Modding:Block Tessellator: Difference between revisions
From Vintage Story Wiki
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The tessellator always uses the Liquid render pass; the <code>renderpass</code> block property is ignored. | The tessellator always uses the Liquid render pass; the <code>renderpass</code> block property is ignored. | ||
The <code>doNotRenderAtLod2</code> property is ignored. The block is always drawn at level 1. | The <code>doNotRenderAtLod2</code> property is ignored. The block is always drawn at level 1 (visible everywhere within the frustum). | ||
Liquid blocks are recommended to set these properties: | Liquid blocks are recommended to set these properties: | ||
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The <code>renderpass</code> property only affects the cross. The snow layer is always drawn in the Opaque pass. | The <code>renderpass</code> property only affects the cross. The snow layer is always drawn in the Opaque pass. | ||
The <code>doNotRenderAtLod2</code> property only affects the cross. The snow layer is always drawn at level 1 ( | The <code>doNotRenderAtLod2</code> property only affects the cross. The snow layer is always drawn at level 1 (visible everywhere within the frustum). | ||
== JSONAndWater == | == JSONAndWater == |