Modding:Modding Efficiently: Difference between revisions

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* If you are working with shaders, you can reload them with <code>.reload shaders</code>
* If you are working with shaders, you can reload them with <code>.reload shaders</code>
* Do not hold static references unless its primitive data. Static references are not garbage collected when the player leaves a server / game world. Example: Holding a static reference of a <code>Block</code> will keep that block in memory, which in turn keeps the API Instance in memory, which in turn keeps the entire game world in memory.  
* Do not hold static references unless its primitive data. Static references are not garbage collected when the player leaves a server / game world. Example: Holding a static reference of a <code>Block</code> will keep that block in memory, which in turn keeps the API Instance in memory, which in turn keeps the entire game world in memory.  
* Use the [https://devblogs.microsoft.com/dotnet/introducing-net-hot-reload/ Hot reload] feature of Visual Studio to edit your game code without restarting.


=== Efficient Search Methods ===
=== Efficient Search Methods ===