Animal husbandry: Difference between revisions

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[[File:Chicken-with-trough.png|right|300px]]
[[File:Chicken-with-trough.png|right|300px]]
Vintage Story also includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in "captivity". The animals behavior changes after multiple generations. Even after domestication, [[boar][s and bighorn sheep will still become aggressive when attacked.  
Vintage Story also includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in "captivity". The animals behavior changes after multiple generations. Even after domestication, [[boar]]s and bighorn [[sheep]] will still become aggressive when attacked.  


== Generational changes == <!--T:2-->
== Generational changes == <!--T:2-->
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# Active: Provoke the wild boars/pigs or bighorn sheep with a weak attack. In return, boars and sheep will try to attack players. If players run away from them, they will follow for a short distance. This behavior can be used to guide them into carefully prepared animal pens. Wild chickens always try to flee from the player, again, use this advantage by chasing the chickens into the pen.  
# Active: Provoke the wild boars/pigs or bighorn sheep with a weak attack. In return, boars and sheep will try to attack players. If players run away from them, they will follow for a short distance. This behavior can be used to guide them into carefully prepared animal pens. Female pigs and sheep will always follow their male counterpart. If you encounter a group of animals together, try only antagonizing the males - the females will automatically follow. Wild chickens always try to flee from the player, again, use this advantage by chasing the chickens into the pen.  
# Passive: In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a trough with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap.
# Passive: In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a trough with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap.


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[[Boar]]s eat animal feed placed in a [[Boards|large trough]]. Sows bear litters of multiple piglets (4-8) at a time, so be sure the pen is large enough to accommodate for a "pigsplosion", which may occur when breeding multiple females simultaneously. Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.
[[Boar]]s eat animal feed placed in a [[Boards|large trough]]. The Sows will need a satiety value of 10 before they are ready to mate. After a pregnancy of 25 in game days, sows bear litters of multiple piglets (4-6) at a time, so be sure the pen is large enough to accommodate for a "pigsplosion", which may occur when breeding multiple females simultaneously. Piglets will need 158 hours to grow up, with a chance of 75% to be female and 25% to be male. Sows will have 6-11 days of "cooldown" time before the can breed again.<br>
Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.


=== Sheep === <!--T:8-->  
=== Sheep === <!--T:8-->  


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[[Sheep]] eat animal feed placed in a [[Boards|large trough]]. Troughs hold portions of dry grass or grains and sheep will consume either grass or grain. Ewes bear one lamb at a time. Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding.
[[Sheep]] eat animal feed placed in a [[Boards|large trough]]. Troughs hold portions of dry grass or grains and sheep will consume either grass or grain. The Ewes will need a satiety value of 10 before they are willing to mate. Ewes bear one lamb at a time, chances for male or female are 50/50. Lambs will take 336 hours to grow up, and the Ewes will need 4-11 days break before they are ready to breed again.<br>
Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding.


=== Chickens === <!--T:10-->
=== Chickens === <!--T:10-->


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[[Chicken]]s will only eat grain placed in [[Boards|small troughs]]. Baby chicks are ''not'' preceded by eggs - they appear like other baby animals. Hens will lay eggs on the ground every 8-15 in-game days, which can be used in cooked foods but do not have any impact on breeding new chickens. Players should collect the eggs regularly, as they disappear within 2 days.   
[[Chicken]]s will only eat grain placed in [[Boards|small troughs]]. Hens need to reach a satiety of 6 before they are ready to mate. For now, baby chicks are ''not'' preceded by eggs - they appear like other baby animals. The pregnancy takes 9 days for the hen and there will be 1-2 chicks, with a "cooldown" of 6-9 days before the next pregnancy. The chicks will grow up after 168 hours, with a 90% chance for more hens and only a 10% chance for a new rooster.<br>
Hens will lay eggs on the ground every 8-15 in-game days, which can be used in cooked foods but do not have any impact on breeding new chickens. Players should collect the eggs regularly, as they disappear within 2 days.   


== Harvesting and Butchering == <!--T:12-->
== Harvesting and Butchering == <!--T:12-->