a 70% chance of getting 1 seed packet. | |||
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<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Carrots provide 100 vegetable {{ll|satiety|satiety}} when eaten raw. Carrots count as a vegetable for {{ll|cooking|cooking}} and can be used in meat stew, vegetable stew, soups and porridges. They stay fresh 21 days if you keep them in your inventory. After that, it takes 4 days for them to turn into {{ll|rot|rot}}. A full stack of 64 carrots will turn into 32 rot. Carrots are preserved longer when stored in a {{ll|storage vessel|storage vessel}} in a {{ll| | Carrots provide 100 vegetable {{ll|satiety|satiety}} when eaten raw. Carrots count as a vegetable for {{ll|cooking|cooking}} and can be used in meat stew, vegetable stew, soups and porridges. They stay fresh 21 days if you keep them in your inventory. After that, it takes 4 days for them to turn into {{ll|rot|rot}}. A full stack of 64 carrots will turn into 32 rot. Carrots are preserved longer when stored in a {{ll|storage vessel|storage vessel}} in a {{ll|Room#Cellar|cellar}}. They can be further preserved through {{ll|Food preservation#Pickling|pickling}}. | ||
<br><br> | |||
Carrots can be put in a large [[trough]] to breed [[Animal_husbandry|livestock]]. Pigs and sheep consider carrots a treat.<ref>See <code>assets\survival\blocktypes\wood\trough-large.json</code>, line 97</ref> | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== History == | |||
* [https://www.vintagestory.at/forums/topic/6214-homesteading-part-2-combat-update-stable-1160 Version 1.16.0] doubled growth times and yields for most crops, with some exceptions. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== Notes == | |||
* Jan-Jun, if the temperature is 0-21°C at 4pm, it’s good for planting carrot seeds. | |||
* Carrots are a decent crop to focus on for a [[Health#Increasing_maximum_health|balanced diet]]. They have higher yield when stunted than most crops, but use the same nutrient as flax, making crop rotation more challenging. Also, the best [[fertilizer|fertilizers]] aren't easy to obtain in great quantity. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== Gallery == | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== See also == | |||
* [[Farming]] | |||
** [[Fertilizer]] | |||
* [[Meal]] | |||
* [[Food_preservation#Pickling|Pickling]] | |||
</div> | </div> | ||