Survival Guide - Your first day/uk: Difference between revisions

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(Created page with "# Знайдіть '''Кремінь''' або '''Інший камінь''' (базальт, граніт, андезит,обсидіан чи перідотит). # <code>Присісти + Правий Клік</code> на тверду поверхню для початку процесу оббивки каміння. (Тільки при використанні кременю оббивка почнеться одразу. Якщо...")
(Updating to match new version of source page)
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Гравець має доступ до трьох типів слотів інвентарю.
Гравець має доступ до трьох типів слотів інвентарю.


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# Main inventory that holds 10 slots and every slot is linked to a shortcut for quick access (default: keys 1 to 0).  
# Main inventory that holds 10 slots and every slot is linked to a shortcut for quick access (default: keys 1 to 0).  
# Portable containers. Up to 4 containers can be added to expand the inventory even further, the slots are shown in the inventory/crafting window (default: E key).
# Portable containers. Up to 4 containers can be added to expand the inventory even further, the slots are shown in the inventory/crafting window (default: E key).
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:'''Tip''': [[Containers#Portable_Containers/uk|Ручні кошики]] - найкращий перший варіант для розширення вашого інвентарю. Зберіть [[Cooper's_Reed_(Cattail)/uk|рогоз]], який зазвичай можна знайти біля озер. Сітку крафта можна знайти [[Containers#Portable_Containers/uk|тут]] або натиснувши <code>H</code> і виконавши пошук «кошик», щоб побачити рецепт крафта.
:'''Tip''': [[Containers#Portable_Containers/uk|Ручні кошики]] - найкращий перший варіант для розширення вашого інвентарю. Зберіть [[Cooper's_Reed_(Cattail)/uk|рогоз]], який зазвичай можна знайти біля озер. Сітку крафта можна знайти [[Containers#Portable_Containers/uk|тут]] або натиснувши <code>H</code> і виконавши пошук «кошик», щоб побачити рецепт крафта.
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[[File:Black currant and wild crops.png|250px|thumb|Час збирання їжі!]]
[[File:Black currant and wild crops.png|250px|thumb|Час збирання їжі!]]


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Here are some of the first day options for food:
Here are some of the first day options for food:
* [[Wild_Foods#Mushrooms|Mushrooms]] can be harvested with a [[knife]] or empty hands. They will regrow at the exact spot, so marking mushroom clusters on the map can be advantageous. Make sure to check the mushroom with the Handbook to check for poisonous variants, as some mushrooms can drain your [[health]] or even kill you when consumed raw or cooked
* [[Wild_Foods#Mushrooms|Mushrooms]] can be harvested with a [[knife]] or empty hands. They will regrow at the exact spot, so marking mushroom clusters on the map can be advantageous. Make sure to check the mushroom with the Handbook to check for poisonous variants, as some mushrooms can drain your [[health]] or even kill you when consumed raw or cooked
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* Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold <code>Sneak + Hold Right mouse button</code> with a knife in hand to harvest animals. Meat must be cooked in a fire pit.
* Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold <code>Sneak + Hold Right mouse button</code> with a knife in hand to harvest animals. Meat must be cooked in a fire pit.
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=== Глина ===
=== Глина ===
[[File:Claydeposits.png|250px|thumb|Знайдіть глину і візьміть її з собою або позначте на карті.]]
[[File:Claydeposits.png|250px|thumb|Знайдіть глину і візьміть її з собою або позначте на карті.]]


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Clay is a required resource to progress through the ages, and in early game it can be used to build comparatively cheap stationary storage options and your first means to preserve food for a bit longer. It is also required to craft a cooking pot, which is necessary for advanced cooking.
Clay is a required resource to progress through the ages, and in early game it can be used to build comparatively cheap stationary storage options and your first means to preserve food for a bit longer. It is also required to craft a cooking pot, which is necessary for advanced cooking.
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Detailed information can be found in the [[Clay Forming]] page.
Detailed information can be found in the [[Clay Forming]] page.
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[[File:Firestarter.gif|Створення вогнища.|right|frame]]
[[File:Firestarter.gif|Створення вогнища.|right|frame]]


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Once the sun sets, a player might want to create a [[Firepit|firepit]] as a source of light and for cooking. Be aware though, [[weather|rain]] will extinguish any uncovered fires or torches, so be sure to build a simple roof over any firepits. <br>
Once the sun sets, a player might want to create a [[Firepit|firepit]] as a source of light and for cooking. Be aware though, [[weather|rain]] will extinguish any uncovered fires or torches, so be sure to build a simple roof over any firepits. <br>
Gather the following resources:
Gather the following resources:
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* Dry grass: <code>left click</code> with a [[Knife]] in hand to gather Tall Grass.
* Dry grass: <code>left click</code> with a [[Knife]] in hand to gather Tall Grass.
* Firewood: <code>left click</code> with an [[Axe]] in hand to cut [[trees|Trees]] and harvest '''logs'''. Place the '''axe''' and '''logs''' in the crafting grid to create firewood.
* Firewood: <code>left click</code> with an [[Axe]] in hand to cut [[trees|Trees]] and harvest '''logs'''. Place the '''axe''' and '''logs''' in the crafting grid to create firewood.
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Hold <code>Sneak + Right click</code> on solid ground with the dry grass in hand to place a fire pit. Next, <code>Sneak + Right click</code> with 4 firewood in hand to complete the fire pit. Then, light the fire using a [[Firestarter|firestarter]] (or a torch), hold <code>Right click</code> with either item in hand and aim at the base of the firepit. (Optionally check the handbook, opened with <code>H</code>, to find out how to make a [[Firestarter|firestarter]].)
Hold <code>Sneak + Right click</code> on solid ground with the dry grass in hand to place a fire pit. Next, <code>Sneak + Right click</code> with 4 firewood in hand to complete the fire pit. Then, light the fire using a [[Firestarter|firestarter]] (or a torch), hold <code>Right click</code> with either item in hand and aim at the base of the firepit. (Optionally check the handbook, opened with <code>H</code>, to find out how to make a [[Firestarter|firestarter]].)
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''Congratulations, meat can be cooked and new torches created by heating sticks! Be careful though, a torch in your off hand will cause you to take an increased hunger penalty, and torches held while taking a dip in water will get extinguished.''
''Congratulations, meat can be cooked and new torches created by heating sticks! Be careful though, a torch in your off hand will cause you to take an increased hunger penalty, and torches held while taking a dip in water will get extinguished.''
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[[File:Woodenclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Different weapons have different ranges. [[Spear]]s are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. For more information, see the main article on [[Combat]]
[[File:Woodenclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Different weapons have different ranges. [[Spear]]s are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. For more information, see the main article on [[Combat]]
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[[File:Armor-body-improvised-wood.png|60px|left|text-top]] [[Improvised body armor]] can be crafted from dry [[grass]] and [[firewood]] for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of [[armor]] can be crafted.
[[File:Armor-body-improvised-wood.png|60px|left|text-top]] [[Improvised body armor]] can be crafted from dry [[grass]] and [[firewood]] for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of [[armor]] can be crafted.
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=== Shelter ===
=== Shelter ===
Once the sun sets, a player might also like a shelter. There are different blocks that you can use to make a shelter using the early resources you have available. [[Dry Grass|Dry grass]] can be used to make a [[Bed|bed]] early on, or form hay blocks/cob for early building blocks. [[Soil Blocks|Soil]] is also a good building material, and can be used to form Mud Bricks.
Once the sun sets, a player might also like a shelter. There are different blocks that you can use to make a shelter using the early resources you have available. [[Dry Grass|Dry grass]] can be used to make a [[Bed|bed]] early on, or form hay blocks/cob for early building blocks. [[Soil Blocks|Soil]] is also a good building material, and can be used to form Mud Bricks.
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===Stationary Storage===
===Stationary Storage===
:''See [[Containers| Container's main article]] for detailed information''.
:''See [[Containers| Container's main article]] for detailed information''.
[[File:Ex Stationary Containers.png|thumb|250px|In picture: a chest, a labeled chest, a vessel and a basket.]]
[[File:Ex Stationary Containers.png|thumb|250px|In picture: a chest, a labeled chest, a vessel and a basket.]]
For more storage, the player can craft two early game [[containers]].
For more storage, the player can craft two early game [[containers]].
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* [[basket|Baskets]] have 8 slots for items, however they require a total of 24 cattails and shouldn't be used to store food if possible.
* [[basket|Baskets]] have 8 slots for items, however they require a total of 24 cattails and shouldn't be used to store food if possible.
* [[Containers#Food Storage Containers|Storage Vessels]] have 12 slots. They require clay to craft and have the best spoilage rates in the game, which make them suitable for food storage.
* [[Containers#Food Storage Containers|Storage Vessels]] have 12 slots. They require clay to craft and have the best spoilage rates in the game, which make them suitable for food storage.
* [[boards|Chests]] have 16 slots, but require [[boards]], which also require access to [[smithing]].
* [[boards|Chests]] have 16 slots, but require [[boards]], which also require access to [[smithing]].
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:''Див. [[Temperature/uk| температура]], для отримання детальної інформації''.
:''Див. [[Temperature/uk| температура]], для отримання детальної інформації''.


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The player's body temperature needs to be kept around 37°C. Prolonged times with body temperature under this mark will result in freezing animations and even damage taken. Beware that dipping in water or being out in the rain will make your temperature drop faster.
The player's body temperature needs to be kept around 37°C. Prolonged times with body temperature under this mark will result in freezing animations and even damage taken. Beware that dipping in water or being out in the rain will make your temperature drop faster.
Standing near a lit campfire can warm the player up and the body temperature will stay up a while even after stepping away.
Standing near a lit campfire can warm the player up and the body temperature will stay up a while even after stepping away.
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== Temporal Stability ==
== Temporal Stability ==
:''See [[Temporal Stability| Temporal Stability's main article]] for detailed information''.
:''See [[Temporal Stability| Temporal Stability's main article]] for detailed information''.
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[[File:Tempgear.gif|right|frame]]
[[File:Tempgear.gif|right|frame]]


By now a player might be wondering about the cyan gear between the health and satiety bar. This is the temporal stability meter, the level of color in the gear indicates the player's current temporal stability. As a player's temporal stability reduces, the gear turns counter clockwise and the blue color in the gear decreases. When increasing, the gear's color returns as it turns clockwise. If temporal stability reaches zero, the player's vision will change drastically, and bad things tend to happen.  
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By now a player might be wondering about the cyan gear between the health and satiety bar. This is the temporal stability meter, the level of color in the gear indicates the player's current temporal stability. As a player's temporal stability reduces, the gear turns counter clockwise and the blue color in the gear decreases. When increasing, the gear's color returns as it turns clockwise. If temporal stability reaches zero, the player's vision will change drastically, and bad things tend to happen.
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'''Draining temporal stability''':
'''Draining temporal stability''':
* Some surface areas are temporally unstable
* Some surface areas are temporally unstable
* Caves, underground caverns, and places below surface level are generally more unstable than the surface of the world
* Caves, underground caverns, and places below surface level are generally more unstable than the surface of the world
* Temporal storms (occur at regular intervals)
* Temporal storms (occur at regular intervals)
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'''Recovering temporal stability''':
'''Recovering temporal stability''':
* Move to a location of high stability on the surface or at higher elevations in the world
* Move to a location of high stability on the surface or at higher elevations in the world
* Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold <code>right mouse button</code> to provide a 30% boost
* Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold <code>right mouse button</code> to provide a 30% boost
* Killing drifters recovers small amounts of your own temporal stability
* Killing drifters recovers small amounts of your own temporal stability
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== Advanced Game Mechanics ==
== Advanced Game Mechanics ==
Once the basics are mastered, players can develop advanced technology: [[Survival Guide - Advanced tech]]
Once the basics are mastered, players can develop advanced technology: [[Survival Guide - Advanced tech]]
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== Відео-гайд: Перший день ==
== Відео-гайд: Перший день ==
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[[Category:Guides{{#translation:}}]]
[[Category:Guides{{#translation:}}]]