List of server commands/wgen/en: Difference between revisions
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**<code>/wgen autogen</code><br /> Change automatic worldgen mode | **<code>/wgen autogen</code><br /> Change automatic worldgen mode | ||
**<code>/wgen gt</code><br /> Generate trees mode | **<code>/wgen gt</code><br /> Generate trees mode | ||
**<code>/wgen testmap [climate|forest|wind|gprov|landform|ore]</code><br /> Generates a 512x512 | **<code>/wgen testmap [climate|forest|wind|gprov|landform|ore]</code><br /> Generates a sample 512x512 map using a fixed worldseed as a png, saved where the game executables is located. May need to be administrator to work properly. | ||
***<code>/wgen testmap climater [hot|warm|cool|icy]</code><br /> Same as /wgen testmap climate, but you can choose the temperature preset | ***<code>/wgen testmap climater [hot|warm|cool|icy]</code><br /> Same as /wgen testmap climate, but you can choose the temperature preset | ||
***<code>/wgen testmap oretopdistort</code><br /> Ore top distort maps | ***<code>/wgen testmap oretopdistort</code><br /> Ore top distort maps | ||
***<code>/wgen testmap rockstrata</code><br /> Rock strata maps | ***<code>/wgen testmap rockstrata</code><br /> Rock strata maps | ||
**<code>/wgen genmap [climate|forest|wind|gprov|landform|ore]</code><br /> Same as testmap? (Need more info) | **<code>/wgen genmap [climate|forest|wind|gprov|landform|ore]</code><br /> Same as testmap? (Need more info) | ||
**<code>/wgen region [climate|ore|forest|wind|gprov|gprovi|landform|landformi]</code><br /> | **<code>/wgen region [climate|ore|forest|wind|gprov|gprovi|landform|landformi|rockstrata]</code><br /> Generates a map of the current region (16x16 chunks) using the save game worldseed as a png, saved where the game executables are located. May need to be administrator to work properly. <code>rockstrata</code> is based on the rockstrata JSON file at Vintagestory\assets\survival\worldgen. Limestone is 6, chalk is 8, bauxite is 9, slate is 10. | ||
**<code>/wgen regions [radius] [ore] [orename]</code><br /> Show availability of ore maps for ore in the regions | **<code>/wgen regions [radius] [ore] [orename]</code><br /> Show availability of ore maps for ore in the regions. Radius can only be up to 2 - larger radius doesn't seem to show more. May require increasing viewing range. | ||
**<code>/wgen pregen [radius]</code><br /> Pregenerate chunks around the player | **<code>/wgen pregen [radius]</code><br /> Pregenerate chunks around the player | ||
**<code>/wgen regen [radius]</code><br /> Regenerate chunks around the player | **<code>/wgen regen [radius]</code><br /> Regenerate chunks around the player | ||
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**<code>/wgen regenc [radius]</code><br /> Regenerate chunks around the world spawn | **<code>/wgen regenc [radius]</code><br /> Regenerate chunks around the world spawn | ||
**<code>/wgen regenrc [radius]</code><br /> Regenerate chunks around the world spawn with random seed | **<code>/wgen regenrc [radius]</code><br /> Regenerate chunks around the world spawn with random seed | ||
**<code>/wgen delrock [radius]</code><br /> Remove rocks around the player | **<code>/wgen delrock [radius]</code><br /> Remove rocks around the player - radius is ignored? Looks like 160x160 box centered on player. Will cause server overload, make take several minutes for server to recover | ||
**<code>/wgen delrockc [radius]</code><br /> Remove rocks around the world spawn | **<code>/wgen delrockc [radius]</code><br /> Remove rocks around the world spawn - Does not work | ||
**<code>/wgen del [radius]</code><br /> Remove chunks around the player | **<code>/wgen del [radius]</code><br /> Remove chunks around the player | ||
**<code>/wgen tree</code><br /> Spawn tree | **<code>/wgen tree</code><br /> Spawn tree |