Leather working: Difference between revisions
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==Required materials== <!--T:2--> | ==Required materials== <!--T:2--> | ||
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To create leather, a player needs: | To create leather, a player needs: | ||
* A supply of {{ll|lime|lime}} or {{ll|Borax|powdered borax}}. | * A supply of {{ll|lime|lime}} or {{ll|Borax|powdered borax}}. | ||
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===Hides=== <!--T:27--> | ===Hides=== <!--T:27--> | ||
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Hides can be looted from wild or domesticated animals upon death. The following animals have a chance to drop hides: | Hides can be looted from wild or domesticated animals upon death. The following animals have a chance to drop hides: | ||
* Small Hides: {{ll|Hare|Hare}}, {{ll|Raccoon|Raccoon}}, {{ll|Fox|Fox}}, {{ll|Sheep|Lamb}} | * Small Hides: {{ll|Hare|Hare}}, {{ll|Raccoon|Raccoon}}, {{ll|Fox|Fox}}, {{ll|Sheep|Lamb}} | ||
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===Lime & Powdered Borax=== <!--T:28--> | ===Lime & Powdered Borax=== <!--T:28--> | ||
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Lime can be extracted from loose {{ll|limestone|limestone}}, loose {{ll|chalk|chalk}} stone, or sea shells. Limestone and chalk may be either crushed with a {{ll|hammer|hammer}} in your inventory crafting grid, or ground in a {{ll|quern|quern}}. Both methods yield the same amount of lime per loose stone; however, using a hammer will consume some of the tool's durability, while a quern does not get damaged by repeated use. One loose stone yields one lime. | Lime can be extracted from loose {{ll|limestone|limestone}}, loose {{ll|chalk|chalk}} stone, or sea shells. Limestone and chalk may be either crushed with a {{ll|hammer|hammer}} in your inventory crafting grid, or ground in a {{ll|quern|quern}}. Both methods yield the same amount of lime per loose stone; however, using a hammer will consume some of the tool's durability, while a quern does not get damaged by repeated use. One loose stone yields one lime. | ||
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</translate> | </translate> | ||
{{Crafting | {{Crafting | ||
|Ingredients= 1x {{ll|Hammer|<translate>Hammer</translate>}}<br>3x {{ll|Stone|<translate>Chalk stone</translate>}} | |Ingredients= 1x {{ll|Hammer|<translate><!--T:64--> Hammer</translate>}}<br>3x {{ll|Stone|<translate><!--T:65--> Chalk stone</translate>}} | ||
|Grid/CraftingCode={{Grid/Crafting | |Grid/CraftingCode={{Grid/Crafting | ||
|B2=Copper hammer|B2-link=Special:MyLanguage/Hammer|B2_name=<translate>Hammer</translate> | |B2=Copper hammer|B2-link=Special:MyLanguage/Hammer|B2_name=<translate><!--T:66--> Hammer</translate> | ||
|B3=Chalk stone|B3-link=Special:MyLanguage/Stone|B3_name=<translate>Chalk stone</translate> | |B3=Chalk stone|B3-link=Special:MyLanguage/Stone|B3_name=<translate><!--T:67--> Chalk stone</translate> | ||
|Output=Lime|Output_name=<translate>Lime</translate> | |Output=Lime|Output_name=<translate><!--T:68--> Lime</translate> | ||
}}}} | }}}} | ||
<translate> | <translate> | ||
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=== Example Shopping List=== <!--T:31--> | === Example Shopping List=== <!--T:31--> | ||
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To process 8 leather, which would be sufficient to craft 1 {{ll|backpack|leather backpack}}, the player would need the following materials (rounded up in parentheses): | To process 8 leather, which would be sufficient to craft 1 {{ll|backpack|leather backpack}}, the player would need the following materials (rounded up in parentheses): | ||
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</translate> | </translate> | ||
{| class="wikitable" | {| class="wikitable" | ||
! <translate>Base Liquid</translate> | ! <translate><!--T:70--> Base Liquid</translate> | ||
! <translate>Solvent</translate> | ! <translate><!--T:71--> Solvent</translate> | ||
! <translate>Makes 1 Full Barrel of</translate> | ! <translate><!--T:72--> Makes 1 Full Barrel of</translate> | ||
|- | |- | ||
|50 L <translate>Water</translate> ||50 <translate>Lime</translate> || <translate>Limewater</translate> | |50 L <translate><!--T:73--> Water</translate> ||50 <translate><!--T:74--> Lime</translate> || <translate><!--T:75--> Limewater</translate> | ||
|- | |- | ||
|50 L <translate>Water</translate> ||20 <translate>powdered borax</translate> || <translate>Diluted Borax</translate> | |50 L <translate><!--T:76--> Water</translate> ||20 <translate><!--T:77--> powdered borax</translate> || <translate><!--T:78--> Diluted Borax</translate> | ||
|- | |- | ||
|50 L <translate>Water</translate> ||5 <translate>oak/acacia logs</translate>|| <translate>Weak Tannin</translate> | |50 L <translate><!--T:79--> Water</translate> ||5 <translate><!--T:80--> oak/acacia logs</translate>|| <translate><!--T:81--> Weak Tannin</translate> | ||
|- | |- | ||
|50 L <translate>Weak Tannin</translate> ||5 <translate>oak/acacia logs</translate> || <translate>Strong Tannin</translate> | |50 L <translate><!--T:82--> Weak Tannin</translate> ||5 <translate><!--T:83--> oak/acacia logs</translate> || <translate><!--T:84--> Strong Tannin</translate> | ||
|} | |} | ||
<translate> | <translate> | ||
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=== Step 1: Limewater or Diluted Borax === <!--T:35--> | === Step 1: Limewater or Diluted Borax === <!--T:35--> | ||
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To make soaked hides, limewater or diluted borax may be used: | To make soaked hides, limewater or diluted borax may be used: | ||
* Limewater: 1 liter of water and 1 lime makes 1 liter of limewater - which means a full barrel of limewater requires 50 lime. | * Limewater: 1 liter of water and 1 lime makes 1 liter of limewater - which means a full barrel of limewater requires 50 lime. | ||
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=== Step 2: Scraping Hides === <!--T:39--> | === Step 2: Scraping Hides === <!--T:39--> | ||
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Once the raw hides have been soaked long enough, they will turn into soaked hides. These cannot directly be further processed in barrels; another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hides. Please note that the knife will lose durability in the process. | Once the raw hides have been soaked long enough, they will turn into soaked hides. These cannot directly be further processed in barrels; another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hides. Please note that the knife will lose durability in the process. | ||
</translate> | </translate> | ||
{{Crafting | {{Crafting | ||
|Ingredients= 1x {{ll|Knife|<translate>Knife</translate>}}<br>1x {{ll|Leather working|<translate>Soaked hide</translate>}} | |Ingredients= 1x {{ll|Knife|<translate><!--T:87--> Knife</translate>}}<br>1x {{ll|Leather working|<translate><!--T:88--> Soaked hide</translate>}} | ||
|Grid/CraftingCode={{Grid/Crafting | |Grid/CraftingCode={{Grid/Crafting | ||
|B2=Copper knife|B2-link=Special:MyLanguage/Knife|B2_name=<translate>Knife</translate> | |B2=Copper knife|B2-link=Special:MyLanguage/Knife|B2_name=<translate><!--T:89--> Knife</translate> | ||
|B3=Hide soaked|B3-link=Special:MyLanguage/Leather working|B3_name=<translate>Soaked hide</translate> | |B3=Hide soaked|B3-link=Special:MyLanguage/Leather working|B3_name=<translate><!--T:90--> Soaked hide</translate> | ||
|Output=Hide scraped|Output_name=<translate>Scraped hide</translate> | |Output=Hide scraped|Output_name=<translate><!--T:91--> Scraped hide</translate> | ||
}}}} | }}}} | ||
<translate> | <translate> | ||
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=== Step 3: Weak Tannin === <!--T:41--> | === Step 3: Weak Tannin === <!--T:41--> | ||
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To make weak tannin, the player needs 10 units of water per oak/acacia log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce weak tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel. | To make weak tannin, the player needs 10 units of water per oak/acacia log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce weak tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel. | ||
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=== Step 4: Strong Tannin === <!--T:44--> | === Step 4: Strong Tannin === <!--T:44--> | ||
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To make strong tannin, the player needs 10 liters of weak tannin per oak/acacia log. After inputting the log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce strong tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel. | To make strong tannin, the player needs 10 liters of weak tannin per oak/acacia log. After inputting the log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce strong tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel. | ||
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==Pelt== <!--T:48--> | ==Pelt== <!--T:48--> | ||
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Different from Leather, making pelts is relatively easy. | Different from Leather, making pelts is relatively easy. | ||
===Hide curing=== <!--T:49--> | ===Hide curing=== <!--T:49--> | ||
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To create pelts, only two steps need to be followed. First, raw hides need to be oiled. This can be done by combining raw hide and {{ll|fat|fat}} in the crafting grid using the following ratio: 4 small hide + 1 fat, 2 medium hide + 1 fat, 1 large hide + 1 fat or 1 huge hide + 2 fats. | To create pelts, only two steps need to be followed. First, raw hides need to be oiled. This can be done by combining raw hide and {{ll|fat|fat}} in the crafting grid using the following ratio: 4 small hide + 1 fat, 2 medium hide + 1 fat, 1 large hide + 1 fat or 1 huge hide + 2 fats. | ||
</translate> | </translate> | ||
{{Crafting | {{Crafting | ||
|Ingredients= 1x {{ll|Fat|<translate>Fat</translate>}}<br>1x {{ll|Leather working|<translate>Raw hide</translate>}} | |Ingredients= 1x {{ll|Fat|<translate><!--T:96--> Fat</translate>}}<br>1x {{ll|Leather working|<translate><!--T:97--> Raw hide</translate>}} | ||
|Grid/CraftingCode={{Grid/Crafting | |Grid/CraftingCode={{Grid/Crafting | ||
|A1=Fat|A1-link=Special:MyLanguage/Fat|A1_name=<translate>Fat</translate> | |A1=Fat|A1-link=Special:MyLanguage/Fat|A1_name=<translate><!--T:98--> Fat</translate> | ||
|A2=Raw hide|A2-link=Special:MyLanguage/Leather working|A2_name=<translate>Raw hide</translate> | |A2=Raw hide|A2-link=Special:MyLanguage/Leather working|A2_name=<translate><!--T:99--> Raw hide</translate> | ||
|Output=Hide oiled|Output_name=<translate>Oiled hide</translate> | |Output=Hide oiled|Output_name=<translate><!--T:100--> Oiled hide</translate> | ||
}}}} | }}}} | ||
<translate> | <translate> | ||
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===Usage=== <!--T:52--> | ===Usage=== <!--T:52--> | ||
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Medium or large pelts are required to craft the {{ll|hunter's backpack|hunter's backpack}}, a cheaper variant of the leather backpack with only 4 slots, as well as the Lamellar armor recipes and fur clothing recipes. Small or medium pelts are required for the {{ll|longbow|longbow}} recipe. | Medium or large pelts are required to craft the {{ll|hunter's backpack|hunter's backpack}}, a cheaper variant of the leather backpack with only 4 slots, as well as the Lamellar armor recipes and fur clothing recipes. Small or medium pelts are required for the {{ll|longbow|longbow}} recipe. | ||
</translate> | </translate> | ||
{{Crafting | {{Crafting | ||
|Ingredients= 15x {{ll|Reed|<translate>Cattails</translate>}}<br>1x {{ll|Leather working|<translate>Pelt (Large)</translate>}} | |Ingredients= 15x {{ll|Reed|<translate><!--T:102--> Cattails</translate>}}<br>1x {{ll|Leather working|<translate><!--T:103--> Pelt (Large)</translate>}} | ||
|Grid/CraftingCode={{Grid/Crafting | |Grid/CraftingCode={{Grid/Crafting | ||
|A1=Cattail tops|A1N=3|A1-link=Reed|A1_name=<translate>Cattails</translate> | |A1=Cattail tops|A1N=3|A1-link=Reed|A1_name=<translate><!--T:104--> Cattails</translate> | ||
|B1=hide pelt large|B1-link=Special:MyLanguage/Leather working|B1_name=Pelt (Large) | |B1=hide pelt large|B1-link=Special:MyLanguage/Leather working|B1_name=Pelt (Large) | ||
|C1=Cattail tops|C1N=3|C1-link=Reed|C1_name=<translate>Cattails</translate> | |C1=Cattail tops|C1N=3|C1-link=Reed|C1_name=<translate><!--T:105--> Cattails</translate> | ||
|A2=Cattail tops|A2N=3|A2-link=Reed|A2_name=<translate>Cattails</translate> | |A2=Cattail tops|A2N=3|A2-link=Reed|A2_name=<translate><!--T:106--> Cattails</translate> | ||
|B2=Cattail tops|B2N=3|B2-link=Reed|B2_name=<translate>Cattails</translate> | |B2=Cattail tops|B2N=3|B2-link=Reed|B2_name=<translate><!--T:107--> Cattails</translate> | ||
|C2=Cattail tops|C2N=3|C2-link=Reed|C2_name=<translate>Cattails</translate> | |C2=Cattail tops|C2N=3|C2-link=Reed|C2_name=<translate><!--T:108--> Cattails</translate> | ||
|Output=hunterbackpack|Output_name=<translate>Hunter's backpack</translate> | |Output=hunterbackpack|Output_name=<translate><!--T:109--> Hunter's backpack</translate> | ||
}}}} | }}}} | ||
<translate> | <translate> | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! <translate>Detailed explanation how to make leather.</translate> | ! <translate><!--T:110--> Detailed explanation how to make leather.</translate> | ||
|- | |- | ||
| <youtube width="400" height="240">4nmbH1G2lts</youtube> | | <youtube width="400" height="240">4nmbH1G2lts</youtube> |