Modding:GUIs: Difference between revisions
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In Vintage Story you currently need to formulate your GUIs in code, which requires acute spacial thinking. Hopefully someday we'll have a point&click GUI designer that takes off a lot of work. Until then, here are some of the essentials. | In Vintage Story you currently need to formulate your GUIs in code, which requires acute spacial thinking. Hopefully someday we'll have a point&click GUI designer that takes off a lot of work. Until then, here are some of the essentials. | ||
'''Protip:''' | |||
Use the debug keybind to "Cycle Dialog Outline Modes" when building a GUI. It will draw outlines around your GUI element bounds, making it much easier to understand how your code is translated into the visual GUI. | |||
== Starting out == | == Starting out == |