Modding:Modding Efficiently: Difference between revisions
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* If you are a doing programming tasks | * If you are a doing programming tasks | ||
** Use break points for debugging. | ** Use break points for debugging. | ||
** You can use edit&continue feature of Visual Studio to modify code | ** You can use edit&continue feature of Visual Studio to modify code while the game is running! | ||
** If you are playing with shaders, you can reload them with <code>.reload shaders</code> | ** If you are playing with shaders, you can reload them with <code>.reload shaders</code> |