Modding:Content Tutorial Further Recipes: Difference between revisions
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Liquids can also be included in the output in an identical fashion to the above example. This will automatically place the liquid output in the barrel. | Liquids can also be included in the output in an identical fashion to the above example. This will automatically place the liquid output in the barrel. | ||
The following is the full code for the agedlog barrel recipe. | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
!agedlog.json | |||
|- | |||
|<syntaxhighlight lang="json"> | |||
{ | |||
"code": "aged-log", | |||
"sealHours": 48, | |||
"ingredients": [ | |||
{ | |||
"type": "item", | |||
"code": "game:waterportion", | |||
"litres": 1, | |||
"consumeLitres": 1 | |||
}, | |||
{ | |||
"type": "block", | |||
"code": "game:log-placed-*-ud", | |||
"name": "wood", | |||
"quantity": 1 | |||
} | |||
], | |||
"output": { | |||
"type": "block", | |||
"code": "game:log-placed-aged-ud", | |||
"quantity": 1 | |||
} | |||
} | |||
</syntaxhighlight> | |||
|} | |||
== Clayforming Recipes == | |||
== Conclusion == | == Conclusion == |