Farming: Difference between revisions

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(Updated efficiency values to reflect 1.16.4 and total crop yield values per farm tile. Added the missing 1.15 crops.)
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=== Naturally Generated Soil === <!--T:5-->
=== Naturally Generated Soil === <!--T:5-->
Four types of naturally occurring [[soil]] exist in the world at different fertility rates: barren 5%, low 25%, medium 50%, and high called '''terra preta''' 80%. Soil retains its fertility levels when blocks are gathered and placed elsewhere, so a good farming strategy is to hunt soil with high nutrient levels and bring it home.
Four types of naturally occurring [[soil]] exist in the world at different fertility rates: barren 5%, low 25%, medium 50%, and ultra-high called '''terra preta''' 80%. Soil retains its fertility levels when blocks are gathered and placed elsewhere, so a good farming strategy is to hunt soil with high nutrient levels and bring it home.


=== Player Created Soil === <!--T:20-->
=== Player Created Soil === <!--T:20-->
'''Compost''' is a player generated soil type with nutrient levels of 65%. This dirt is an alternative farming option if terra preta cannot be located. Each block of compost is created by sealing 64 [[rot]] in a [[barrel]] for 20 days.  
'''High-fertility soil''' is a player generated soil type with nutrient levels of 65%. This dirt is an alternative farming option if terra preta cannot be located. Each block of high-fertility soil is created by sealing 64 [[rot]] in a [[barrel]] for 20 days, then combining 8 of the resulting compost in the crafting grid around a block of medium-fertility soil to create one block of high-fertility soil.  


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