Modding:Modding Efficiently: Difference between revisions

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* Use the error reporter activated via <code>/errorreporter 1</code> to save yourself the work of finding and scouring through the log files for problems. This feature will make it so that a dialog pop ups during start up of the game if any errors were encountered.
* Use the error reporter activated via <code>/errorreporter 1</code> to save yourself the work of finding and scouring through the log files for problems. This feature will make it so that a dialog pop ups during start up of the game if any errors were encountered.
* If you want to create json patches, you can use ModMaker 3000™, a command line tool that ships with the game, to build the patches for you
* If you want to create json patches, you can use ModMaker 3000™, a command line tool that ships with the game, to build the patches for you
* If you are stuck with an asset problem, look through the server-main.txt and client-main.txt! The engine is very talkative when it comes to asset errors.


== When writing C# mods ==
== When writing C# mods ==