Cooking/ja: Difference between revisions

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(Created page with "* 水やハチミツを追加するにはバケツを使います。カーソルでバケツを保持し、調理鍋の空のスロットを左クリックで追加/除去す...")
(Created page with "===高度な料理をした食事の価値=== 食事から得られる満腹感は、食材の総和に相当します。加えた食材によって、食事の満腹度と栄...")
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* サグアロサボテンの果実やハチミツなどの、生で食べると体力が回復する食材は、調理すると効果が失われます。<br />しかしベニテングダケを調理しても効果は消えず、プレイヤーにダメージを与えます!
* サグアロサボテンの果実やハチミツなどの、生で食べると体力が回復する食材は、調理すると効果が失われます。<br />しかしベニテングダケを調理しても効果は消えず、プレイヤーにダメージを与えます!


===Advanced Cooking Food Values===
===高度な料理をした食事の価値===
The satiation received from eating meals is equal to the sum of its parts. The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below. Only pickled ingredients remain unchanged, providing the same amount of value in a meal as they would when eaten individually.
食事から得られる満腹感は、食材の総和に相当します。加えた食材によって、食事の満腹度と栄養素が決まります。さらに大半の食材は、以下の表のように、調理によって価値が高まります。塩漬けの食材だけは変化せず、個別に食べた場合と変わりません。


'''Note:''' for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.
'''Note:''' for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.