List of client commands: Difference between revisions

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'''Commands''' offer advanced features and configuration abilities for your game. There are really 2 lists of commands - Client and [[List of server commands|Server]]. The client is what displays your game on the screen, plays the sounds, takes in your controls and lets you connect to a game server (single or multiplayer). Client commands are those that usually just affect the appearance of your game, while server commands allows you to modify the world or configuration of the game.
'''Commands''' offer advanced features and configuration abilities for your game. There are really 2 lists of commands - Client and [[List of server commands|Server]]. The client is what displays your game on the screen, plays the sounds, takes in your controls and lets you connect to a game server (single or multiplayer). Client commands are those that usually just affect the appearance of your game, while server commands allows you to modify the world or configuration of the game.


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All commands are typed in the chat window in order to execute them. A client command always starts with a dot (.), while a server command always starts with a slash (/).
All commands are typed in the chat window in order to execute them. A client command always starts with a dot (.), while a server command always starts with a slash (/).


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Here is a list of the most useful ones. See the temporarily attached full list from 1.5.1.4 at the bottom of the page. You can use '''.help [command]''' to see its help.
Here is a list of the most useful ones. See the temporarily attached full list from 1.5.1.4 at the bottom of the page. You can use '''.help [command]''' to see its help.


== Client Commands ==
== Client Commands == <!--T:4-->
=== .cam ===
=== .cam ===
{{:List of client commands/cam}}
{{:List of client commands/cam}}


=== .clearchat ===
=== .clearchat === <!--T:5-->
* <code>.clearchat</code><br /> Clears your chat history.
* <code>.clearchat</code><br /> Clears your chat history.


=== .clientconfig ===
=== .clientconfig === <!--T:6-->
{{:List of client commands/clientconfig}}
{{:List of client commands/clientconfig}}


=== .debug ===
=== .debug === <!--T:7-->
* <code>.debug wireframe chunk</code><br /> Shows chunk borders. [List of server commands/debug] also exists. Use <code>.help debug</code> for more info on debug commands. Running <code>.debug wireframe</code> will give some help info.
* <code>.debug wireframe chunk</code><br /> Shows chunk borders. [List of server commands/debug] also exists. Use <code>.help debug</code> for more info on debug commands. Running <code>.debug wireframe</code> will give some help info.


=== .reload ===
=== .reload === <!--T:8-->
* <code>.reload shapes</code><br /> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block.
* <code>.reload shapes</code><br /> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block.
** <code>.reload textures</code><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes.
** <code>.reload textures</code><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes.


=== .viewdistance ===
=== .viewdistance === <!--T:9-->
* <code>.viewdistance</code><br /> Sets the viewing distance. Same as setting the view distance in the graphics settings but with no upper limit. For viewing distances above 1000 blocks you also have to set the <code>.zfar</code> value above that.
* <code>.viewdistance</code><br /> Sets the viewing distance. Same as setting the view distance in the graphics settings but with no upper limit. For viewing distances above 1000 blocks you also have to set the <code>.zfar</code> value above that.


=== .zfar ===
=== .zfar === <!--T:10-->
* <code>.zfar [value]</code><br /> Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting.
* <code>.zfar [value]</code><br /> Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting.


== Not fully documented yet ==
== Not fully documented yet == <!--T:11-->


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.blockitempngexport - Export all items and blocks as png images<br>
.blockitempngexport - Export all items and blocks as png images<br>
.cam - Cinematic camera tools<br>
.cam - Cinematic camera tools<br>