Translations:Classes/10/en: Difference between revisions

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(Importing a new version from external source)
(Importing a new version from external source)
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[[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]]
[[File:MalefactorClass.png|130px|thumb|left|The Malefactor as depicted in-game]]
===Malefactor===
===Malefactor===
: <span style="color: #4b97e3">''"Terrible things are done in the heart of dispair. She is gone, but you remain."''</span>
: <span style="color: #5f6160">''"Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might hve missed. A heavy conscience leads to weakness in combat, however."''</span>
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
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: <span style="color: green">Improviser</span> (Exclusive craftable [[sling]])
: <span style="color: green">Improviser</span> (Exclusive craftable [[sling]])
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
: <span style="color: maroon">Nervous</span> (-15% melee damage){{-}}
: <span style="color: maroon">Nervous</span> (-15% melee damage)