Leather working: Difference between revisions

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==Required materials== <!--T:2-->
==Required materials== <!--T:2-->


<!--T:61-->
To create leather, a player needs:
To create leather, a player needs:
* A supply of {{ll|lime|lime}} or {{ll|Borax|powdered borax}}.
* A supply of {{ll|lime|lime}} or {{ll|Borax|powdered borax}}.
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===Hides=== <!--T:27-->
===Hides=== <!--T:27-->


<!--T:62-->
Hides can be looted from wild or domesticated animals upon death. The following animals have a chance to drop hides:
Hides can be looted from wild or domesticated animals upon death. The following animals have a chance to drop hides:
* Small Hides: {{ll|Hare|Hare}}, {{ll|Raccoon|Raccoon}}, {{ll|Fox|Fox}}, {{ll|Sheep|Lamb}}
* Small Hides: {{ll|Hare|Hare}}, {{ll|Raccoon|Raccoon}}, {{ll|Fox|Fox}}, {{ll|Sheep|Lamb}}
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===Lime & Powdered Borax=== <!--T:28-->
===Lime & Powdered Borax=== <!--T:28-->


<!--T:63-->
Lime can be extracted from loose {{ll|limestone|limestone}}, loose {{ll|chalk|chalk}} stone, or sea shells. Limestone and chalk may be either crushed with a {{ll|hammer|hammer}} in your inventory crafting grid, or ground in a {{ll|quern|quern}}. Both methods yield the same amount of lime per loose stone; however, using a hammer will consume some of the tool's durability, while a quern does not get damaged by repeated use. One loose stone yields one lime.  
Lime can be extracted from loose {{ll|limestone|limestone}}, loose {{ll|chalk|chalk}} stone, or sea shells. Limestone and chalk may be either crushed with a {{ll|hammer|hammer}} in your inventory crafting grid, or ground in a {{ll|quern|quern}}. Both methods yield the same amount of lime per loose stone; however, using a hammer will consume some of the tool's durability, while a quern does not get damaged by repeated use. One loose stone yields one lime.  


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</translate>
</translate>
{{Crafting
{{Crafting
|Ingredients= 1x {{ll|Hammer|<translate>Hammer</translate>}}<br>3x {{ll|Stone|<translate>Chalk stone</translate>}}
|Ingredients= 1x {{ll|Hammer|<translate><!--T:64--> Hammer</translate>}}<br>3x {{ll|Stone|<translate><!--T:65--> Chalk stone</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|B2=Copper hammer|B2-link=Special:MyLanguage/Hammer|B2_name=<translate>Hammer</translate>
|B2=Copper hammer|B2-link=Special:MyLanguage/Hammer|B2_name=<translate><!--T:66--> Hammer</translate>
|B3=Chalk stone|B3-link=Special:MyLanguage/Stone|B3_name=<translate>Chalk stone</translate>
|B3=Chalk stone|B3-link=Special:MyLanguage/Stone|B3_name=<translate><!--T:67--> Chalk stone</translate>
|Output=Lime|Output_name=<translate>Lime</translate>
|Output=Lime|Output_name=<translate><!--T:68--> Lime</translate>
}}}}
}}}}
<translate>
<translate>
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=== Example Shopping List=== <!--T:31-->
=== Example Shopping List=== <!--T:31-->


<!--T:69-->
To process 8 leather, which would be sufficient to craft 1 {{ll|backpack|leather backpack}}, the player would need the following materials (rounded up in parentheses):
To process 8 leather, which would be sufficient to craft 1 {{ll|backpack|leather backpack}}, the player would need the following materials (rounded up in parentheses):


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</translate>
</translate>
{| class="wikitable"
{| class="wikitable"
! <translate>Base Liquid</translate>
! <translate><!--T:70--> Base Liquid</translate>
! <translate>Solvent</translate>
! <translate><!--T:71--> Solvent</translate>
! <translate>Makes 1 Full Barrel of</translate>
! <translate><!--T:72--> Makes 1 Full Barrel of</translate>
|-
|-
|50 L <translate>Water</translate> ||50 <translate>Lime</translate> || <translate>Limewater</translate>
|50 L <translate><!--T:73--> Water</translate> ||50 <translate><!--T:74--> Lime</translate> || <translate><!--T:75--> Limewater</translate>
|-
|-
|50 L <translate>Water</translate> ||20 <translate>powdered borax</translate> || <translate>Diluted Borax</translate>
|50 L <translate><!--T:76--> Water</translate> ||20 <translate><!--T:77--> powdered borax</translate> || <translate><!--T:78--> Diluted Borax</translate>
|-
|-
|50 L <translate>Water</translate> ||5 <translate>oak/acacia logs</translate>|| <translate>Weak Tannin</translate>
|50 L <translate><!--T:79--> Water</translate> ||5 <translate><!--T:80--> oak/acacia logs</translate>|| <translate><!--T:81--> Weak Tannin</translate>
|-
|-
|50 L <translate>Weak Tannin</translate> ||5 <translate>oak/acacia logs</translate> || <translate>Strong Tannin</translate>
|50 L <translate><!--T:82--> Weak Tannin</translate> ||5 <translate><!--T:83--> oak/acacia logs</translate> || <translate><!--T:84--> Strong Tannin</translate>
|}
|}
<translate>
<translate>
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=== Step 1: Limewater or Diluted Borax === <!--T:35-->
=== Step 1: Limewater or Diluted Borax === <!--T:35-->


<!--T:85-->
To make soaked hides, limewater or diluted borax may be used:
To make soaked hides, limewater or diluted borax may be used:
* Limewater: 1 liter of water and 1 lime makes 1 liter of limewater - which means a full barrel of limewater requires 50 lime.
* Limewater: 1 liter of water and 1 lime makes 1 liter of limewater - which means a full barrel of limewater requires 50 lime.
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=== Step 2: Scraping Hides === <!--T:39-->
=== Step 2: Scraping Hides === <!--T:39-->


<!--T:86-->
Once the raw hides have been soaked long enough, they will turn into soaked hides. These cannot directly be further processed in barrels; another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hides. Please note that the knife will lose durability in the process.
Once the raw hides have been soaked long enough, they will turn into soaked hides. These cannot directly be further processed in barrels; another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hides. Please note that the knife will lose durability in the process.


</translate>
</translate>
{{Crafting
{{Crafting
|Ingredients= 1x {{ll|Knife|<translate>Knife</translate>}}<br>1x {{ll|Leather working|<translate>Soaked hide</translate>}}
|Ingredients= 1x {{ll|Knife|<translate><!--T:87--> Knife</translate>}}<br>1x {{ll|Leather working|<translate><!--T:88--> Soaked hide</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|B2=Copper knife|B2-link=Special:MyLanguage/Knife|B2_name=<translate>Knife</translate>
|B2=Copper knife|B2-link=Special:MyLanguage/Knife|B2_name=<translate><!--T:89--> Knife</translate>
|B3=Hide soaked|B3-link=Special:MyLanguage/Leather working|B3_name=<translate>Soaked hide</translate>
|B3=Hide soaked|B3-link=Special:MyLanguage/Leather working|B3_name=<translate><!--T:90--> Soaked hide</translate>
|Output=Hide scraped|Output_name=<translate>Scraped hide</translate>
|Output=Hide scraped|Output_name=<translate><!--T:91--> Scraped hide</translate>
}}}}
}}}}
<translate>
<translate>
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=== Step 3: Weak Tannin === <!--T:41-->
=== Step 3: Weak Tannin === <!--T:41-->


<!--T:92-->
To make weak tannin, the player needs 10 units of water per oak/acacia log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce weak tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.
To make weak tannin, the player needs 10 units of water per oak/acacia log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce weak tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.


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=== Step 4: Strong Tannin === <!--T:44-->
=== Step 4: Strong Tannin === <!--T:44-->


<!--T:93-->
To make strong tannin, the player needs 10 liters of weak tannin per oak/acacia log. After inputting the log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce strong tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.
To make strong tannin, the player needs 10 liters of weak tannin per oak/acacia log. After inputting the log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce strong tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.


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==Pelt== <!--T:48-->
==Pelt== <!--T:48-->


<!--T:94-->
Different from Leather, making pelts is relatively easy.
Different from Leather, making pelts is relatively easy.


===Hide curing=== <!--T:49-->
===Hide curing=== <!--T:49-->


<!--T:95-->
To create pelts, only two steps need to be followed. First, raw hides need to be oiled.  This can be done by combining raw hide and {{ll|fat|fat}} in the crafting grid using the following ratio: 4 small hide + 1 fat, 2 medium hide + 1 fat, 1 large hide + 1 fat or 1 huge hide + 2 fats.  
To create pelts, only two steps need to be followed. First, raw hides need to be oiled.  This can be done by combining raw hide and {{ll|fat|fat}} in the crafting grid using the following ratio: 4 small hide + 1 fat, 2 medium hide + 1 fat, 1 large hide + 1 fat or 1 huge hide + 2 fats.  


</translate>
</translate>
{{Crafting
{{Crafting
|Ingredients= 1x {{ll|Fat|<translate>Fat</translate>}}<br>1x {{ll|Leather working|<translate>Raw hide</translate>}}
|Ingredients= 1x {{ll|Fat|<translate><!--T:96--> Fat</translate>}}<br>1x {{ll|Leather working|<translate><!--T:97--> Raw hide</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1=Fat|A1-link=Special:MyLanguage/Fat|A1_name=<translate>Fat</translate>
|A1=Fat|A1-link=Special:MyLanguage/Fat|A1_name=<translate><!--T:98--> Fat</translate>
|A2=Raw hide|A2-link=Special:MyLanguage/Leather working|A2_name=<translate>Raw hide</translate>
|A2=Raw hide|A2-link=Special:MyLanguage/Leather working|A2_name=<translate><!--T:99--> Raw hide</translate>
|Output=Hide oiled|Output_name=<translate>Oiled hide</translate>
|Output=Hide oiled|Output_name=<translate><!--T:100--> Oiled hide</translate>
}}}}
}}}}
<translate>
<translate>
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===Usage=== <!--T:52-->
===Usage=== <!--T:52-->


<!--T:101-->
Medium or large pelts are required to craft the {{ll|hunter's backpack|hunter's backpack}}, a cheaper variant of the leather backpack with only 4 slots, as well as the Lamellar armor recipes and fur clothing recipes. Small or medium pelts are required for the {{ll|longbow|longbow}} recipe.
Medium or large pelts are required to craft the {{ll|hunter's backpack|hunter's backpack}}, a cheaper variant of the leather backpack with only 4 slots, as well as the Lamellar armor recipes and fur clothing recipes. Small or medium pelts are required for the {{ll|longbow|longbow}} recipe.


</translate>
</translate>
{{Crafting
{{Crafting
|Ingredients= 15x {{ll|Reed|<translate>Cattails</translate>}}<br>1x {{ll|Leather working|<translate>Pelt (Large)</translate>}}
|Ingredients= 15x {{ll|Reed|<translate><!--T:102--> Cattails</translate>}}<br>1x {{ll|Leather working|<translate><!--T:103--> Pelt (Large)</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1=Cattail tops|A1N=3|A1-link=Reed|A1_name=<translate>Cattails</translate>
|A1=Cattail tops|A1N=3|A1-link=Reed|A1_name=<translate><!--T:104--> Cattails</translate>
|B1=hide pelt large|B1-link=Special:MyLanguage/Leather working|B1_name=Pelt (Large)
|B1=hide pelt large|B1-link=Special:MyLanguage/Leather working|B1_name=Pelt (Large)
|C1=Cattail tops|C1N=3|C1-link=Reed|C1_name=<translate>Cattails</translate>
|C1=Cattail tops|C1N=3|C1-link=Reed|C1_name=<translate><!--T:105--> Cattails</translate>
|A2=Cattail tops|A2N=3|A2-link=Reed|A2_name=<translate>Cattails</translate>
|A2=Cattail tops|A2N=3|A2-link=Reed|A2_name=<translate><!--T:106--> Cattails</translate>
|B2=Cattail tops|B2N=3|B2-link=Reed|B2_name=<translate>Cattails</translate>
|B2=Cattail tops|B2N=3|B2-link=Reed|B2_name=<translate><!--T:107--> Cattails</translate>
|C2=Cattail tops|C2N=3|C2-link=Reed|C2_name=<translate>Cattails</translate>
|C2=Cattail tops|C2N=3|C2-link=Reed|C2_name=<translate><!--T:108--> Cattails</translate>
|Output=hunterbackpack|Output_name=<translate>Hunter's backpack</translate>
|Output=hunterbackpack|Output_name=<translate><!--T:109--> Hunter's backpack</translate>
}}}}
}}}}
<translate>
<translate>
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{| class="wikitable"
{| class="wikitable"
|-
|-
! <translate>Detailed explanation how to make leather.</translate>
! <translate><!--T:110--> Detailed explanation how to make leather.</translate>
|-
|-
| <youtube width="400" height="240">4nmbH1G2lts</youtube>
| <youtube width="400" height="240">4nmbH1G2lts</youtube>