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<languages />  
<languages />
 
 
{{GameVersion|1.16.4}}
{{GameVersion|1.16.4}}


'''Farming''' is a game mechanic that allows players to grow food crops for use in [[cooking]].
'''Farming''' is a game mechanic that allows players to grow food crops for use in {{ll|cooking|cooking}}.


== Required materials ==
== Required materials ==
To begin farming, a player needs good [[soil]] and seeds to plant crops. A specialized tool, the [[hoe]] is required to convert soil into farmland. The player will also need to provide moisture for the growing crops, either via irrigation or through the use of a [[watering can]].
 
To begin farming, a player needs good {{ll|soil|soil}} and seeds to plant crops. A specialized tool, the {{ll|hoe|hoe}} is required to convert soil into farmland. The player will also need to provide moisture for the growing crops, either via irrigation or through the use of a {{ll|watering can|watering can}}.


== Finding seeds ==
== Finding seeds ==


[[Wild Foods|Wild crops]] are created during world generation and can be found all over the world in different climatic regions. Breaking these crops is essential for gathering seeds to plant crops. Wild crops that are not mature do not always drop seeds when broken. Wild crops will grow, even when the chunks are not loaded, and their growth is not influenced by temperatures. However, they will also revert back to growth stage 1 after fully grown, if they are not harvested before the next growth tick. It is recommended to harvest all wild crops, regardless of growth stage, when out on a long journey, if the player foresees that they will not come the same way again.
{{ll|Wild Foods|Wild crops}} are created during world generation and can be found all over the world in different climatic regions. Breaking these crops is essential for gathering seeds to plant crops. Wild crops that are not mature do not always drop seeds when broken. Wild crops will grow, even when the chunks are not loaded, and their growth is not influenced by temperatures. However, they will also revert back to growth stage 1 after fully grown, if they are not harvested before the next growth tick. It is recommended to harvest all wild crops, regardless of growth stage, when out on a long journey, if the player foresees that they will not come the same way again.


Seeds can also be found in seed and farming [[Loot Vessels|loot vessels]] located in [[ruins]] - some crops can '''only''' be acquired this way.
Seeds can also be found in seed and farming {{ll|Loot Vessels|loot vessels}} located in {{ll|ruin|ruins}} - some crops can '''only''' be acquired this way.


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Seed Type !! Product !! Location
! Seed Type !! Product !! Climate
|-
|-
| [[Carrot]] || [[File:Grid Carrot.png|25px]] || Temperate
| {{ll|Carrot|Carrot}} || [[File:Grid Carrot.png|25px]] || Temperate
|-
|-
| [[Flax]] || [[File:Grid flax.png|25px]] || Temperate
| {{ll|Flax|Flax}} || [[File:Grid flax.png|25px]] || Temperate
|-
|-
| [[Onion]] || [[File:Grid onion.png|25px]] || Temperate
| {{ll|Onion|Onion}} || [[File:Grid onion.png|25px]] || Temperate
|-
|-
| [[Spelt]] || [[File:Grid spelt.png|25px]] || Temperate
| {{ll|Spelt|Spelt}} || [[File:Grid spelt.png|25px]] || Temperate
|-
|-
| [[Turnip]] || [[File:Grid turnip.png|25px]] || Temperate
| {{ll|Turnip|Turnip}} || [[File:Grid turnip.png|25px]] || Temperate
|-
|-
| [[Parsnip]] || [[File:Grid parsnip.png|25px]] || Temperate
| {{ll|Parsnip|Parsnip}} || [[File:Grid parsnip.png|25px]] || Temperate
|-
|-
| [[Grain|Rice]] || [[File:Grid rice.png|25px]] || Temperate
| {{ll|Rice|Rice}} || [[File:Grid rice.png|25px]] || Temperate
|-
|-
| [[Grain|Rye]] || [[File:Grid rye.png|25px]] || Temperate
| {{ll|Rye|Rye}} || [[File:Grid rye.png|25px]] || Temperate
|-
|-
| [[Soybean]] || [[File:Soybean.png|25px]] || Warm
| {{ll|Soybean|Soybean}} || [[File:Soybean.png|25px]] || Warm
|-
|-
| [[Grain|Amaranth]] || [[File:Grid_amaranth.png|25px]] || Warm
| {{ll|Amaranth|Amaranth}} || [[File:Grid_amaranth.png|25px]] || Warm
|-
|-
| [[Bell Pepper*]] || [[File:Bellpepper.png|25px]] || Warm
| {{ll|Bell Pepper|Bell Pepper*}} || [[File:Bellpepper.png|25px]] || Warm
|-
|-
| [[Cassava]] || [[File:Raw_cassava.png|25px]] || Warm
| {{ll|Cassava|Cassava}} || [[File:Raw_cassava.png|25px]] || Warm
|-
|-
| [[Peanut]] || [[File:Legume-peanut.png|25px]] || Warm
| {{ll|Peanut|Peanut}} || [[File:Legume-peanut.png|25px]] || Warm
|-
|-
| [[Pineapple]] || [[File:Pineapple.png|25px]] || Warm
| {{ll|Pineapple|Pineapple}} || [[File:Pineapple.png|25px]] || Warm
|-
|-
| [[Grain|Sunflower]] || [[File:Grid_sunflower.png|25px]] || Warm
| {{ll|Sunflower|Sunflower}} || [[File:Grid_sunflower.png|25px]] || Warm
|-
|-
| [[Pumpkin]] || [[File:Grid pumpkin.png|25px]] || Ruins Only
| {{ll|Pumpkin|Pumpkin}} || [[File:Grid pumpkin.png|25px]] || Ruins Only
|-  
|-  
| [[Cabbage]] || [[File:Grid cabbage.png|25px]] || Ruins Only
| {{ll|Cabbage|Cabbage}} || [[File:Grid cabbage.png|25px]] || Ruins Only
|}
|}


<!--T:45-->
<nowiki>*</nowiki>''Bell peppers are not implemented as of 1.16.4. The wild crops will grow and will drop seeds, but never any produce.''
<nowiki>*</nowiki>''Bell peppers are not implemented as of 1.16.4. The wild crops will grow and will drop seeds, but never any produce.''


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=== Naturally generated soil ===
=== Naturally generated soil ===
Four types of naturally occurring [[soil]] exist in the world at different fertility rates: barren 5%, low 25%, medium 50%, and ultra-high called '''terra preta''' 80%. Soil retains its fertility levels when blocks are gathered and placed elsewhere, so a good farming strategy is to hunt soil with high nutrient levels and bring it home.
 
Four types of naturally occurring {{ll|soil|soil}} exist in the world at different fertility rates: barren 5%, low 25%, medium 50%, and ultra-high called '''terra preta''' 80%. Soil retains its fertility levels when blocks are gathered and placed elsewhere, so a good farming strategy is to hunt soil with high nutrient levels and bring it home.


=== Player-created soil ===
=== Player-created soil ===
'''High-fertility soil''' is a player generated soil type with nutrient levels of 65%. This dirt is an alternative farming option if terra preta cannot be located. Each block of high-fertility soil is created by sealing 64 [[rot]] in a [[barrel]] for 20 days, then combining 8 of the resulting compost in the crafting grid around a block of medium-fertility soil to create one block of high-fertility soil.  
 
'''High-fertility soil''' is a player generated soil type with nutrient levels of 65%. This dirt is an alternative farming option if terra preta cannot be located. Each block of high-fertility soil is created by sealing 64 {{ll|rot|rot}} in a {{ll|barrel|barrel}} for 20 days, then combining 8 of the resulting compost in the crafting grid around a block of medium-fertility soil to create one block of high-fertility soil.
 
{{Crafting
|Ingredients= 8x {{ll|Compost|Compost}}<br>1x {{ll|Soil|Medium fertility soil}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Compost|A1-link=Special:MyLanguage/Compost|A1_name=Compost
|B1=Compost|B1-link=Special:MyLanguage/Compost|B1_name=Compost
|C1=Compost|C1-link=Special:MyLanguage/Compost|C1_name=Compost
|A2=Compost|A2-link=Special:MyLanguage/Compost|A2_name=Compost
|B2=Soil-medium-none|B2-link=Special:MyLanguage/Soil|B2_name=Medium fertility soil
|C2=Compost|C2-link=Special:MyLanguage/Compost|C2_name=Compost
|A3=Compost|A3-link=Special:MyLanguage/Compost|A3_name=Compost
|B3=Compost|B3-link=Special:MyLanguage/Compost|B3_name=Compost
|C3=Compost|C3-link=Special:MyLanguage/Compost|C3_name=Compost
|Output=Soil-high-none|Output_name=High fertility soil
}}}}


[[File:Moist-dry-farmland.png|thumb]]
[[File:Moist-dry-farmland.png|thumb]]


=== Creating farmland ===
=== Creating farmland ===
{{Using|Using}} a [[hoe]] + right mouse button on a soil block creates dry farmland. If the farmland is within 3 blocks of a freshwater source block, it will be converted from dry to moist farmland. Other solutions for creating moist farmland include daily watering using a watering can, or relying on rain in a rainy area. Moisture levels above 50% gives a bonus to growth speed. More specifically, reducing the total hours needed for a crop to grow to the next stage by up to two hours of in-game time, if at 100% moisture.
 
{{Using|Using}} a {{ll|hoe|hoe}} + {{RMB}} on a soil block creates dry farmland. If the farmland is within 3 blocks of a freshwater source block, it will be converted from dry to moist farmland. Other solutions for creating moist farmland include daily watering using a watering can, or relying on rain in a rainy area. Moisture levels above 50% gives a bonus to growth speed. More specifically, reducing the total hours needed for a crop to grow to the next stage by up to two hours of in-game time, if at 100% moisture.


Nearby water provides moisture to horizontally adjacent farmland within 3 blocks, including along the diagonal. The moisture bonus provided by nearby water is reduced by 25% for each 1 block that the farmland is distant from the water. Thus, farmland immediately next to a water block will be granted 75% moisture, two blocks away will be granted 50% moisture, and 3 blocks away will be granted 25% moisture. Farmland does not absorb moisture from water in a vertical direction (i.e. farmland created directly above the surface of a lake will not stay moist from the water below it).
Nearby water provides moisture to horizontally adjacent farmland within 3 blocks, including along the diagonal. The moisture bonus provided by nearby water is reduced by 25% for each 1 block that the farmland is distant from the water. Thus, farmland immediately next to a water block will be granted 75% moisture, two blocks away will be granted 50% moisture, and 3 blocks away will be granted 25% moisture. Farmland does not absorb moisture from water in a vertical direction (i.e. farmland created directly above the surface of a lake will not stay moist from the water below it).
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=== Soil nutrients ===
=== Soil nutrients ===
All soil, dirt, dry or moist farmland, has 3 nutrient levels, N, P, and K. Each crop consumes one of these nutrients. Some crops require higher values of nutrients than others, as shown in the table below. Crop growth rates also differ. Each crop has different total growth speed, which is shown by the number of growth days.  
All soil, dirt, dry or moist farmland, has 3 nutrient levels, N, P, and K. Each crop consumes one of these nutrients. Some crops require higher values of nutrients than others, as shown in the table below. Crop growth rates also differ. Each crop has different total growth speed, which is shown by the number of growth days.  


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==== Nutrient replenishment ====
==== Nutrient replenishment ====
Nutrients in farmland slowly replenish over time and return to the maximum level per soil type, for instance medium fertility will only regain nutrients to original levels. The rate of nutrient replenishment is slower if a crop is growing on it and faster when left fallow - meaning no crop growing. The nutrition type used by the currently growing crop will regenerate even slower then the two not actively used, and effectively wont replenish at all, as the currently growing crop reduces it with every growth tick. If the crop on the farmland is ripe, none of the nutrients will replenish.
Nutrients in farmland slowly replenish over time and return to the maximum level per soil type, for instance medium fertility will only regain nutrients to original levels. The rate of nutrient replenishment is slower if a crop is growing on it and faster when left fallow - meaning no crop growing. The nutrition type used by the currently growing crop will regenerate even slower then the two not actively used, and effectively wont replenish at all, as the currently growing crop reduces it with every growth tick. If the crop on the farmland is ripe, none of the nutrients will replenish.


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==== Crop rotation ====
==== Crop rotation ====
[[File:2021-05-13 CropRotation.png |right|320px|thumb]]
[[File:2021-05-13 CropRotation.png |right|320px|thumb]]
Crop rotation is the practice of growing a series of different types of crops in the same area over time and has been used since ancient times to maximize crop production. Nitrogen (N), phosphate (P) and potassium (K) dependent crops can be rotated on the same growing area. For example, after harvesting a nitrogen dependent crop such as turnips, the soil will have a lower level of nitrogen but high levels of the two other nutrients. Therefore a phosphate or potassium dependent crop can be planted in the same soil.  
Crop rotation is the practice of growing a series of different types of crops in the same area over time and has been used since ancient times to maximize crop production. Nitrogen (N), phosphate (P) and potassium (K) dependent crops can be rotated on the same growing area. For example, after harvesting a nitrogen dependent crop such as turnips, the soil will have a lower level of nitrogen but high levels of the two other nutrients. Therefore a phosphate or potassium dependent crop can be planted in the same soil.  


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==== Fertilizer ====
==== Fertilizer ====


Fertilizer such as [[saltpeter]], [[potash]] and [[bonemeal]] can be applied to the soil to replenish nutriments depleted by the growth of crops without waiting for the slow natural replenishment in fallow soil (no crops planted) or the need for crop rotation.  
Fertilizer such as {{ll|saltpeter|saltpeter}}, {{ll|potash|potash}} and {{ll|bonemeal|bonemeal}} can be applied to the soil to replenish nutriments depleted by the growth of crops without waiting for the slow natural replenishment in fallow soil (no crops planted) or the need for crop rotation.  


For example, the important crop flax removes potassium from the soil as it grows. Adding potash or saltpeter to the depleted soil after harvest will replenish potassium levels and allow replanting of flax on the same soil without waiting for natural replenishment and without the need for crop rotation. The type and amount of nutrient required for each crop is shown in the table of available crops in the next section. Having sufficient nutrients for each crop allows for the optimal growth rate if temperature and light requirements are also met.  
For example, the important crop flax removes potassium from the soil as it grows. Adding potash or saltpeter to the depleted soil after harvest will replenish potassium levels and allow replanting of flax on the same soil without waiting for natural replenishment and without the need for crop rotation. The type and amount of nutrient required for each crop is shown in the table of available crops in the next section. Having sufficient nutrients for each crop allows for the optimal growth rate if temperature and light requirements are also met.  
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Using fertilizer is the only time a soil type can exceed the maximum nutrient level of the soil type.  
Using fertilizer is the only time a soil type can exceed the maximum nutrient level of the soil type.  


Note that saltpeter can't be detected by a [[prospecting pick]] (propick) and must be found while exploring caves.
Note that saltpeter cannot be detected by a {{ll|prospecting pick|prospecting pick}} and must be found while exploring caves.
 


{| class="wikitable"  
{| class="wikitable"  
|-
|-
! Fertilizer !! Nitrogen (N) %!! Phosphorus (P) %!! Potassium (K) %!! Obtained by
! Fertilizer !! Nitrogen (N) % !! Phosphorus (P) % !! Potassium (K) % !! Obtention
|-
|-
| [[File:potash.png|30px]] [[Potash]]  ||style="text-align: center;"| 0 ||style="text-align: center;"| 0  ||style="text-align: center;"| 60 || grinding sylvite
| [[File:potash.png|30px]] {{ll|Potash|Potash}} ||style="text-align: center;"| 0 ||style="text-align: center;"| 0  ||style="text-align: center;"| 60 || grinding sylvite
|-
|-
| [[File:saltpeter.png|30px]] [[Saltpeter]] ||style="text-align: center;"| 13 ||style="text-align: center;"| 0  ||style="text-align: center;"| 44|| mined from caves
| [[File:saltpeter.png|30px]] {{ll|Saltpeter|Saltpeter}} ||style="text-align: center;"| 13 ||style="text-align: center;"| 0  ||style="text-align: center;"| 44|| mined from caves
|-
|-
| [[File:bonemeal.png|30px]] [[Bonemeal]]  ||style="text-align: center;"| 3 || style="text-align: center;"|30  || style="text-align: center;"|0|| grinding bones
| [[File:bonemeal.png|30px]] {{ll|Bonemeal|Bonemeal}} ||style="text-align: center;"| 3 || style="text-align: center;"|30  || style="text-align: center;"|0|| grinding bones
|-
|-
| [[File:compost.png|30px]] [[Compost]]  ||style="text-align: center;"| 40 || style="text-align: center;"|8  || style="text-align: center;"|8|| sealing 64 rot in a barrel for 20 days
| [[File:compost.png|30px]] {{ll|Compost|Compost}} ||style="text-align: center;"| 40 || style="text-align: center;"|8  || style="text-align: center;"|8|| sealing 64 rot in a barrel for 20 days
|}
|}


<div id="crops">
<div id="crops">
== Crops ==


== Crops ==
To harvest, left click on the crop with an empty hand or harvesting tool, {{ll|knife|knife}} or {{ll|scythe|scythe}}. Fully mature crops will return seeds, food, and in the case of flax, fiber. All fully mature crops have about a 5% chance to drop an extra seed when harvested.  
To harvest, left click on the crop with an empty hand or harvesting tool, [[knife]] or [[scythe]]. Fully mature crops will return seeds, food, and in the case of flax, fiber. All fully mature crops have about a 5% chance to drop an extra seed when harvested.  
Each crop is characterized by a set of Crop Properties. Crop properties consist of the following individual properties:
Each crop is characterized by a set of Crop Properties. Crop properties consist of the following individual properties:


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* Nutrient - The type of nutrient (N, P, K) consumed from the farmland when a crop grows to the next stage.
* Nutrient - The type of nutrient (N, P, K) consumed from the farmland when a crop grows to the next stage.
* Nutrient Consumption - The total amount of the required nutrient that will be consumed over the lifetime of a crop.
* Nutrient Consumption - The total amount of the required nutrient that will be consumed over the lifetime of a crop.
* Cold/ Heat Resistance - [[Temperature]] range the crop can endure before it takes damage and then will yield less harvest on breaking. Generally all crops are able to keep growing only above 0°C. They might be able to endure lower temperatures without damage, but will not be able to grow under such circumstances. The only way to artificially regulate temperature for crop growth at the moment is through the use of a [[greenhouse]] structure, which will raise the temperature by 5°C. Keep in mind that getting to cold or too hot can halve the harvest of a crop or even kill a crop entirely, but the seeds will always be dropped.
* Cold/ Heat Resistance - {{ll|Temperature|Temperature}} range the crop can endure before it takes damage and then will yield less harvest on breaking. Generally all crops are able to keep growing only above 0°C. They might be able to endure lower temperatures without damage, but will not be able to grow under such circumstances. The only way to artificially regulate temperature for crop growth at the moment is through the use of a {{ll|greenhouse|greenhouse}} structure, which will raise the temperature by 5°C. Keep in mind that getting to cold or too hot can halve the harvest of a crop or even kill a crop entirely, but the seeds will always be dropped.
* Yield - The amount of edible produce items that are dropped when a fully-grown crop is harvested.
* Yield - The amount of edible produce items that are dropped when a fully-grown crop is harvested.


=== Table of available crops ===
=== Table of available crops ===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
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| {{Item List|item=Sunflower|icon=Grid_sunflower|page=Sunflower}} || 12 || 1.85 || 16.65 || '''N''' (Nitrogen) || 40 || -5°C || 40°C || {{Range|13|2}}
| {{Item List|item=Sunflower|icon=Grid_sunflower|page=Sunflower}} || 12 || 1.85 || 16.65 || '''N''' (Nitrogen) || 40 || -5°C || 40°C || {{Range|13|2}}
|-
|-
| {{Item List|item=Pumpkin|icon=Grid pumpkin|page=Pumpkin}} || 8 || 1.7 || 15.3 || '''P''' (Phosphorus) || 30 || -5°C || 40°C || Variable*
| {{Item List|item=Pumpkin|icon=Grid pumpkin|page=Pumpkin}} || 8 || 1.7 || 15.3 || '''P''' (Phosphorus) || 30 || -5°C || 40°C || Variable**
|-  
|-  
| {{Item List|item=Cabbage|icon=Grid cabbage|page=Cabbage}} || 12 || 1.5 || 13.5 || '''N''' (Nitrogen) || 40 || -5°C || 35°C || 2
| {{Item List|item=Cabbage|icon=Grid cabbage|page=Cabbage}} || 12 || 1.5 || 13.5 || '''N''' (Nitrogen) || 40 || -5°C || 35°C || 2
|}
|}
</div>
</div>
<nowiki>*</nowiki>Pumpkins are cultivated differently than all other crops. Please see the {{ll|pumpkin|pumpkin}} page for detailed instructions about establishing a pumpkin patch.
<nowiki>**</nowiki>Growth times are calculated based on number of days in a month. Changing the length of a month will change the total growth time in days proportionally.


*Pumpkins are cultivated differently than all other crops. Please see the [[pumpkin]] page for detailed instructions about establishing a pumpkin patch.
== Fruit trees ==
*Growth times are calculated based on number of days in a month.  Changing the length of a month will change the total growth time in days proportionally.


== [[Fruit trees]] ==
{{ll|Fruit trees|Fruit trees}} were introduced in the Homesteading Update (v.1.16). There are a total of nine different types of fruit bearing trees: red apple, pink apple, yellow apple, peach, pear, cherry, orange, olive and mango. Some of the trees, like mango and orange, are specifically adapted to the warmer climates, whereas apples, pears and peaches thrive in temperate climate.
Fruit trees were introduced in the Homesteading Update (v.1.16). There are a total of nine different types of fruit bearing trees: red apple, pink apple, yellow apple, peach, pear, cherry, orange, olive and mango. Some of the trees, like mango and orange, are specifically adapted to the warmer climates, whereas apples, pears and peaches thrive in temperate climate.


They can be found in the wild, and through breaking their branches with an [[axe]], a tree cutting can be acquired. Each cutting has a 40% chance to grow into a full tree when planted in the ground - if the temperature requirements are met. Some trees must go through "vernalization", when the temperature drops down below a certain point", for them to set fruit.
They can be found in the wild, and through breaking their branches with an {{ll|axe|axe}}, a tree cutting can be acquired. Each cutting has a 40% chance to grow into a full tree when planted in the ground - if the temperature requirements are met. Some trees must go through "vernalization", when the temperature drops down below a certain point", for them to set fruit.


== Protecting crops ==
== Protecting crops ==
[[Hare|Rabbits]] will go after planted crops and eat them. They will leave behind a dead plant that drops one seed, but no crops. There are some crops that are ''not'' eaten by rabbits, namely onions, pineapples, and pumpkins. These can be planted without protection if grown alone.


Since rabbits spawn on grass blocks, rabbit-proofing farms with walls, [[fence]]s or a two-block deep dry moat around farm blocks is recommended. Players must take care to leave no grass blocks within the enclosed area. The moat the added bonus of catching hungry rabbits when they try to reach the player's crops. Keep in mind that adult rabbits can jump over a single fence block if it is bordered by water. Rabbit spawns can also be blocked inside an enclosed area by placing stones on the ground or removing all grass. Grass that grows on fallow farm blocks does not grow tall enough to be a valid rabbit spawn.
{{ll|Hare|Rabbits}} will go after planted crops and eat them. They will leave behind a dead plant that drops one seed, but no crops. There are some crops that are ''not'' eaten by rabbits, namely onions, pineapples, and pumpkins. These can be planted without protection if grown alone.
 
Since rabbits spawn on grass blocks, rabbit-proofing farms with walls, {{ll|fence|fences}} or a two-block deep dry moat around farm blocks is recommended. Players must take care to leave no grass blocks within the enclosed area. The moat the added bonus of catching hungry rabbits when they try to reach the player's crops. Keep in mind that adult rabbits can jump over a single fence block if it is bordered by water. Rabbit spawns can also be blocked inside an enclosed area by placing stones on the ground or removing all grass. Grass that grows on fallow farm blocks does not grow tall enough to be a valid rabbit spawn.


Wild crops are ignored by rabbits.
Wild crops are ignored by rabbits.


== Underground farming ==
== Underground farming ==
Version 1.14 introduced significant limitations on underground farming. There is a soft limit for plant growth in relation to depth below sea level. Each level below sea level requires one extra light level for the crop to grow, and below light level 19, each farther level incurs a 10% growth penalty, which means growth will stop entirely at or below light level 9.
Version 1.14 introduced significant limitations on underground farming. There is a soft limit for plant growth in relation to depth below sea level. Each level below sea level requires one extra light level for the crop to grow, and below light level 19, each farther level incurs a 10% growth penalty, which means growth will stop entirely at or below light level 9.


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== Food and cooking ==
== Food and cooking ==
:''See [[cooking]] or [[satiety]] for more information on player nutrition and preparing foods to eat.''
 
:''See {{ll|cooking|cooking}} or {{ll|satiety|satiety}} for more information on player nutrition and preparing foods to eat.''


The efficiency values below in the "Satiety/Growth time (days)" column are based on the total yield of a crop from one tile of farmland, multiplied by the food's satiety, divided by the number of growth days until maturity. Note that pumpkins, while they only require a single block of farmland, spread out to cover a wider area of dirt. This space efficiency was not taken into account.
The efficiency values below in the "Satiety/Growth time (days)" column are based on the total yield of a crop from one tile of farmland, multiplied by the food's satiety, divided by the number of growth days until maturity. Note that pumpkins, while they only require a single block of farmland, spread out to cover a wider area of dirt. This space efficiency was not taken into account.
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! colspan="3" |Satiety/Growth time (days)
! colspan="3" |Satiety/Growth time (days)
|-
|-
!Raw
! Raw
![[Cooking|Meals]]
! {{ll|Cooking|Meals}}
![[Cooking#Making Bread|Bread]]
! {{ll|Cooking#Making Bread|Bread}}
!Raw
! Raw
![[Cooking|Meals]]
! {{ll|Cooking|Meals}}
![[Cooking#Making Bread|Bread]]
! {{ll|Cooking#Making Bread|Bread}}
|-  
|-  
| {{Item List|item=Carrot|icon=Grid Carrot|page=Carrot}} || Vegetable  
| {{Item List|item=Carrot|icon=Grid Carrot|page=Carrot}} || Vegetable
| 100 || 150 || {{NA}}
| 100 || 150 || {{NA}}
| 75.00 || 112.50 || {{NA}}
| 75.00 || 112.50 || {{NA}}
|-  
|-  
| {{Item List|item=Flax|icon=Grid flax|page=Flax}} || Grain  
| {{Item List|item=Flax|icon=Grid flax|page=Flax}} || Grain
| 30 || 120 || 160  
| 30 || 120 || 160  
| 10.58 || 42.35 || 56.47
| 10.58 || 42.35 || 56.47
|-
|-
| {{Item List|item=Onion|icon=Grid onion|page=Onion}} || Vegetable  
| {{Item List|item=Onion|icon=Grid onion|page=Onion}} || Vegetable
| 100 || 150 || {{NA}}
| 100 || 150 || {{NA}}
| 75.00 || 112.50 || {{NA}}
| 75.00 || 112.50 || {{NA}}
|-
|-
| {{Item List|item=Spelt|icon=Grid spelt|page=Spelt}} || Grain  
| {{Item List|item=Spelt|icon=Grid spelt|page=Spelt}} || Grain
| 60 || 240 || 300  
| 60 || 240 || 300  
| 40.00 || 160.00 || 200.00
| 40.00 || 160.00 || 200.00
|-
|-
| {{Item List|item=Turnip|icon=Grid turnip|page=Turnip}} || Vegetable  
| {{Item List|item=Turnip|icon=Grid turnip|page=Turnip}} || Vegetable
| 100 || 150 || {{NA}}
| 100 || 150 || {{NA}}
| 100.00 || 150.00 || {{NA}}
| 100.00 || 150.00 || {{NA}}
|-
|-
| {{Item List|item=Parsnip|icon=Grid parsnip|page=Parsnip}} || Vegetable  
| {{Item List|item=Parsnip|icon=Grid parsnip|page=Parsnip}} || Vegetable
| 100 || 150 || {{NA}}
| 100 || 150 || {{NA}}
| 50.00 || 75.00 || {{NA}}
| 50.00 || 75.00 || {{NA}}
|-
|-
| {{Item List|item=Rice|icon=Grid rice|page=Rice}} || Grain  
| {{Item List|item=Rice|icon=Grid rice|page=Rice}} || Grain
| 60 || 280 || 330  
| 60 || 280 || 330  
| 40.00 || 186.67 || 78.57
| 40.00 || 186.67 || 78.57
|-
|-
| {{Item List|item=Rye|icon=Grid rye|page=Rye}} || Grain  
| {{Item List|item=Rye|icon=Grid rye|page=Rye}} || Grain
| 60 || 240 || 300  
| 60 || 240 || 300  
| 36.00 || 144.00 || 180.00
| 36.00 || 144.00 || 180.00
|-
|-
| {{Item List|item=Soybean|icon=Soybean|page=Soybean}} || Protein  
| {{Item List|item=Soybean|icon=Soybean|page=Soybean}} || Protein
| 150* || 240 || {{NA}}
| 150* || 240 || {{NA}}
| 81.82 || 130.91 || {{NA}}
| 81.82 || 130.91 || {{NA}}
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| 20.00 || 80.00 || 100.00
| 20.00 || 80.00 || 100.00
|-
|-
| {{Item List|item=Cassava (skinned)*|icon=Cassava|page=Cassava}} || Vegetable
| {{Item List|item=Cassava (peeled)*|icon=Cassava|page=Cassava}} || Vegetable
| 100 || 120 || {{NA}}
| 100 || 120 || {{NA}}
| 35.71 || 42.86 || {{NA}}
| 35.71 || 42.86 || {{NA}}
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| {{NA}} || {{NA}} || 107.14
| {{NA}} || {{NA}} || 107.14
|-
|-
| {{Item List|item=Peanut|icon=Legume-peanut|page=Peanut}} || Protein  
| {{Item List|item=Peanut|icon=Legume-peanut|page=Peanut}} || Protein
| 160 || {{NA}} || {{NA}}
| 160 || {{NA}} || {{NA}}
| 73.85 || {{NA}} || {{NA}}
| 73.85 || {{NA}} || {{NA}}
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| 48.00 || 192.00 || 240.00
| 48.00 || 192.00 || 240.00
|-
|-
| {{Item List|item=Pumpkin|icon=Grid pumpkin|page=Pumpkin}} || Vegetable  
| {{Item List|item=Pumpkin|icon=Grid pumpkin|page=Pumpkin}} || Vegetable
| 480* || 720* || {{NA}}
| 480* || 720* || {{NA}}
| 102.86 || 154.28 || {{NA}}
| 102.86 || 154.28 || {{NA}}
|-  
|-  
| {{Item List|item=Cabbage|icon=Grid cabbage|page=Cabbage}} || Vegetable  
| {{Item List|item=Cabbage|icon=Grid cabbage|page=Cabbage}} || Vegetable
| 300 || 450 || {{NA}}
| 300 || 450 || {{NA}}
| 46.15 || 69.23 || {{NA}}
| 46.15 || 69.23 || {{NA}}
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== Video Tutorials ==
== Video Tutorials ==
{| class="wikitable"
{| class="wikitable"
|-
|-
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| <youtube width="400" height="240">e-hsLRWiCX8</youtube> || <youtube width="400" height="240">CGzr2aZA25w</youtube>
| <youtube width="400" height="240">e-hsLRWiCX8</youtube> || <youtube width="400" height="240">CGzr2aZA25w</youtube>
|}
|}


{{Farming navbox}}
{{Farming navbox}}
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{{Game navbox}}
[[Category:Guides{{#translation:}}]]
[[Category:Guides{{#translation:}}]]