User:Nateonus: Difference between revisions

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[[User:Nateonus/Asset System]]
[[User:Nateonus/Asset System]]
<table id="treeviewtable" class="table table-bordered tt-table" style='table-layout: fixed'>
  <tr style=''>
    <th width='300' align='left'>Name</th>
    <th width='200' align='left'>Affects Gameplay</th>
    <th width='80' align='left'>Side Type</th>
    <th align='left'>Usage</th>
  </tr>
  <tr>
    <td><div class="tt" data-tt-id="root">AssetCategory</div></td>
    <td></td>
    <td></td>
    <td></td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_blocktypes" data-tt-parent="root">blocktypes</div></td>
    <td>true</td>
    <td>universal</td>
    <td>Defines all the blocks that are in the game</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_config" data-tt-parent="root">config</div></td>
    <td>true</td>
    <td>universal</td>
    <td>Used for generic data that does not fit into the other categories.</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_dialog" data-tt-parent="root">dialog</div></td>
    <td>false</td>
    <td>client only</td>
    <td>Contains some of the dialog layouts</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_entity" data-tt-parent="root">entities</div></td>
    <td>true</td>
    <td>server only</td>
    <td>Creatures and other entities</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_itemtypes" data-tt-parent="root">itemtypes</div></td>
    <td>true</td>
    <td>universal</td>
    <td>Defines all the items that are in the game</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_lang" data-tt-parent="root">lang</div></td>
    <td>false</td>
    <td>universal</td>
    <td>Translation</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_music" data-tt-parent="root">music</div></td>
    <td>false</td>
    <td>client only</td>
    <td>The games music tracks and its configuration</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_patches" data-tt-parent="root">patches</div></td>
    <td>true</td>
    <td>universal</td>
    <td>Used to patch game data defined in other json files</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_worldproperties" data-tt-parent="root">worldproperties</div></td>
    <td>true</td>
    <td>universal</td>
    <td>Contains some commonly used lists of properties</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_worldproperties_abstract" data-tt-parent="p_worldproperties">abstract</div></td>
    <td>true</td>
    <td>universal</td>
    <td></td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_worldproperties_block" data-tt-parent="p_worldproperties">block</div></td>
    <td>true</td>
    <td>universal</td>
    <td></td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_sounds" data-tt-parent="root">sounds</div></td>
    <td>false</td>
    <td>universal</td>
    <td>Sounds</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_shapes" data-tt-parent="root">shapes</div></td>
    <td>false</td>
    <td>universal</td>
    <td>Contains the 3d models for all the items, blocks and creatures</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_shapes_block" data-tt-parent="p_shapes">block</div></td>
    <td>false</td>
    <td>universal</td>
    <td>Shapes for blocks</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_shapes_entity" data-tt-parent="p_shapes">entity</div></td>
    <td>false</td>
    <td>universal</td>
    <td>Shapes for entities</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_shapes_item" data-tt-parent="p_shapes">item</div></td>
    <td>false</td>
    <td>universal</td>
    <td>Shapes for items</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_recipes" data-tt-parent="root">recipes</div></td>
    <td>true</td>
    <td>server only</td>
    <td>The crafting, knapping, smithing and clay forming recipes</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_recipes_alloy" data-tt-parent="p_recipes">alloy</div></td>
    <td>true</td>
    <td>server only</td>
    <td>How metals can be combined to create alloys</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_recipes_grid" data-tt-parent="p_recipes">grid</div></td>
    <td>true</td>
    <td>server only</td>
    <td>Recipes for 3x3 grid crafting</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_recipes_smithing" data-tt-parent="p_recipes">smithing</div></td>
    <td>true</td>
    <td>server only</td>
    <td>Recipes for smithing on the anvil</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_worldgen" data-tt-parent="root">worldgen</div></td>
    <td>true</td>
    <td>server only</td>
    <td>Contains all the configuration for world generation</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_worldgen_terrain" data-tt-parent="p_worldgen">terrain</div></td>
    <td>true</td>
    <td>server only</td>
    <td>Defines how the terrain should look and with what it should be decorated with</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_worldgen_tree" data-tt-parent="p_worldgen">tree</div></td>
    <td>true</td>
    <td>server only</td>
    <td>Defines the shapes of trees</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_shaders" data-tt-parent="root">shaders</div></td>
    <td>false</td>
    <td>client only</td>
    <td>Contains GLSL source code, that defines how the game is rendered</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_shaderincludes" data-tt-parent="root">shaderincludes</div></td>
    <td>false</td>
    <td>client only</td>
    <td>Contains GLSL source code, that defines how the game is rendered</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_textures" data-tt-parent="root">textures</div></td>
    <td>false</td>
    <td>client only</td>
    <td>Contains all the graphics of the game</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_textures_blocks" data-tt-parent="p_textures">block</div></td>
    <td>false</td>
    <td>client only</td>
    <td>Block textures</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_textures_items" data-tt-parent="p_textures">item</div></td>
    <td>false</td>
    <td>client only</td>
    <td>Item textures</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_textures_decal" data-tt-parent="p_textures">decal</div></td>
    <td>false</td>
    <td>client only</td>
    <td>Decaltextures</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_textures_entities" data-tt-parent="p_textures">entities</div></td>
    <td>false</td>
    <td>client only</td>
    <td>Entities textures</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_textures_environment" data-tt-parent="p_textures">environment</div></td>
    <td>false</td>
    <td>client only</td>
    <td>Environment textures (Sky, Moon, Sun, etc.)</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_textures_gui" data-tt-parent="p_textures">gui</div></td>
    <td>false</td>
    <td>client only</td>
    <td>Gui textures</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_textures_hud" data-tt-parent="p_textures">hud</div></td>
    <td>false</td>
    <td>client only</td>
    <td>Hud textures</td>
  </tr>
  <tr>
    <td scope="row"><div class="tt" data-tt-id="p_textures_particle" data-tt-parent="p_textures">particle</div></td>
    <td>false</td>
    <td>client only</td>
    <td>Particle textures</td>
  </tr>
</table>


[[User:Nateonus/Main Page]]<br />
[[User:Nateonus/Main Page]]<br />
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