Survival Guide - Your first day/en: Difference between revisions

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{{Outdated|Not updated for the 1.18 worldgen presets}}
This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly [https://copy.mcft.net/vs/guide/ survival guide on her own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge.
This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly [https://copy.mcft.net/vs/guide/ survival guide on her own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge.
__TOC__
__TOC__
== Controls ==
== Controls ==
This is the default key bind, please keep in mind that when changing, for instance, the <span class="key shiftleft"><span>Shift</span></span> key for sneaking to a different one, all combinations previously using the shift key will change to your new key choice as well.
This is the default key bind, please keep in mind that when changing, for instance, the {{Keypress|Shift}} key for sneaking to a different one, all combinations previously using the shift key will change to your new key choice as well.


<div style="float:left; margin-right:20px;">
<div style="float:left; margin-right:20px; padding-bottom:1em;">
=== Character ===
{|
{|
|+ '''Character controls'''
|-
|-
| <span class="key"><span>W</span></span> <span class="key"><span>A</span></span> <span class="key"><span>S</span></span> <span class="key"><span>D</span></span> || To move around
| style="padding-right:0.5em" | {{Keypress|W}} {{Keypress|A}} {{Keypress|S}} {{Keypress|D}} || To move around  
|-
|-
| <span class="key" id="key-spacebar"><span>Space</span></span> || Jump
| style="padding-right:0.5em" | {{Keypress|Space}} || Jump  
|-
|-
| <span class="key"><span>E</span></span> || Backpack Inventory (Access Crafting Grid)
| style="padding-right:0.5em" | {{Keypress|E}} || Backpack Inventory (Access Crafting Grid)  
|-
|-
| <span class="key"><span>C</span></span> || Character Inventory (Clothes and other Gear)
| style="padding-right:0.5em" | {{Keypress|C}} || Character Inventory (Clothes and other Gear)  
|-
|-
| <span class="key shiftleft"><span>Shift</span></span> || Sneak (used to place active items on blocks)
| style="padding-right:0.5em" | {{Keypress|Shift}} || Sneak (used to place active items on blocks)  
|-
|-
| <span class="key" id="control"><span>Ctrl</span></span> + <span class="key"><span>W</span></span> || Run
| style="padding-right:0.5em" | {{Keypress|Ctrl}} + {{Keypress|W}} || Run  
|-
|-
| <span class="key"><span>G</span></span> || Sit down
| style="padding-right:0.5em" | {{Keypress|G}} || Sit down  
|-
|-
| <span class="key"><span>Q</span></span> || Drop currently held item
| style="padding-right:0.5em" | {{Keypress|Q}} || Drop currently held item  
|-
|-
| <span class="key key-fn"><span>F5</span></span> || Cycle through camera modes (first person, third person, overhead)
| style="padding-right:0.5em" | {{Keypress|F5}} || Cycle through camera modes (first person, third person, overhead)  
|}
|}
</div>
</div><div style="float:left;">
 
 
<div style="float:left;">
 
=== User Interface ===
{|
{|
|+ '''User interface controls'''
|-
|-
| <span class="key" id="tab"><span>tab</span></span> || Show/Hide chat overlay
| style="padding-right:0.5em" | {{Keypress|Tab}} || Show/Hide chat overlay
|-
|-
| <span class="key"><span>T</span></span> || Begin typing in the chat overlay
| style="padding-right:0.5em" | {{Keypress|T}} || Begin typing in the chat overlay
|-
|-
| <span class="key key-fn"><span>F4</span></span> || Show/Hide user interfaces
| style="padding-right:0.5em" | {{Keypress|F4}} || Show/Hide user interfaces
|-
|-
| <span class="key key-fn"><span>F6</span></span> || Show/Hide user minimap
| style="padding-right:0.5em" | {{Keypress|F6}} || Show/Hide user minimap
|-
|-
| <span class="key"><span>B</span></span> || Show/Hide block info
| style="padding-right:0.5em" | {{Keypress|B}} || Show/Hide block info
|-
|-
| <span class="key"><span>H</span></span> || Survival Handbook - can also be used while hovering over an item in the inventory
| style="padding-right:0.5em" | {{Keypress|H}} || Survival Handbook - can also be used while hovering over an item in the inventory
|-
|-
| <span class="key shiftleft"><span>SHIFT</span></span> + <span class="key"><span>H</span></span> || Survival Handbook while looking at a block or item in the world
| style="padding-right:0.5em" | {{Keypress|Shift}} + {{Keypress|H}} || Survival Handbook while looking at a block or item in the world
|-
|-
| <span class="key"><span>M</span></span> || Show/Hide [[worldmap]]
| style="padding-right:0.5em" | {{Keypress|M}} || Show/Hide [[worldmap]]
|-
|-
| <span class="key"><span>N</span></span> || Show/Hide block interaction help
| style="padding-right:0.5em" | {{Keypress|N}} || Show/Hide block interaction help
|-
|-
| <span class="key"><span>V</span></span> || Show/Hide coordinates
| style="padding-right:0.5em" | {{Keypress|V}} || Show/Hide coordinates
|-
|-
| <span class="key key-fn"><span>F12</span></span> || Take a screenshot
| style="padding-right:0.5em" | {{Keypress|F12}} || Take a screenshot
|-
|-
| <span class="key key-fn"><span>esc</span></span> || Exit/close any interface
| style="padding-right:0.5em" | {{Keypress|Esc}} || Exit/close any interface
|}
|}</div></div>
</div>
{{-}}
<div style="clear:both;"></div>
== World Creation ==
When creating a new world, the player can decide between different presets or customize them individually. It is recommended for new players to check the customization options for their first world or start with the Exploration template, as some of the difficulty settings of the Standard experience can be highly frustrating.


== World Creation ==
When creating a new world, the player can decide between different presets or customize them individually.<br>
It is recommended for new players to check the customization options for their first world or start with the Exploration template, as some of the difficulty settings of the Standard experience can be highly frustrating.<br>
<br>
The main difficulty points that can be especially challenging for new players are as follows:
The main difficulty points that can be especially challenging for new players are as follows:
* Death punishment (Keep or drop inventory on death)
* Death punishment (Keep or drop inventory on death)
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* Climate Distribution (the distance between different "biomes" and whether these are distributed realistically around an equator, or randomly in patches)
* Climate Distribution (the distance between different "biomes" and whether these are distributed realistically around an equator, or randomly in patches)
* Surface deposit frequency (both copper & tin, as they are both important starting metals)
* Surface deposit frequency (both copper & tin, as they are both important starting metals)
<br>
 
The below table shows the available world presets, it is advised to use the Customize button below the preset selection to further customize your world, as almost all aspects of the world generation and player experience can be changed. An in depth list of all customization options can be found on the [[World Configuration]] page.
The below table shows the available world presets, it is advised to use the Customize button below the preset selection to further customize your world, as almost all aspects of the world generation and player experience can be changed. An in depth list of all customization options can be found on the [[World Configuration]] page.


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In order to start the '''Stone Age''', you will need '''Stone Tools''', the process usually involves the following:
In order to start the '''Stone Age''', you will need '''Stone Tools''', the process usually involves the following:


# Find '''Flint''' or '''Loose Stones''' (basalt, granite, andesite, obsidian or peridotite).
# Find '''Flint''' or '''loose knappable stones''' (basalt, granite, andesite, obsidian or peridotite).
# <code>Sneak + Right click</code> on solid ground to create a [[knapping]] surface. (Only Flint will immediately create a [[knapping]] surface. In order to use the other loose stones, you need to place it once, then <code>Sneak + Right click</code> again with another loose stone.
# With the flint or stone in your active hotbar slot, {{SneakClick|place}} it ({{Keypress|Shift}} + {{Keypress|Right click}}) on solid ground to create a [[knapping]] surface. Only flint will immediately create a knapping surface. In order to use the other loose stones, you need to place it once, then {{SneakClick|target}} it ({{Keypress|Shift}} + {{Keypress|Right click}}) again with another loose stone.
# Choose the tool to create from the menu. [[Axe]] and a [[Knife]] are highly recommended as first tools.  
# Choose the tool to create from the menu. An [[axe]] and a [[knife]] are highly recommended as first tools.  
# Using a stone in the active hand, <code>left click</code> on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar.
# Using a stone in the active hand, {{Keypress|left click}} on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar.
# Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool.
# Press {{Keypress|E}} to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a [[stick]] (handle) to create the finished tool.
 
:'''''Note''': Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>.''
 
 


:'''''Note''': Sticks can be collected from the ground or by breaking leafy branches using {{keypress|left click}}.''
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=== Player Inventory ===
=== Player Inventory ===


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|
|
# Off-hand slot that can hold passive items such as torchers or lanterns.
# Off-hand slot that can hold passive items such as torchers or lanterns.
# Main inventory that holds 10 slots and every slot is linked to a shortcut for quick access (default: keys 1 to 0).  
# Main inventory that holds 10 slots and every slot is linked to a shortcut for quick access (default: keys {{keypress|1}} to {{keypress|0}}).  
# Portable containers. Up to 4 containers can be added to expand the inventory even further, the slots are shown in the inventory/crafting window (default: E key).
# Portable containers. Up to 4 containers can be added to expand the inventory even further, the slots are shown in the inventory/crafting window (default: {{Keypress|E}}).


:'''Tip''': [[Containers#Portable_Containers|Hand Baskets]] are the best first options to expand your inventory. Harvest [[Cooper's_Reed_(Cattail)|Reeds]], which can usually be found near lakes. The crafting grid can be found [[Containers#Portable_Containers|here]] or by pressing <code>H</code> and searching for ''basket'' to see its grid crafting recipe.
:'''Tip''': [[Containers#Portable_Containers|Hand Baskets]] are the best first options to expand your inventory. Harvest [[Cooper's_Reed_(Cattail)|Reeds]], which can usually be found near lakes. The crafting grid can be found [[Containers#Portable_Containers|here]] or by pressing {{keypress|H}} and searching for ''basket'' to see its grid crafting recipe.
|}
|}


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=== Food ===
=== Food ===


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Here are some of the first day options for food:
Here are some of the first day options for food:
* [[Wild_Foods#Mushrooms|Mushrooms]] can be harvested with a [[knife]] or empty hands. They will regrow at the exact spot, so marking mushroom clusters on the map can be advantageous. Make sure to check the mushroom with the Handbook to check for poisonous variants, as some mushrooms can drain your [[health]] or even kill you when consumed raw or cooked
* [[Mushroom|Mushrooms]] can be harvested with a [[knife]] or empty hands. They will regrow at the exact spot, so marking mushroom clusters on the map can be advantageous. Make sure to check the mushroom with the Handbook to check for poisonous variants, as some mushrooms can drain your [[health]] or even kill you when consumed raw or cooked
* Ripe [[Berry_Bushes|Berry Bushes]] can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again.
* Ripe [[Berry|Berry Bushes]] can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again.
* [[Cattail]] roots can be harvested using a knife and cooked over a fire as a source of early game forage.
* [[Cattail]] roots can be harvested using a knife and cooked over a fire as a source of early game forage.
* Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold <code>Sneak + Hold Right mouse button</code> with a knife in hand to harvest animals. Meat must be cooked in a fire pit.
* Most animals can be killed and harvested with a knife for nutritious meat and fat. Sneak and hold the {{keypress|Right mouse button}} with a knife in hand to harvest animals. Meat must be cooked in a fire pit.
 
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=== Clay ===
=== Clay ===
[[File:Claydeposits.png|250px|thumb|Find clay and take it with you or mark it on the map.]]
[[File:Claydeposits.png|250px|thumb|Find clay and take it with you or mark it on the map.]]
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=== Light / Cooking ===
=== Light / Cooking ===


[[File:Firestarter.gif|Crafting a firepit.|right|frame]]
[[File:Firestarter.gif|Crafting a firepit.|right|frame]]


Once the sun sets, a player might want to create a [[Firepit|firepit]] as a source of light and for cooking. Be aware though, [[weather|rain]] will extinguish any uncovered fires or torches, so be sure to build a simple roof over any firepits. <br>
Once the sun sets, a player might want to create a [[Firepit|firepit]] as a source of light and for cooking. Be aware though, [[weather|rain]] will extinguish any uncovered fires or torches, so be sure to build a simple roof over any firepits.
Gather the following resources:


* Dry grass: <code>left click</code> with a [[Knife]] in hand to gather Tall Grass.
To make a firepit, gather the following resources:
* Firewood: <code>left click</code> with an [[Axe]] in hand to cut [[trees|Trees]] and harvest '''logs'''. Place the '''axe''' and '''logs''' in the crafting grid to create firewood.


Hold <code>Sneak + Right click</code> on solid ground with the dry grass in hand to place a fire pit. Next, <code>Sneak + Right click</code> with 4 firewood in hand to complete the fire pit. Then, light the fire using a [[Firestarter|firestarter]] (or a torch), hold <code>Right click</code> with either item in hand and aim at the base of the firepit. (Optionally check the handbook, opened with <code>H</code>, to find out how to make a [[Firestarter|firestarter]].)
* [[Dry grass]]: {{Keypress|left click}} with a [[Knife]] in hand to gather Tall Grass.
* [[Firewood]]: {{Keypress|left click}} with an [[Axe]] in hand to cut [[tree|Trees]] and harvest '''logs'''. Place the '''axe''' and '''logs''' in the crafting grid to create firewood.
 
{{SneakClick|Sneak and right click}} on solid ground with the dry grass in hand to place a fire pit. Next, {{SneakClick|sneak and right click}} with 4 firewood in hand to complete the fire pit. Then, light the fire using a [[Firestarter|firestarter]] (or a torch), hold {{Keypress|Right click}} with either item in hand and aim at the base of the firepit. (Optionally check the handbook {{keypress|H}}, to find out how to make a [[Firestarter|firestarter]].)


''Congratulations, meat can be cooked and new torches created by heating sticks! Be careful though, a torch in your off hand will cause you to take an increased hunger penalty, and torches held while taking a dip in water will get extinguished.''
''Congratulations, meat can be cooked and new torches created by heating sticks! Be careful though, a torch in your off hand will cause you to take an increased hunger penalty, and torches held while taking a dip in water will get extinguished.''
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=== Combat ===
=== Combat ===


[[File:Woodenclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Different weapons have different ranges. [[Spear]]s are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. For more information, see the main article on [[Combat]]
[[File:Woodenclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Different weapons have different ranges. [[Spear]]s are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. For more information, see the main article on [[Combat]].


[[File:Armor-body-improvised-wood.png|60px|left|text-top]] [[Improvised body armor]] can be crafted from dry [[grass]] and [[firewood]] for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of [[armor]] can be crafted.
[[File:Armor-body-improvised-wood.png|60px|left|text-top]] [[Improvised body armor]] can be crafted from dry [[grass]] and [[firewood]] for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of [[armor]] can be crafted.
<br><br>


=== Shelter ===
=== Shelter ===
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===Stationary Storage===
===Stationary Storage===
:''See [[Containers| Container's main article]] for detailed information''.
:''See [[Containers| Container's main article]] for detailed information''.
[[File:Ex Stationary Containers.png|thumb|250px|In picture: a chest, a labeled chest, a vessel and a basket.]]
[[File:Ex Stationary Containers.png|thumb|250px|In picture: a chest, a labeled chest, a vessel and a basket.]]
For more storage, the player can craft two early game [[containers]].
For more storage, the player can craft two early game [[containers]].
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== Temperature ==
== Temperature ==
:''See [[Temperature| Temperature's main article]] for detailed information''.
:''See [[Temperature|Temperature]] for detailed information''.


The player's body temperature needs to be kept around 37°C. Prolonged times with body temperature under this mark will result in freezing animations and even damage taken. Beware that dipping in water or being out in the rain will make your temperature drop faster.
The player's body temperature needs to be kept around 37°C. Prolonged times with body temperature under this mark will result in freezing animations and even damage taken. Beware that dipping in water or being out in the rain will make your temperature drop faster.
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== Temporal Stability ==
== Temporal Stability ==
:''See [[Temporal Stability| Temporal Stability's main article]] for detailed information''.
:''See [[Temporal Stability|Temporal Stability]] for detailed information''.


[[File:Tempgear.gif|right|frame]]
[[File:Tempgear.gif|right|frame]]
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'''Recovering temporal stability''':
'''Recovering temporal stability''':
* Move to a location of high stability on the surface or at higher elevations in the world
* Move to a location of high stability on the surface or at higher elevations in the world
* Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold <code>right mouse button</code> to provide a 30% boost
* Transfer the temporal stability from a temporal gear: equip the gear in the left hand, a knife in the off hand, and hold {{Keypress|right mouse button}} to provide a 30% boost at the cost of some HP
* Killing drifters recovers small amounts of your own temporal stability
* Killing drifters recovers small amounts of your own temporal stability