Modding:Modding Efficiently: Difference between revisions
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* Set up a quickstart.bat script, that contains e.g. <code>VintageStory.exe -oTestWorld -p3</code> - this will insta-launch you into a super flat creative world named "TestWorld" | * Set up a quickstart.bat script, that contains e.g. <code>VintageStory.exe -oTestWorld -p3</code> - this will insta-launch you into a super flat creative world named "TestWorld" | ||
* Leave your mod unpacked in the mods folder! No need to zip it up, i'll load up just fine unpacked :-) | * Leave your mod unpacked in the mods folder! No need to zip it up, i'll load up just fine unpacked :-) | ||
* Use <code>.tfedit</code> to modify the lookings of your item/block inside the GUI, Hands or on the ground | * Use <code>.tfedit</code> to modify the lookings of your item/block inside the GUI, Hands or on the ground - with live preview. | ||
* Use <code>.bsedit</code> to edit block selection and collisionboxes ingame - with live preview. | |||
* Use the error reporter activated via <code>/errorreporter 1</code> to save yourself the work of finding and scouring through the log files for problems. This feature will make it so that a dialog pop ups during start up of the game if any errors were encountered. | * Use the error reporter activated via <code>/errorreporter 1</code> to save yourself the work of finding and scouring through the log files for problems. This feature will make it so that a dialog pop ups during start up of the game if any errors were encountered. | ||
* If you are a doing programming tasks | * If you are a doing programming tasks |