Cooking/de: Difference between revisions
From Vintage Story Wiki
(Created page with "==Fortgeschrittenes Kochen== 300px|thumb|right|Im Kochtopf wird eine Mahlzeit zubereitet. File:Jam.png|300px|thumb|right|Jede Zutat sollte in sepa...") |
(Created page with "Um gesündere Gerichte zubereiten zu können, stelle zuerst einen Kochtopf durch Töpfern her. Platziere den gebrannten Kochtopf in der Feuerstelle (linke Spa...") |
||
Line 65: | Line 65: | ||
[[File:Jam.png|300px|thumb|right|Jede Zutat sollte in separaten Spalten platziert werden; alle Zutaten müssen in gleicher Anzahl hinzugefügt werden.]] | [[File:Jam.png|300px|thumb|right|Jede Zutat sollte in separaten Spalten platziert werden; alle Zutaten müssen in gleicher Anzahl hinzugefügt werden.]] | ||
Um gesündere Gerichte zubereiten zu können, stelle zuerst einen Kochtopf durch [[Clay_Forming|Töpfern]] her. Platziere den gebrannten Kochtopf in der Feuerstelle (linke Spalte), um eine der fünf verschiedenen Gerichtarten zuzubereiten. Die Art des Gerichts wird dadurch bestimmt, welche zwei "erforderlichen" Zutaten im Kochtopf platziert werden. | |||
* '''To create one serving of any meal''': place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking. | * '''To create one serving of any meal''': place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking. |