Modding:GUIs: Difference between revisions

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In Vintage Story you currently need to formulate your GUIs in code, which requires acute spacial thinking. Hopefully someday we'll have a point&click GUI designer that takes off a lot of work. Until then, here are some of the essentials.
In Vintage Story you currently need to formulate your GUIs in code, which requires acute spacial thinking. Hopefully someday we'll have a point&click GUI designer that takes off a lot of work. Until then, here are some of the essentials.
'''Protip:'''
Use the debug keybind to "Cycle Dialog Outline Modes" when building a GUI. It will draw outlines around your GUI element bounds, making it much easier to understand how your code is translated into the visual GUI.


== Starting out ==
== Starting out ==