Smithing/en: Difference between revisions

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<languages/><br>
[[File:Smithing_Action.gif|thumb|250px|Seraph smithing.]]
[[File:Smithing_Action.gif|thumb|250px|Seraph smithing.]]
Smithing is a powerful way to form [[Metal|metal]] ingots into crafting components, [[armor]] materials, [[Tools and Weapons|tool and weapon heads]].
 
'''Smithing''' is a powerful way to form {{ll|Metal|metal}} ingots into crafting components, {{ll|armor|armor}} materials, {{ll|Tools and Weapons|tool and weapon heads}}.


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== Required Materials ==
== Required Materials ==


To smith items, a player needs an [[Anvil|anvil]], a [[Hammer|hammer]], a [[Forge|forge]] with fuel (such as [[Coal|coal]] or [[Charcoal|charcoal]]), and [[Metal|metal]] ingots. <br>
To smith items, a player needs an {{ll|Anvil|anvil}}, a {{ll|Hammer|hammer}}, a {{ll|Forge|forge}} with fuel (such as {{ll|Coal|coal}} or {{ll|Charcoal|charcoal}}), and {{ll|Metal|metal}} ingots.<br>
In the case of Copper and Bronze Alloy, the metal must be [[casting|casted]] to form ingots using the [[crucible]] and [[molds|clay molds]] prior to working them in the anvil. Iron ingots require preparation using a bloomery.  
In the case of Copper and Bronze Alloy, the metal must be {{ll|casting|casted}} to form ingots using the {{ll|crucible|crucible}} and {{ll|molds|clay molds}} prior to working them in the anvil. Iron ingots require preparation using a bloomery.  


:''See the [[Bloomery]] and [[Casting]] for more detailed information.''
:''See {{ll|Bloomery|Bloomery}} and {{ll|Casting|Casting}} for more detailed information.''


== Preparing the Ingots ==
== Preparing the Ingots ==


# '''Load the Forge''': {{SneakClick|Add}} fuel ([[Coal|coal]] or [[Charcoal|charcoal]]) to the [[Forge|forge]], then {{SneakClick|add up}} to four ingots.  
# '''Load the Forge''': {{SneakClick|Add}} fuel ({{ll|Coal|coal}} or {{ll|Charcoal|charcoal}}) to the {{ll|Forge|forge}}, then {{SneakClick|add up}} to four ingots.  
# '''Ignite the Forge''': {{SneakClick|Ignite}} with a torch. Most [[Metal|metals]] can be worked when they are heated to a temperature above 50% of their melting point. [[Lead|Lead]] can be smithed at any temperature, [[Iron#Bloomery|iron blooms]] can be smithed at above 700°C.
# '''Ignite the Forge''': {{SneakClick|Ignite}} with a torch. Most {{ll|Metal|metals}} can be worked when they are heated to a temperature above 50% of their melting point. {{ll|Lead|Lead}} can be smithed at any temperature, {{ll|Iron#Bloomery|iron blooms}} can be smithed at above 700°C.


# '''Collect heated ingots''': {{Using|Remove}} the ingot from the [[Forge|forge]]
# '''Collect heated ingots''': {{Using|Remove}} the ingot from the {{ll|Forge|forge}} using {{ll|tongs|tongs}} in the {{ll|off-hand|off-hand}}.
# '''Select the tool''': {{SneakClick|Placing}} an ingot on the [[Anvil|anvil]], opens a dialog allowing the player to choose what tool, weapon, or item to craft.
# '''Select the tool''': {{SneakClick|Placing}} an ingot on the {{ll|Anvil|anvil}}, opens a dialog allowing the player to choose what tool, weapon, or item to craft.


== Smithing the Item ==
== Smithing the Item ==


[[File:Smithing example.png|thumb|left|200px|Ingot being worked on an anvil]]
[[File:Smithing example.png|thumb|left|200px|Ingot being worked on an anvil]]
Once the  tool, weapon, or item is selected, two different colors of voxel outlines will appear, green and purple. To form the item, the empty green outlines must be filled with metal voxels, and the metal voxels must be removed from the purple outlines. This is done by hitting the metal with a hammer to move the metal from its current ingot shape into the shape of selected item. The hammer has specific modes, explained below, that allow players to choose which direction the metal will move when striking the work item with the hammer. Using the Right-mouse-button will turn the work item around, making it easier to hit certain parts. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, {{Using|add}} another heated ingot to the work item on the anvil as if placing a new ingot to work.
Once the  tool, weapon, or item is selected, two different colors of voxel outlines will appear, green and purple. To form the item, the empty green outlines must be filled with metal voxels, and the metal voxels must be removed from the purple outlines. This is done by hitting the metal with a hammer to move the metal from its current ingot shape into the shape of selected item. The hammer has specific modes, explained below, that allow players to choose which direction the metal will move when striking the work item with the hammer. Using the Right-mouse-button will turn the work item around, making it easier to hit certain parts. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, {{Using|add}} another heated ingot to the work item on the anvil as if placing a new ingot to work.


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=== Hammer Modes===
=== Hammer Modes===


To move metal in specific directions, change the hammer mode. Press 'F' with a [[hammer]] in the active hand to view and change tool modes.  
To move metal in specific directions, change the hammer mode. Press {{Keypress|F}} with a {{ll|hammer|hammer}} in the active hand to view and change tool modes.
 
[[File:Hammer_modes_screen.png|thumb|350px|Hammer modes screen.]]
[[File:Hammer_modes_screen.png|thumb|350px|Hammer modes screen.]]


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* '''Upset (Up, Left, Down, Right)''': When used on the bottom layer: Move voxels to the upper layer, only possible at the edges of a work item, when used on upper layers: Move voxels horizontally or down a layer if at the edge.
* '''Upset (Up, Left, Down, Right)''': When used on the bottom layer: Move voxels to the upper layer, only possible at the edges of a work item, when used on upper layers: Move voxels horizontally or down a layer if at the edge.


* '''Split''': When used on metal: Permanently removes one voxel. When used on [[Metal#Iron|Iron Bloom]]: Permanently removes up to 9 slag voxels (dark parts) in a 3x3 arrangement (if slag voxels are hit, no metal voxels will be removed.)
* '''Split''': When used on metal: Permanently removes one voxel. When used on {{ll|Metal#Iron|Iron Bloom}}: Permanently removes up to 9 slag voxels (dark parts) in a 3x3 arrangement (if slag voxels are hit, no metal voxels will be removed.)
<br>


=== Smithing List ===
=== Smithing List ===


Only certain items, weapons, and tool heads are available depending on the metal:
Only certain items, weapons, and tool heads are available depending on the metal:
{|class="wikitable sortable" style="text-align:center; width: 90%;"
{|class="wikitable sortable" style="text-align:center; width: 90%;"
|-
|-
! width="5%" | Icon
! width="5%" | Icon
! Item  
! Item
! width="9%" | Ingots
! width="9%" | Amount of ingots
! Copper  
! Copper
! Gold  
! Gold
! Silver  
! Silver
! Tin  
! Tin
! Zinc  
! Zinc
! Bismuth  
! Bismuth
! Lead  
! Lead
! Bronze  
! Bronze
! Iron  
! Iron
! Met. Iron  
! Met. Iron
! Steel
! Steel
|-
|-
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| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
![[File:Grid Copper Chisel.png|50px]]  
![[File:Grid Copper Chisel.png|50px]]  
! '''Chisel'''
! '''Chisel'''
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<youtube>483Gjlfa-68</youtube>
<youtube>483Gjlfa-68</youtube>


{{Metals navbox}}
{{Metals navbox}}
{{Game navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]
[[Category:Guides{{#translation:}}]]