List of client commands/en: Difference between revisions
From Vintage Story Wiki
(Updating to match new version of source page) Tags: Mobile edit Mobile web edit |
(Updating to match new version of source page) |
||
Line 12: | Line 12: | ||
== Client Commands == | == Client Commands == | ||
=== .blockitempngexport === | === .blockitempngexport === | ||
*<code>.blockitempngexport</code><br /> Export all items and blocks as png images | *<code>.blockitempngexport [imageSize] [inv|all] [domain]</code><br /> Export all items and blocks as png images | ||
=== .cam === | === .cam === | ||
Line 41: | Line 41: | ||
=== .clients === | === .clients === | ||
*<code>.clients</code><br /> List of connected players | *<code>.clients</code><br /> List of connected players. | ||
*<code>.clients ping</code><br /> List of connected players with their ping. | |||
=== .cp === | === .cp === | ||
*<code>.cp</code><br /> Copy something to your clipboard | *<code>.cp [posi|aposi|apos|chat]</code><br /> Copy something to your clipboard | ||
** <code>.cp posi</code><br /> The position below the player as an integer. | |||
** <code>.cp aposi</code><br /> The absolute player position as an integer in the format <code>X=1,Y=1,Z=1</code>. | |||
** <code>.cp apos</code><br /> The absolute player position as a float in the format <code>X=1.34,Y=1.34,Z=1.34</code>. | |||
** <code>.cp chat</code><br /> The chat history. | |||
=== .debug === | === .debug === | ||
Line 55: | Line 60: | ||
** <code>blockentity</code><br /> Shows block entity borders e.g. of large gear. | ** <code>blockentity</code><br /> Shows block entity borders e.g. of large gear. | ||
** <code>ambsounds</code><br /> Shows ambient sound borders e.g. of flowing water. | ** <code>ambsounds</code><br /> Shows ambient sound borders e.g. of flowing water. | ||
* <code>.debug talk [value]</code><br /> Plays actions with the character's voice. Running <code>.debug talk</code> will give a list of values. | |||
* <code>.debug [perceptioneffect|pc] [value]</code><br /> Applies effect. | |||
** <code>drunk</code><br /> Makes player drunk. | |||
** <code>damagedfreezing</code><br /> Applies a freezing effect to player. | |||
* <code>.debug tofb [true|false]</code><br /> Toggle offscreen buffer. | |||
* <code>.debug cmr</code><br /> Print a full list of color map rectangles to the client-main.txt. | |||
* <code>.debug us</code><br /> Toggle unbind samplers mode. | |||
* <code>.debug gl [true|false]</code><br /> Toggle OpenGL debug mode. | |||
* <code>.debug uiclick</code><br /> Toggle UI Debug print interactions. | |||
* <code>.debug discovery [value]</code><br /> Show a text on the screen as for lore books. | |||
* <code>.debug soundsummary</code><br /> Print a count of loaded sounds. | |||
* <code>.debug meshsummary</code><br /> Print a full list of block mesh sizes in kilobytes to client-debug.txt. | |||
* <code>.debug chunksummary</code><br /> Print a count of total chunks, packed chunks and free pool objects. | |||
* <code>.debug renderers</code><br /> Print a full list of renderers. | |||
* <code>.debug exptexatlas [block|item|entity]</code><br /> Export an atlas(es) of blocks, items or entities. | |||
* <code>.debug liquidselectable</code><br /> Toggle forced liquid selectable. | |||
* <code>.debug relightchunk</code><br /> Recalculate sunlight and queue for redrawing in the chunk. | |||
* <code>.debug fog [value]</code><br /> Sets fog density. | |||
* <code>.debug fov [value]</code><br /> Sets field of view. | |||
* <code>.debug wgen</code><br /> Print a rainfall and adjusted temperature values. | |||
* <code>.debug redrawall</code><br /> Redraw all chunks. | |||
* <code>.debug ci</code><br /> Display some information on the current chunk the player is in | |||
* <code>.debug shake [value]</code><br /> Shake effect. Insert a higher negative value to remove the effect. | |||
* <code>.debug recalctrav</code><br /> Recalculate traversability of all chunks. | |||
* <code>.debug find [blockName]</code><br /> Specify all or part of the name of a block to find its coordinates. | |||
[[List of server commands/debug]] also exists. Use <code>.help debug</code> for more info on debug commands. | [[List of server commands/debug]] also exists. Use <code>.help debug</code> for more info on debug commands. | ||
Line 67: | Line 97: | ||
=== .fountain === | === .fountain === | ||
*<code>.fountain</code><br /> Toggle Particle fountain | *<code>.fountain [quantity] [quad|cube]</code><br /> Toggle Particle fountain. | ||
=== .freemove === | === .freemove === | ||
Line 83: | Line 113: | ||
=== .lockfly === | === .lockfly === | ||
*<code>.lockfly</code><br /> Locks a movement axis during flying/swimming | *<code>.lockfly</code><br /> Locks a movement axis during flying/swimming | ||
*<code>.lockfly 1</code><br /> Locks a movement axis to X | |||
*<code>.lockfly 2</code><br /> Locks a movement axis to Y | |||
*<code>.lockfly 3</code><br /> Locks a movement axis to Z | |||
=== .logticks === | === .logticks === | ||
*<code>.logticks</code><br /> Toggle Tick profiling. Won't log ticks below the threshold. | *<code>.logticks</code><br /> Toggle Tick profiling. Won't log ticks below the threshold. | ||
=== .moon === | === .moon === | ||
Line 107: | Line 137: | ||
=== .online === | === .online === | ||
*<code>.online</code><br /> Prints list of online players. | *<code>.online</code><br /> Prints list of online players. | ||
*<code>.online ping</code><br /> Prints list of online players with their ping. | |||
=== .pastemode === | === .pastemode === | ||
Line 123: | Line 154: | ||
*<code>.reload shapes</code><br /> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block. | *<code>.reload shapes</code><br /> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block. | ||
*<code>.reload textures</code><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes. | *<code>.reload textures</code><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes. | ||
*<code>.reload lang</code><br /> Reloads all lang files from assets/lang. Can be used to quickly test translation changes. | |||
*<code>.reloadhandbook</code><br /> Reloads handbook entries. Can be used to quickly test translation etc. changes in handbook. | |||
=== .resolution === | === .resolution === |