Translations:List of client commands/7/en: Difference between revisions
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=== .debug === | === .debug === | ||
* <code>.debug wireframe chunk</code><br /> Shows chunk borders. [ | * <code>.debug normalview</code><br /> Shows vertex normals instead textures, but does not discard transparent pixels. | ||
* <code>.debug wireframe [value]</code><br /> Running <code>.debug wireframe</code> will give some help info. | |||
** <code>entity</code><br /> Shows entity collision boxes. | |||
** <code>chunk</code><br /> Shows chunk borders. | |||
** <code>serverchunk</code><br /> Shows server chunk borders. | |||
** <code>region</code><br /> Shows region borders. | |||
** <code>blockentity</code><br /> Shows block entity borders e.g. of large gear. | |||
** <code>ambsounds</code><br /> Shows ambient sound borders e.g. of flowing water. | |||
* <code>.debug talk [value]</code><br /> Plays actions with the character's voice. Running <code>.debug talk</code> will give a list of values. | |||
* <code>.debug [perceptioneffect|pc] [value]</code><br /> Applies effect. | |||
** <code>drunk</code><br /> Makes player drunk. | |||
** <code>damagedfreezing</code><br /> Applies a freezing effect to player. | |||
* <code>.debug tofb [true|false]</code><br /> Toggle offscreen buffer. | |||
* <code>.debug cmr</code><br /> Print a full list of color map rectangles to the client-main.txt. | |||
* <code>.debug us</code><br /> Toggle unbind samplers mode. | |||
* <code>.debug gl [true|false]</code><br /> Toggle OpenGL debug mode. | |||
* <code>.debug uiclick</code><br /> Toggle UI Debug print interactions. | |||
* <code>.debug discovery [value]</code><br /> Show a text on the screen as for lore books. | |||
* <code>.debug soundsummary</code><br /> Print a count of loaded sounds. | |||
* <code>.debug meshsummary</code><br /> Print a full list of block mesh sizes in kilobytes to client-debug.txt. | |||
* <code>.debug chunksummary</code><br /> Print a count of total chunks, packed chunks and free pool objects. | |||
* <code>.debug renderers</code><br /> Print a full list of renderers. | |||
* <code>.debug exptexatlas [block|item|entity]</code><br /> Export an atlas(es) of blocks, items or entities. | |||
* <code>.debug liquidselectable</code><br /> Toggle forced liquid selectable. | |||
* <code>.debug relightchunk</code><br /> Recalculate sunlight and queue for redrawing in the chunk. | |||
* <code>.debug fog [value]</code><br /> Sets fog density. | |||
* <code>.debug fov [value]</code><br /> Sets field of view. | |||
* <code>.debug wgen</code><br /> Print a rainfall and adjusted temperature values. | |||
* <code>.debug redrawall</code><br /> Redraw all chunks. | |||
* <code>.debug ci</code><br /> Display some information on the current chunk the player is in | |||
* <code>.debug shake [value]</code><br /> Shake effect. Insert a higher negative value to remove the effect. | |||
* <code>.debug recalctrav</code><br /> Recalculate traversability of all chunks. | |||
* <code>.debug find [blockName]</code><br /> Specify all or part of the name of a block to find its coordinates. | |||
{{ll|List of server commands/debug}} also exists. Use <code>.help debug</code> for more info on debug commands. |
Latest revision as of 19:38, 5 August 2023
.debug
.debug normalview
Shows vertex normals instead textures, but does not discard transparent pixels..debug wireframe [value]
Running.debug wireframe
will give some help info.entity
Shows entity collision boxes.chunk
Shows chunk borders.serverchunk
Shows server chunk borders.region
Shows region borders.blockentity
Shows block entity borders e.g. of large gear.ambsounds
Shows ambient sound borders e.g. of flowing water.
.debug talk [value]
Plays actions with the character's voice. Running.debug talk
will give a list of values..debug [perceptioneffect|pc] [value]
Applies effect.drunk
Makes player drunk.damagedfreezing
Applies a freezing effect to player.
.debug tofb [true|false]
Toggle offscreen buffer..debug cmr
Print a full list of color map rectangles to the client-main.txt..debug us
Toggle unbind samplers mode..debug gl [true|false]
Toggle OpenGL debug mode..debug uiclick
Toggle UI Debug print interactions..debug discovery [value]
Show a text on the screen as for lore books..debug soundsummary
Print a count of loaded sounds..debug meshsummary
Print a full list of block mesh sizes in kilobytes to client-debug.txt..debug chunksummary
Print a count of total chunks, packed chunks and free pool objects..debug renderers
Print a full list of renderers..debug exptexatlas [block|item|entity]
Export an atlas(es) of blocks, items or entities..debug liquidselectable
Toggle forced liquid selectable..debug relightchunk
Recalculate sunlight and queue for redrawing in the chunk..debug fog [value]
Sets fog density..debug fov [value]
Sets field of view..debug wgen
Print a rainfall and adjusted temperature values..debug redrawall
Redraw all chunks..debug ci
Display some information on the current chunk the player is in.debug shake [value]
Shake effect. Insert a higher negative value to remove the effect..debug recalctrav
Recalculate traversability of all chunks..debug find [blockName]
Specify all or part of the name of a block to find its coordinates.
List of server commands/debug also exists. Use .help debug
for more info on debug commands.