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8. The Occlusion Culling graphics setting is recommended on any modern multi-core CPU (4 cores or more) - it uses one additional CPU thread but leads to less work for the GPU. | 8. The Occlusion Culling graphics setting is recommended on any modern multi-core CPU (4 cores or more) - it uses one additional CPU thread but leads to less work for the GPU. | ||
9. For very low end hardware, it can help to play on worlds that are only 192 or 128 blocks tall. | |||