Farming/ja: Difference between revisions

From Vintage Story Wiki
(Updating to match new version of source page)
(Updating to match new version of source page)
Line 2: Line 2:




<div lang="en" dir="ltr" class="mw-content-ltr">
{{GameVersion|1.16.4}}
{{GameVersion|1.16.4}}
</div>


<div class="mw-translate-fuzzy">
'''農業'''は、[[cooking|料理]]で使う作物を育てることができるゲームメカニクスです
'''農業'''は、[[cooking|料理]]で使う作物を育てることができるゲームメカニクスです
__TOC__
__TOC__
</div>


<div class="mw-translate-fuzzy">
==必要な素材==
==必要な素材==
農業を始めるためには、作物を植えるための良い[[soil|土]]と種が必要です。また土を農地に変えるために、専用の道具である[[hoe|クワ]]が必要です。
農業を始めるためには、作物を植えるための良い[[soil|土]]と種が必要です。また土を農地に変えるために、専用の道具である[[hoe|クワ]]が必要です。
</div>


==種を見つける==
==種を見つける==
Line 17: Line 23:
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Seeds can also be found in seed and farming [[Loot Vessels|loot vessels]] located in [[ruins]] - some crops can '''only''' be acquired this way.
Seeds can also be found in seed and farming [[Loot Vessels|loot vessels]] located in [[ruins]] - some crops can '''only''' be acquired this way.
</div>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Line 48: Line 56:
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
*Bell peppers are not implemented as of 1.16.4. The wild crops will grow and will drop seeds, but never any produce.
*Bell peppers are not implemented as of 1.16.4. The wild crops will grow and will drop seeds, but never any produce.
</div>


==土と農地==
==土と農地==
Line 76: Line 86:
作物が次の成長段階に進むとき、植えられている農地の養分を消費します。必要な栄養素であるK、P、Nは、消費されることで農地内の濃度が低下します。成長段階ごとに必要な栄養素の量は、栄養素の消費量を成長段階の数で割ることで計算できます。
作物が次の成長段階に進むとき、植えられている農地の養分を消費します。必要な栄養素であるK、P、Nは、消費されることで農地内の濃度が低下します。成長段階ごとに必要な栄養素の量は、栄養素の消費量を成長段階の数で割ることで計算できます。


<div class="mw-translate-fuzzy">
====栄養素の補充====
====栄養素の補充====
農地の栄養素は時間の経過とともにゆっくりと補充され、土の種類に応じた最大レベルに戻ります。例えば肥沃度が中程度の場合、栄養素は元のレベルまでしか戻りません。養分の補充速度は、作物が育っている場合は遅く、作物が育っていない休耕地の場合は速くなります。現在成長している作物が使用している栄養素は、使用されていない2つの栄養素よりも再生が遅くなり、作物が成長のたびに消費するため、実際のところまったく補充されません。農地の作物が熟していれば、栄養分はどれも補充されません。<br>
農地の栄養素は時間の経過とともにゆっくりと補充され、土の種類に応じた最大レベルに戻ります。例えば肥沃度が中程度の場合、栄養素は元のレベルまでしか戻りません。養分の補充速度は、作物が育っている場合は遅く、作物が育っていない休耕地の場合は速くなります。現在成長している作物が使用している栄養素は、使用されていない2つの栄養素よりも再生が遅くなり、作物が成長のたびに消費するため、実際のところまったく補充されません。農地の作物が熟していれば、栄養分はどれも補充されません。<br>
栄養素の補充タイミングは、ゲーム内時間で3~4時間ごとです。  
栄養素の補充タイミングは、ゲーム内時間で3~4時間ごとです。
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Nutrition replenishment ticks every 3 to 4 ingame hours.
</div>


==== 輪作 ====
==== 輪作 ====
Line 114: Line 130:


<div id="crops">
<div id="crops">
<div lang="en" dir="ltr" class="mw-content-ltr">
== Irrigation ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
All crops require moisture to grow. Moisture affects a specific farmland block rather than the crop growing on it, and is one of the factors in determining the fertility of that block. Crops generally require at least 75% moisture to grow at maximum effectiveness. <!--What happens if moisture drops to 0%?-->
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Farmland blocks must only be irrigated with fresh water, since salt water will instantly kill any growing crops near it. Farmland blocks can be irrigated passively via rain, or nearby full water blocks ("flowing" water blocks do not count). Rain-irrigated blocks will have variable moisture levels depending on the degree and frequency of rainfall, while farm blocks in a two-block radius of a water source will reach 75% moisture.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Players can also manually water farmland by filling, equipping and using a [[watering can]].
</div>


== 作物 ==
== 作物 ==
Line 126: Line 158:
* 耐寒性/耐熱性:作物がダメージを受けて収穫量が減ってしまうことがない、耐えられる[[温度]]の範囲です。一般的に、すべての作物は0℃以上でのみ成長を続けることができます。それ以下の温度では、ダメージを受けずに耐えられたとしても成長はできません。現在のところ、作物の成長のための温度調節は、温室を利用して温度を上げることしかできません。寒すぎたり暑すぎたりすると収穫量が半減しますが、種は必ずドロップします。
* 耐寒性/耐熱性:作物がダメージを受けて収穫量が減ってしまうことがない、耐えられる[[温度]]の範囲です。一般的に、すべての作物は0℃以上でのみ成長を続けることができます。それ以下の温度では、ダメージを受けずに耐えられたとしても成長はできません。現在のところ、作物の成長のための温度調節は、温室を利用して温度を上げることしかできません。寒すぎたり暑すぎたりすると収穫量が半減しますが、種は必ずドロップします。
</div>
</div>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Line 160: Line 191:
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
*Pumpkins are cultivated differently than all other crops. Please see the [[pumpkin]] page for detailed instructions about establishing a pumpkin patch.
*Pumpkins are cultivated differently than all other crops. Please see the [[pumpkin]] page for detailed instructions about establishing a pumpkin patch.
*Growth times are calculated based on number of days in a month.  Changing the length of a month will change the total growth time in days proportionally.
*Growth times are calculated based on number of days in a month.  Changing the length of a month will change the total growth time in days proportionally.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== [[Fruit trees]] ==
Fruit trees were introduced in the Homesteading Update (v.1.16). There are a total of nine different types of fruit bearing trees: red apple, pink apple, yellow apple, peach, pear, cherry, orange, olive and mango. Some of the trees, like mango and orange, are specifically adapted to the warmer climates, whereas apples, pears and peaches thrive in temperate climate.
</div>


== [[Fruit Trees]] ==
<div lang="en" dir="ltr" class="mw-content-ltr">
Fruit Trees were introduced in the Homesteading Update (v.1.16).<br>
They can be found in the wild, and through breaking their branches with an [[axe]], a tree cutting can be acquired. Each cutting has a 40% chance to grow into a full tree when planted in the ground - if the temperature requirements are met. Some trees must go through "vernalization", when the temperature drops down below a certain point", for them to set fruit.
There are a total of nine different types of fruit bearing trees: red apple, pink apple, yellow apple, peach, pear, cherry, orange, olive and mango. Some of the trees, like mango and orange, are specifically adapted to the warmer climates, whereas apples, pears and peaches thrive in temperate climate.<br>
</div>
They can be found in the wild, and through breaking their branches with an [[axe]], a tree cutting can be acquired. Each cutting has a 40% chance to grow into a full tree when planted in the ground - if the temperature requirements are met.


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Line 177: Line 214:
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Since rabbits spawn on grass blocks, rabbit-proofing farms with walls, [[fence]]s or a two-block deep dry moat around farm blocks is recommended. Players must take care to leave no grass blocks within the enclosed area. The moat the added bonus of catching hungry rabbits when they try to reach the player's crops. Keep in mind that adult rabbits can jump over a single fence block if it is bordered by water. Rabbit spawns can also be blocked inside an enclosed area by placing stones on the ground or removing all grass. Grass that grows on fallow farm blocks does not grow tall enough to be a valid rabbit spawn.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Wild crops are ignored by rabbits.
</div>
<div class="mw-translate-fuzzy">
== 地下農業 ==
== 地下農業 ==
バージョン1.14から、地下での農業は簡単にはできなくなりました。海面からの深さに応じて植物の成長に軽い制限がかかるようになり、海面から1レベル下がるごとに作物の成長に必要な光量が1つ増え、光量19以下では1レベル下がるごとに10%の成長ペナルティが発生し、光量9で完全に成長が停止するようになっています。
バージョン1.14から、地下での農業は簡単にはできなくなりました。海面からの深さに応じて植物の成長に軽い制限がかかるようになり、海面から1レベル下がるごとに作物の成長に必要な光量が1つ増え、光量19以下では1レベル下がるごとに10%の成長ペナルティが発生し、光量9で完全に成長が停止するようになっています。
</div>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Line 185: Line 232:
</div>
</div>


With a fully set chandelier, which would reach light level 24, a slightly lower depth might be reached. However, light levels do not accumulate, meaning combining a light shaft with light level 22 and a lantern with light level 18 will still result in a maximum light level of 22.
<div lang="en" dir="ltr" class="mw-content-ltr">
With a fully set chandelier (providing light level 24), a slightly lower depth might be reached. However, light levels do not accumulate, meaning combining a light shaft with light level 22 and a lantern with light level 18 will still result in a maximum light level of 22.
</div>


しかし海抜を越える山の中に農地を作ることで、太陽や人工光で成長に必要な光量を確保できれば、「地下」農場はまだ実現可能です。
しかし海抜を越える山の中に農地を作ることで、太陽や人工光で成長に必要な光量を確保できれば、「地下」農場はまだ実現可能です。
Line 194: Line 243:
:''プレイヤーの栄養や食事の準備について、詳しくは[[cooking|料理]]や[[satiety|満腹度]]のページをご覧ください。''
:''プレイヤーの栄養や食事の準備について、詳しくは[[cooking|料理]]や[[satiety|満腹度]]のページをご覧ください。''


<div lang="en" dir="ltr" class="mw-content-ltr">
The efficiency values below in the "Satiety/Growth time (days)" column are based on the total yield of a crop from one tile of farmland, multiplied by the food's satiety, divided by the number of growth days until maturity. Note that pumpkins, while they only require a single block of farmland, spread out to cover a wider area of dirt. This space efficiency was not taken into account.
The efficiency values below in the "Satiety/Growth time (days)" column are based on the total yield of a crop from one tile of farmland, multiplied by the food's satiety, divided by the number of growth days until maturity. Note that pumpkins, while they only require a single block of farmland, spread out to cover a wider area of dirt. This space efficiency was not taken into account.
</div>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Line 257: Line 308:
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Soybeans cannot be eaten raw, but they can be pickled and then eaten in this state.
* Soybeans cannot be eaten raw, but they can be pickled and then eaten in this state.
* Cassava cannot be eaten raw off the vine. It must first be soaked in a sealed barrel and skinned with a knife, but it can then be eaten in this state.
* Cassava cannot be eaten raw off the vine. It must first be soaked in a sealed barrel and skinned with a knife, but it can then be eaten in this state.
* Pinapples and pumpkins cannot be eaten nor cooked with whole. They must first be sliced with a knife, producing 4 pieces each with exactly 25% of the entire produce's satiety.
* Pinapples and pumpkins cannot be eaten nor cooked with whole. They must first be sliced with a knife, producing 4 pieces each with exactly 25% of the entire produce's satiety.
* Pumpkins' growth varies wildly, but community experimentation appears to have resulted in approximately 1.5 pumpkins' profit per vine, on average (assuming 2.5 are grown and 1 is used to produce the next pumpkin seed). The numbers above reflect this.
* Pumpkins' growth varies wildly, but community experimentation appears to have resulted in approximately 1.5 pumpkins' profit per vine, on average (assuming 2.5 are grown and 1 is used to produce the next pumpkin seed). The numbers above reflect this.
</div>


== ビデオチュートリアル ==
== ビデオチュートリアル ==
Line 271: Line 324:




{{tnt|Farming navbox}}
{{Farming navbox}}
{{tnt|Game navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]
[[Category:Guides{{#translation:}}]]