World Configuration/es: Difference between revisions

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=== Player spawn and death ===
=== Player spawn and death ===
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The configs starting climate and grace timer can only be set during world creation.
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*<code>/worldConfig spawnRadius [number]</code><br /> Sets how far players spawn in a radius from world spawn.
*<code>/worldConfig spawnRadius [number]</code><br /> Sets how far players spawn in a radius from world spawn.
*<code>/worldconfig temporalGearRespawnUses [-1 .. 9999]</code><br /> The temporal gear allows you to set a spawn point. Here you can configure how often it can be used for respawning at the set point. -1 means infinite (default: 20)
*<code>/worldconfig temporalGearRespawnUses [-1 .. 9999]</code><br /> The temporal gear allows you to set a spawn point. Here you can configure how often it can be used for respawning at the set point. -1 means infinite (default: 20)
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The configs <code>startingClimate</code> and <code>graceTimer</code> can only be set during world creation.
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*<code>/worldconfigcreate double tempStormFrequencyMul [value]</code><br />A multiplier on the frequency of temporal storms.
*<code>/worldconfigcreate bool disableDeathMessages [true|false]</code><br />Whether or not death messages will be displayed.
*<code>/worldconfigcreate bool disableDeathMessages [true|false]</code><br />Whether or not death messages will be displayed.
*<code>/worldconfigcreate bool windAffectedEntityMovement [true|false]</code><br />Whether or not wind affects player and creature movement.
*<code>/worldconfigcreate bool windAffectedEntityMovement [true|false]</code><br />Whether or not wind affects player and creature movement.
*<code>/worldconfigcreate bool allowCropDeath [true|false]</code><br />Whether or not crops can die.
*<code>/worldconfigcreate bool allowCropDeath [true|false]</code><br />Whether or not crops can die.
*<code>/worldconfigcreate bool processCrops [true|false]</code><br />Whether or not the game will process growth of fruit trees, berries, and crops.
*<code>/worldconfigcreate double cropGrowthRateMul [0.1 ... 10]</code><br />Sets the growth rate for crops and berry bushes.
*<code>/worldconfigcreate float fertilityRecoverySpeed [value]</code><br />The speed at which soil recovers fertility. (default: 0.25)
*<code>/worldconfigcreate float auctionHouseDeliveryPriceMul [0..10]</code><br />A multiplier on the delivery costs for purchased items in the auction house (default: 1)
*<code>/worldconfigcreate float auctionHouseDeliveryPriceMul [0..10]</code><br />A multiplier on the delivery costs for purchased items in the auction house (default: 1)
*<code>/worldconfigcreate int auctionHouseDurationWeeksMul [1,2,3,4...]</code><br />A multiplier on how many weeks a auction can stay listed before expiring, does change the cost of listing (e.g. doubling this value will have items listed twice as long for the same cost). Can not use decimal numbers. (default: 1)
*<code>/worldconfigcreate int auctionHouseDurationWeeksMul [1,2,3,4...]</code><br />A multiplier on how many weeks a auction can stay listed before expiring, does change the cost of listing (e.g. doubling this value will have items listed twice as long for the same cost). Can not use decimal numbers. (default: 1)
*<code>/worldconfigcreate float auctionHouseSalesCutRate [0..1] </code><br />The sales cut the trader takes for a sold item on the auction.  (default: 0.1, which is 10%)
*<code>/worldconfigcreate float auctionHouseSalesCutRate [0..1] </code><br />The sales cut the trader takes for a sold item on the auction.  (default: 0.1, which is 10%)
*<code>/worldconfigcreate float cropGrowthRateMul [0.1 ... 10]</code><br />Sets the growth rate for crops and berry bushes.
*<code>/worldconfigcreate string undergroundWindmills [true|false]</code><br />Whether or not the game will disable windmill spinning below sea level.
*<code>/worldconfigcreate bool lightningDamage [true|false]</code><br />Whether or not the lightning does damage on strikes.
*<code>/worldconfigcreate bool legacywecommands [true|false]</code><br />Whether or not you can use old world edit commands in addition to new ones.
*<code>/worldconfigcreate bool mapHideOtherPlayers [true|false]</code><br />Whether or not the game will display other players on the map.
*<code>/worldconfigcreate bool entityMapLayer [true|false]</code><br />Whether or not the game will display the entity map layer, showing all non-player entities on the map using the icons that normally show players.
*<code>/worldconfigcreate bool allowDeathwaypointing [true|false]</code><br />Whether or not the game will display a death waypoint on the map when you die.
*<code>/worldconfigcreate string potatoeMode [true|false]</code><br />Whether or not the game generates moss on trees.
*<code>/worldconfigcreate string allowOpenFireFiring [true|false]</code><br />Whether or not you can fire raw clay items in an open fire instead of a pit kiln.
*<code>/worldconfigcreate bool player2PlayerCollisions [true|false]</code><br />Whether or not players will have collision with each other.
*<code>/worldconfigcreate bool allowCreativeModeCommandBlocks [true|false]</code><br />Whether or not players are allowed to edit command blocks in the world.
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