List of client commands/en: Difference between revisions

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== Client Commands ==
== Client Commands ==
=== .blockitempngexport ===
=== .blockitempngexport ===
*<code>.blockitempngexport</code><br /> Export all items and blocks as png images
*<code>.blockitempngexport [imageSize] [inv|all] [domain]</code><br /> Export all items and blocks as png images


=== .cam ===
=== .cam ===
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=== .clients ===
=== .clients ===
*<code>.clients</code><br /> List of connected players
*<code>.clients</code><br /> List of connected players.
*<code>.clients ping</code><br /> List of connected players with their ping.


=== .cp ===
=== .cp ===
*<code>.cp</code><br /> Copy something to your clipboard
*<code>.cp [posi|aposi|apos|chat]</code><br /> Copy something to your clipboard
** <code>.cp posi</code><br /> The position below the player as an integer.
** <code>.cp aposi</code><br /> The absolute player position as an integer in the format <code>X=1,Y=1,Z=1</code>.
** <code>.cp apos</code><br /> The absolute player position as a float in the format <code>X=1.34,Y=1.34,Z=1.34</code>.
** <code>.cp chat</code><br /> The chat history.


=== .debug ===
=== .debug ===
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** <code>blockentity</code><br /> Shows block entity borders e.g. of large gear.
** <code>blockentity</code><br /> Shows block entity borders e.g. of large gear.
** <code>ambsounds</code><br /> Shows ambient sound borders e.g. of flowing water.
** <code>ambsounds</code><br /> Shows ambient sound borders e.g. of flowing water.
* <code>.debug talk [value]</code><br /> Plays actions with the character's voice. Running <code>.debug talk</code> will give a list of values.
* <code>.debug [perceptioneffect|pc] [value]</code><br /> Applies effect.
** <code>drunk</code><br /> Makes player drunk.
** <code>damagedfreezing</code><br /> Applies a freezing effect to player.
* <code>.debug tofb [true|false]</code><br /> Toggle offscreen buffer.
* <code>.debug cmr</code><br /> Print a full list of color map rectangles to the client-main.txt.
* <code>.debug us</code><br /> Toggle unbind samplers mode.
* <code>.debug gl [true|false]</code><br /> Toggle OpenGL debug mode.
* <code>.debug uiclick</code><br /> Toggle UI Debug print interactions.
* <code>.debug discovery [value]</code><br /> Show a text on the screen as for lore books.
* <code>.debug soundsummary</code><br /> Print a count of loaded sounds.
* <code>.debug meshsummary</code><br /> Print a full list of block mesh sizes in kilobytes to client-debug.txt.
* <code>.debug chunksummary</code><br /> Print a count of total chunks, packed chunks and free pool objects.
* <code>.debug renderers</code><br /> Print a full list of renderers.
* <code>.debug exptexatlas [block|item|entity]</code><br /> Export an atlas(es) of blocks, items or entities.
* <code>.debug liquidselectable</code><br /> Toggle forced liquid selectable.
* <code>.debug relightchunk</code><br /> Recalculate sunlight and queue for redrawing in the chunk.
* <code>.debug fog [value]</code><br /> Sets fog density.
* <code>.debug fov [value]</code><br /> Sets field of view.
* <code>.debug wgen</code><br /> Print a rainfall and adjusted temperature values.
* <code>.debug redrawall</code><br /> Redraw all chunks.
* <code>.debug ci</code><br /> Display some information on the current chunk the player is in
* <code>.debug shake [value]</code><br /> Shake effect. Insert a higher negative value to remove the effect.
* <code>.debug recalctrav</code><br /> Recalculate traversability of all chunks.
* <code>.debug find [blockName]</code><br /> Specify all or part of the name of a block to find its coordinates.
[[List of server commands/debug]] also exists. Use <code>.help debug</code> for more info on debug commands.
[[List of server commands/debug]] also exists. Use <code>.help debug</code> for more info on debug commands.


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=== .fountain ===
=== .fountain ===
*<code>.fountain</code><br /> Toggle Particle fountain
*<code>.fountain [quantity] [quad|cube]</code><br /> Toggle Particle fountain.


=== .freemove ===
=== .freemove ===
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=== .lockfly ===
=== .lockfly ===
*<code>.lockfly</code><br /> Locks a movement axis during flying/swimming
*<code>.lockfly</code><br /> Locks a movement axis during flying/swimming
*<code>.lockfly 1</code><br /> Locks a movement axis to X
*<code>.lockfly 2</code><br /> Locks a movement axis to Y
*<code>.lockfly 3</code><br /> Locks a movement axis to Z


=== .logticks ===
=== .logticks ===
*<code>.logticks</code><br /> Toggle Tick profiling. Won't log ticks below the threshold.
*<code>.logticks</code><br /> Toggle Tick profiling. Won't log ticks below the threshold.
=== .moddb ===
*<code>.moddb [install|remove|list|search]</code><br /> ModDB utility. To install and remove mods.


=== .moon ===
=== .moon ===
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=== .online ===
=== .online ===
*<code>.online</code><br /> Prints list of online players.
*<code>.online</code><br /> Prints list of online players.
*<code>.online ping</code><br /> Prints list of online players with their ping.


=== .pastemode ===
=== .pastemode ===
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*<code>.reload shapes</code><br /> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block.
*<code>.reload shapes</code><br /> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block.
*<code>.reload textures</code><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes.
*<code>.reload textures</code><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes.
*<code>.reload lang</code><br /> Reloads all lang files from assets/lang. Can be used to quickly test translation changes.
*<code>.reloadhandbook</code><br /> Reloads handbook entries. Can be used to quickly test translation etc. changes in handbook.


=== .resolution ===
=== .resolution ===