Confirmedusers, editor
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<languages /><translate> | <languages /><translate> | ||
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[[File:Lifezones.png|thumb|alt=Displays a pyramid of hexagons, representing the convergence of latitude, altitude, and humidity. File hi|Descriptive labels of climate regions]] | [[File:Lifezones.png|thumb|alt=Displays a pyramid of hexagons, representing the convergence of latitude, altitude, and humidity. File hi|Descriptive labels of climate regions]] | ||
The world is generated through a variety of different features | The world is generated through a variety of different features | ||
procedurally generating to organically form different environments. Rather than discrete biomes, regions are formed through mechanics such as temperature, rocks, tree density, and water density. | procedurally generating to organically form different environments. Rather than discrete biomes, regions are formed through mechanics such as temperature, rocks, tree density, and water density. | ||
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Structures form over the world's surface and underground in the form of {{ll|Ruins|ruins}}. These structures often contain loot that can benefit survival in various ways. Some blocks, such as {{ll|Planks|aged wooden planks}}, can only be found in these ruins. | Structures form over the world's surface and underground in the form of {{ll|Ruins|ruins}}. These structures often contain loot that can benefit survival in various ways. Some blocks, such as {{ll|Planks|aged wooden planks}}, can only be found in these ruins. | ||
== History == | == History == <!--T:27--> | ||
== Notes == | == Notes == <!--T:28--> | ||
== Gallery == | == Gallery == <!--T:29--> | ||
== See also == | == See also == <!--T:30--> | ||
== References == | == References == <!--T:31--> | ||
<references /> | <references /> | ||
</translate> | </translate> | ||
{{Game navbox}} | {{Game navbox}} | ||
[[Category:Game mechanics{{#translation:}}]] | [[Category:Game mechanics{{#translation:}}]] |