Flower: Difference between revisions
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== Natural Generation == | == Natural Generation == | ||
Flowers naturally generate when the world is created. Flowers are specific to | Flowers naturally generate when the world is created. Flowers are specific to climactic regions. They do not generate in all types of climates, while some climactic regions generate more than one flower. Flowers do not spread naturally and cannot be farmed to duplicate, but can only be obtained through harvesting wild plants. | ||
===Special Case Generation=== | ===Special Case Generation=== | ||
Horsetail, which is discussed below, will spawn on player created farmland blocks in certain climate regions. This is the only flower that spawns into the world after world creation. | Horsetail, which is discussed below, will spawn on player created farmland blocks in certain climate regions. This is the only flower that spawns into the world after world creation. | ||
==Flower Types== | ==Flower Types== |
Revision as of 19:27, 9 January 2020
Natural Generation
Flowers naturally generate when the world is created. Flowers are specific to climactic regions. They do not generate in all types of climates, while some climactic regions generate more than one flower. Flowers do not spread naturally and cannot be farmed to duplicate, but can only be obtained through harvesting wild plants.
Special Case Generation
Horsetail, which is discussed below, will spawn on player created farmland blocks in certain climate regions. This is the only flower that spawns into the world after world creation.
Flower Types
- Red Lupine
- White Lupine
- Purple Lupine
- Blue Lupine (Bluebonnet)
Harvesting
Flowers can be harvested by left clicking on a plant to break the plant. Flowers stack to 64, can be carried in player inventory or stored in stationary containers.
Uses
Flowers can be replanted in any soil type or placed in flower pots and planters for decoration around bases. Flowers are used in beekeeping as essential food for bees.
Special Use Flowers
Horsetail is a plant that can be used to create healing poultices, which restore player hit points faster than normal regeneration. Healing poultices are created in the crafting grid from horsetail plants and linen or horsetail plants and cattail tops.
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