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(2nd recipe and conclusion finished - Still in progress.) |
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* ''hammer-steel'' | * ''hammer-steel'' | ||
When it comes to creating recipes, you do not want to have to create 9 seperate recipes where each one accepts a different hammer, so you can use a ''wildcard.'' A wildcard allows a modder to group all these objects together using an asterisk ( '''*''' ) in its code property. By using | When it comes to creating recipes, you do not want to have to create 9 seperate recipes where each one accepts a different hammer, so you can use a ''wildcard.'' A wildcard allows a modder to group all these objects together using an asterisk ( '''*''' ) in its code property. By using "''hammer-*''", the game allows any object who's code begins with ''"hammer-''" to be valid for this recipe. Note that you should still include the hyphen in the code, as using "''hammer*''" will result in being able to use any hammer and also any hammer''head'' items. | ||
You will learn how to create your own object variants in future intermediate tutorials. | You will learn how to create your own object variants in future intermediate tutorials. | ||
==== IsTool Property ==== | ==== IsTool Property ==== | ||
There are a number of extra properties that can be included within recipes to make them slightly more complex. One such property is the '<nowiki/>''isTool''' property. Without this property, the hammer will disappear when the block is created. By marking the hammer as a tool, the recipe simple uses a single durability point, but the hammer remains. | There are a number of extra properties that can be included within recipes to make them slightly more complex. One such property is the '<nowiki/>''isTool''' property. Without this property, the hammer will disappear when the block is created. By marking the hammer as a tool, the recipe simple uses a single durability point, but the hammer remains. | ||
=== Recipe Output === | === Recipe Output === |