Modding:Basic Block: Difference between revisions
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<table id="treeviewtable" class="table table-bordered tt-table"> | <table id="treeviewtable" class="table table-bordered tt-table"> | ||
<tr> | <tr style='background-color: gray;'> | ||
<th width='300'>Property</th> | <th width='300' align='left'>Property</th> | ||
<th>Type</th> | <th width='80' align='left'>Type</th> | ||
<th>Default</th> | <th width='80' align='left'>Default</th> | ||
<th>Usage</th> | <th align='left'>Usage</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td scope="row"><div class="tt" data-tt-id="p_code" data-tt-parent="root">code</div></td> | <td scope="row"><div class="tt" data-tt-id="p_code" data-tt-parent="root">code</div></td> | ||
<td>string</td> | <td>string</td> | ||
<td>empty<td> | <td>empty</td> | ||
<td>Usage</td> | <td>Usage</td> | ||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_maxstacksize" data-tt-parent="root">maxstacksize</div></td> | |||
<td>number</td> | |||
<td>64</td> | |||
<td>determines the maximum amount you can stack the block in one slot</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_enabled " data-tt-parent="root">enabled</div></td> | |||
<td>boolean</td> | |||
<td>true</td> | |||
<td>if the block will be added to game or not</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_renderpass" data-tt-parent="root">renderpass</div></td> | |||
<td>enum</td> | |||
<td>opaque</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_opaque" data-tt-parent="p_renderpass">opaque</div></td> | |||
<td></td> | |||
<td>0</td> | |||
<td>default blocks</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_opaquenocull" data-tt-parent="p_renderpass">opaquenocull</div></td> | |||
<td></td> | |||
<td>1</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_transparent" data-tt-parent="p_renderpass">transparent</div></td> | |||
<td></td> | |||
<td>2</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_liquid" data-tt-parent="p_renderpass">liquid</div></td> | |||
<td></td> | |||
<td>3</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_topsoil" data-tt-parent="p_renderpass">topsoil</div></td> | |||
<td></td> | |||
<td>4</td> | |||
<td></td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_variantgroups" data-tt-parent="root">variantgroups</div></td> | |||
<td>arrays</td> | |||
<td></td> | |||
<td></td> | |||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 11:04, 5 January 2017
This tutorial should introduce you into the basic of adding a block to the game using JSON files. Down below you can find a complete list of all existing properties. If your block requires more than just a JSON file there is a tutorial for Advanced Blocks.
A Simple Block
Let's add a simple block to the game. In our example we will add a new wooden planks type.
The Texture
First of all we need a texture. We will add a spruce wood plank to the game using this texture: File:Spruce1.png.
Now we need to copy the texture to the game assets. Therefore navigate to the Vintagestory folder and place it in assets\textures\blocks\wood\planks\
The JSON file
Testing
Export a mod
Advanced Properties
Properties Overview
A complete list of all available properties:
- Json File
- code (string)
- maxstacksize (number): default: 64
- enabled (boolean): default: true; If the block will be added to game or not.
- randomdrawoffset (boolean): default: false; If the block has a random draw offset.
- renderpass
- opaque (default)
- opaquenocull
- transparent
- liquid
- topsoil
- variantgroups (array)
- loadFromProperties
- creativeinventory
- default
- shapeinventory
- shape
- base
- shapebytype
- ambientocclusion (boolean): default: true; If ambient occlusion will be applied to the block.
- blockmaterial
- drawtype
- blockLayer_1
- blockLayer_2
- blockLayer_3
- blockLayer_4
- blockLayer_5
- blockLayer_6
- blockLayer_7
- json
- empty
- cube
- cross
- transparent
- liquid
- crossandsnowlayer
- textures
- texturesinventory
- texturesbytype
- texturesinventorybytype
- resistance
- sounds
- place
- walk
- break
- hit
- inside
Property | Type | Default | Usage |
---|---|---|---|
Json |
|||
code |
string | empty | Usage |
maxstacksize |
number | 64 | determines the maximum amount you can stack the block in one slot |
enabled |
boolean | true | if the block will be added to game or not |
renderpass |
enum | opaque | |
opaque |
0 | default blocks | |
opaquenocull |
1 | ||
transparent |
2 | ||
liquid |
3 | ||
topsoil |
4 | ||
variantgroups |
arrays |