Mechanical power: Difference between revisions

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Input and output is handled using chutes, hoppers and optionally {{ll|Chest|chests}}. Hoppers accept multiple stacks of input items, which are then transported via chutes towards the input slot of an eligible block. Chutes can also grab items directly from chests. A special type of chute, the Archimedes screw, can transport items upward provided it is powered.
Input and output is handled using chutes, hoppers and optionally {{ll|Chest|chests}}. Hoppers accept multiple stacks of input items, which are then transported via chutes towards the input slot of an eligible block. Chutes can also grab items directly from chests. A special type of chute, the Archimedes screw, can transport items upward provided it is powered.


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====Hopper ''(optional)''==== <!--T:61-->
====Hopper ''(optional)''====


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Used for material input/output. Crafted directly from copper plates.
Used for material input/output. Crafted directly from copper plates.
</translate>
</translate>
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|Ingredients=3x {{ll|Metal plate|Copper plate}}
|Ingredients=3x {{ll|Metal plate|Copper plate}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper plate|A1-link=Special:MyLanguage/Metal plate|A1_name=<translate>Copper plate</translate>
|A1=Copper plate|A1-link=Special:MyLanguage/Metal plate|A1_name=<translate><!--T:209--> Copper plate</translate>
|C1= Copper plate|C1-link=Special:MyLanguage/Metal plate|C1_name=<translate>Copper plate</translate>
|C1= Copper plate|C1-link=Special:MyLanguage/Metal plate|C1_name=<translate><!--T:210--> Copper plate</translate>
|B2= Copper plate|B2-link=Special:MyLanguage/Metal plate|B2_name=<translate>Copper plate</translate>
|B2= Copper plate|B2-link=Special:MyLanguage/Metal plate|B2_name=<translate><!--T:211--> Copper plate</translate>
|Output=hopper|Output_name=<translate>Hopper</translate>
|Output=hopper|Output_name=<translate><!--T:212--> Hopper</translate>
}}}}
}}}}
<translate>
<translate>


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====Chute ''(optional)''==== <!--T:62-->
====Chute ''(optional)''====


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Used to transfer materials between hoppers, chests, other containers and various machinery. These blocks can be placed directionally, with the output facing away from the player. Chutes are crafted from chute sections, which need to be crafted on an anvil with copper ingots, by hand or with the help of a helve hammer. As even the straight chute needs at least two sections, a minimum of two copper ingots is necessary for one chute.<br>
Used to transfer materials between hoppers, chests, other containers and various machinery. These blocks can be placed directionally, with the output facing away from the player. Chutes are crafted from chute sections, which need to be crafted on an anvil with copper ingots, by hand or with the help of a helve hammer. As even the straight chute needs at least two sections, a minimum of two copper ingots is necessary for one chute.<br>
''Note'': Chutes can be rotated using a {{ll|wrench|wrench}}.
''Note'': Chutes can be rotated using a {{ll|wrench|wrench}}.
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|Ingredients=2x {{ll|Chute section|Chute section}}
|Ingredients=2x {{ll|Chute section|Chute section}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1=Chutesection-copper|A1-link=Special:MyLanguage/Chute section|A1_name=<translate>Chute section</translate>
|A1=Chutesection-copper|A1-link=Special:MyLanguage/Chute section|A1_name=<translate><!--T:214--> Chute section</translate>
|B1=Chutesection-copper|B1-link=Special:MyLanguage/Chute section|B1_name=<translate>Chute section</translate>
|B1=Chutesection-copper|B1-link=Special:MyLanguage/Chute section|B1_name=<translate><!--T:215--> Chute section</translate>
|Output=Chute-straight|Output_name=<translate>Straight chute</translate>
|Output=Chute-straight|Output_name=<translate><!--T:216--> Straight chute</translate>
}}}}
}}}}
</div>
</div>
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|Ingredients=2x {{ll|Chute section|Chute section}}
|Ingredients=2x {{ll|Chute section|Chute section}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1=Chutesection-copper|A1-link=Special:MyLanguage/Chute section|A1_name=<translate>Chute section</translate>
|A1=Chutesection-copper|A1-link=Special:MyLanguage/Chute section|A1_name=<translate><!--T:217--> Chute section</translate>
|B2=Chutesection-copper|B2-link=Special:MyLanguage/Chute section|B2_name=<translate>Chute section</translate>
|B2=Chutesection-copper|B2-link=Special:MyLanguage/Chute section|B2_name=<translate><!--T:218--> Chute section</translate>
|Output=elbow chute|Output_name=<translate>Elbow chute</translate>
|Output=elbow chute|Output_name=<translate><!--T:219--> Elbow chute</translate>
}}}}
}}}}
</div>
</div>
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[[File:Large_gear_setup_3.png|400px|thumb|right|More complex setup with two large gears. Torque from sources 1, 2 and 3 is combined by lower gear into a single output (4), which then goes through the upper gear (5) to increase rotational speed at the cost of reducing torque.]]
[[File:Large_gear_setup_3.png|400px|thumb|right|More complex setup with two large gears. Torque from sources 1, 2 and 3 is combined by lower gear into a single output (4), which then goes through the upper gear (5) to increase rotational speed at the cost of reducing torque.]]


<!--T:220-->
To build complex and efficient power trains it's important to understand relation between ''speed'' and ''torque'', and how they are affected by ''resistance'' of a given mechanical system.
To build complex and efficient power trains it's important to understand relation between ''speed'' and ''torque'', and how they are affected by ''resistance'' of a given mechanical system.
*'''Resistance''' defines how much rotational energy the system needs in order to continuously operate. If there is not enough torque to counteract resistance, entire power train will lose speed or even come to a complete halt. Each element of the system, such as axles, gears and transmissions, has some resistance. However, machinery doing useful work tends to contribute the most.
*'''Resistance''' defines how much rotational energy the system needs in order to continuously operate. If there is not enough torque to counteract resistance, entire power train will lose speed or even come to a complete halt. Each element of the system, such as axles, gears and transmissions, has some resistance. However, machinery doing useful work tends to contribute the most.
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===Large wooden gear=== <!--T:103-->
===Large wooden gear=== <!--T:103-->


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Conversion of torque to speed and vice-versa can be achieved with the help of large wooden gear. Central shaft and rim of the gear can both be used for input or output. Direction of the power flow defines the conversion.
Conversion of torque to speed and vice-versa can be achieved with the help of large wooden gear. Central shaft and rim of the gear can both be used for input or output. Direction of the power flow defines the conversion.
* Using shaft as input and rim as the output allows to increase the speed by a factor of 5, at the cost of reducing the torque by the same factor;
* Using shaft as input and rim as the output allows to increase the speed by a factor of 5, at the cost of reducing the torque by the same factor;
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===Milling=== <!--T:104-->
===Milling=== <!--T:104-->


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:''See also {{ll|quern|Quern}}.''
:''See also {{ll|quern|Quern}}.''


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Mechanized or not, querns enable the player to grind grain, as well as some minerals and stones into their processed forms. For mechanized milling, the quern must be attached to a functioning power train.<br>
Mechanized or not, querns enable the player to grind grain, as well as some minerals and stones into their processed forms. For mechanized milling, the quern must be attached to a functioning power train.<br>
Querns can be automated further with the use of hoppers, chutes and chests.
Querns can be automated further with the use of hoppers, chutes and chests.
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===Smithing=== <!--T:70-->
===Smithing=== <!--T:70-->


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:''See also {{ll|helve hammer|Helve hammer}}.''
:''See also {{ll|helve hammer|Helve hammer}}.''


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A helve hammer can help the player in processing iron blooms and blister steel, as well as making plates of any metal type. It requires mechanical power to operate and there is no practical way to automate the in- and output of materials, since it adheres to the same principles as manual smithing.
A helve hammer can help the player in processing iron blooms and blister steel, as well as making plates of any metal type. It requires mechanical power to operate and there is no practical way to automate the in- and output of materials, since it adheres to the same principles as manual smithing.


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{| class="wikitable"
{| class="wikitable"
|-
|-
! <translate>Explanation of large gear usage</translate> !! <translate>General guide on mechanical power</translate> !! <translate>How to build a windmill and helve hammer in 1.13</translate>
! <translate><!--T:226--> Explanation of large gear usage</translate> !! <translate><!--T:227--> General guide on mechanical power</translate> !! <translate><!--T:228--> How to build a windmill and helve hammer in 1.13</translate>
|-
|-
| <youtube width="400" height="240">ppsP5speLX4</youtube> || <youtube width="400" height="240">okhOui01wR0</youtube> || <youtube width="400" height="240">h2Pjg2u4LVo</youtube>
| <youtube width="400" height="240">ppsP5speLX4</youtube> || <youtube width="400" height="240">okhOui01wR0</youtube> || <youtube width="400" height="240">h2Pjg2u4LVo</youtube>