Modding:Block Json Properties: Difference between revisions

From Vintage Story Wiki
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     <td>&quot;block&quot;</td>
     <td>&quot;block&quot;</td>
     <td>Determines whether the block is in a '''''solid''''', a '''''liquid''''', a '''''gas''''' or a '''''plasma''''' state.</td>
     <td>Determines whether the block is in a '''''solid''''', a '''''liquid''''', a '''''gas''''' or a '''''plasma''''' state.</td>
    <td> water </td>
   </tr>
   </tr>
  <tr>
<tr>
    <td scope="row">
<td scope="row"><div class="tt" data-tt-id="p_blockmaterial_info" data-tt-parent="p_blockmaterial" data-invisible="true"></div></td>
  <div class="tt" data-tt-id="p_matterstate_solid" data-tt-parent="p_matterstate">solid</div><br><br>
  <div class="tt" data-tt-id="p_matterstate_liquid" data-tt-parent="p_matterstate">liquid</div><br><br>
  <div class="tt" data-tt-id="p_matterstate_gas" data-tt-parent="p_matterstate">gas</div><br><br>
  <div class="tt" data-tt-id="p_matterstate_plasma" data-tt-parent="p_matterstate">plasma</div><br><br>
</td>
     <td colspan="4">
     <td colspan="4">
Used for special collision behavior and rendering. Currently used for:
Used for special collision behavior and rendering. Currently used for lava and water, which are liquids (All other blocks default to solid).
 
Liquid:
*Lava
*Water
*Water with particles


Gas/Plasma:
Gas and plasma are not yet implemented.
none added yet
    </td>
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     <td>6</td>
     <td>6</td>
     <td>How long it takes to break this block in seconds (with a mining speed of 1).</td>
     <td>How long it takes to break this block in seconds (with a mining speed of 1).</td>
    <td>leaves, meteorite, sand</td>
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   </tr>
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