Modding:Basic Block: Difference between revisions

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== Variants of Custom Shapes ==
== Variants of Custom Shapes ==
I created another model for the blocks in good condition ([http://wiki.vintagestory.at/images/f/fa/Myshinymodel1.json myshinymodel1.json]), because they should look more awesome, than the ones in used conditions. Therefore we need to copy the json file to <code>assets/shapes/block/metal/</code> as well.
In order to specify the shape by type we need to remove the property <code>shape</code> and replace it with <code>shapebytype</code>:
<syntaxhighlight lang="json">
shapebytype: {
"*-good": {
base: "metal/myshinymodel1",
},
"*-used": {
base: "metal/myshinymodel",
},
},
</syntaxhighlight>
[[File:2017-01-12 14-51-45.png|700px]]
I hope I could introduce you into the basic of adding blocks the game. [[Advanced Blocks]] will teach you how to add more functionality to your block.
There are a lot of more things you can do with the system. It is always recommend to take a look at the files created by Vintage Story itself to understand how the system is working.
[http://wiki.vintagestory.at/images/4/42/MyShinyBlockMod.zip MyShinyBlockMod]