Modding:Asset System: Difference between revisions
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If you want to create a new block for example you can use your own domain <code>assets/mymoddomain/blocktypes/myblock.json</code>. In this case the folder <code>mymoddomain</code> specifies the domain and therefore the code of the added block will be <code>mymoddomain:myblock</code>. | If you want to create a new block for example you can use your own domain <code>assets/mymoddomain/blocktypes/myblock.json</code>. In this case the folder <code>mymoddomain</code> specifies the domain and therefore the code of the added block will be <code>mymoddomain:myblock</code>. | ||
== Overwriting | == Overwriting assets == | ||
There are no limitations to the system. So you can overwrite assets from Vintagestory itself by using the <code>game</code> domain folder. | There are no limitations to the system. So you can overwrite assets from Vintagestory itself by using the <code>game</code> domain folder. |